1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Threading;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.SequentialEngine {
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29 | /// <summary>
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30 | /// Engine for sequential execution of algorithms.
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31 | /// </summary>
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32 | [StorableClass]
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33 | [Item("Sequential Engine", "Engine for sequential execution of algorithms.")]
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34 | public class SequentialEngine : Engine {
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35 | [StorableConstructor]
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36 | protected SequentialEngine(bool deserializing) : base(deserializing) { }
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37 | protected SequentialEngine(SequentialEngine original, Cloner cloner) : base(original, cloner) { }
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38 | public SequentialEngine() : base() { }
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39 |
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40 | public override IDeepCloneable Clone(Cloner cloner) {
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41 | return new SequentialEngine(this, cloner);
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42 | }
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43 |
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44 | protected override void Run(CancellationToken cancellationToken) {
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45 | IOperation next;
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46 | OperationCollection coll;
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47 | IAtomicOperation operation;
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48 |
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49 | while (ExecutionStack.Count > 0) {
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50 | cancellationToken.ThrowIfCancellationRequested();
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51 |
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52 | next = ExecutionStack.Pop();
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53 | if (next is OperationCollection) {
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54 | coll = (OperationCollection)next;
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55 | for (int i = coll.Count - 1; i >= 0; i--)
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56 | if (coll[i] != null) ExecutionStack.Push(coll[i]);
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57 | } else if (next is IAtomicOperation) {
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58 | operation = (IAtomicOperation)next;
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59 | try {
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60 | next = operation.Operator.Execute((IExecutionContext)operation, cancellationToken);
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61 | }
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62 | catch (Exception ex) {
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63 | ExecutionStack.Push(operation);
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64 | if (ex is OperationCanceledException) throw;
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65 | else throw new OperatorExecutionException(operation.Operator, ex);
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66 | }
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67 | if (next != null) ExecutionStack.Push(next);
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68 | }
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69 | }
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70 | }
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71 | }
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72 | }
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