1 | #region Copyright notice and license
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2 |
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3 | // Protocol Buffers - Google's data interchange format
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4 | // Copyright 2008 Google Inc. All rights reserved.
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5 | // http://github.com/jskeet/dotnet-protobufs/
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6 | // Original C++/Java/Python code:
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7 | // http://code.google.com/p/protobuf/
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8 | //
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9 | // Redistribution and use in source and binary forms, with or without
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10 | // modification, are permitted provided that the following conditions are
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11 | // met:
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12 | //
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13 | // * Redistributions of source code must retain the above copyright
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14 | // notice, this list of conditions and the following disclaimer.
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15 | // * Redistributions in binary form must reproduce the above
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16 | // copyright notice, this list of conditions and the following disclaimer
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17 | // in the documentation and/or other materials provided with the
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18 | // distribution.
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19 | // * Neither the name of Google Inc. nor the names of its
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20 | // contributors may be used to endorse or promote products derived from
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21 | // this software without specific prior written permission.
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22 | //
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23 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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24 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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25 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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26 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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27 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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28 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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29 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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30 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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31 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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32 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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33 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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34 |
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35 | #endregion
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36 |
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37 | using System;
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38 | using System.Collections;
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39 | using System.Collections.Generic;
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40 | using System.IO;
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41 | using System.Text;
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42 |
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43 | namespace Google.ProtocolBuffers
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44 | {
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45 | /// <summary>
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46 | /// Immutable array of bytes.
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47 | /// TODO(jonskeet): Implement the common collection interfaces?
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48 | /// </summary>
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49 | public sealed class ByteString : IEnumerable<byte>, IEquatable<ByteString>
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50 | {
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51 | private static readonly ByteString empty = new ByteString(new byte[0]);
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52 |
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53 | private readonly byte[] bytes;
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54 |
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55 | /// <summary>
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56 | /// Internal use only. Ensure that the provided array is not mutated and belongs to this instance.
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57 | /// </summary>
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58 | internal static ByteString AttachBytes(byte[] bytes)
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59 | {
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60 | return new ByteString(bytes);
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61 | }
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62 |
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63 | /// <summary>
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64 | /// Constructs a new ByteString from the given byte array. The array is
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65 | /// *not* copied, and must not be modified after this constructor is called.
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66 | /// </summary>
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67 | private ByteString(byte[] bytes)
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68 | {
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69 | this.bytes = bytes;
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70 | }
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71 |
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72 | /// <summary>
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73 | /// Returns an empty ByteString.
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74 | /// </summary>
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75 | public static ByteString Empty
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76 | {
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77 | get { return empty; }
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78 | }
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79 |
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80 | /// <summary>
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81 | /// Returns the length of this ByteString in bytes.
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82 | /// </summary>
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83 | public int Length
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84 | {
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85 | get { return bytes.Length; }
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86 | }
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87 |
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88 | public bool IsEmpty
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89 | {
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90 | get { return Length == 0; }
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91 | }
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92 |
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93 | public byte[] ToByteArray()
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94 | {
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95 | return (byte[]) bytes.Clone();
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96 | }
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97 |
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98 | public string ToBase64()
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99 | {
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100 | return Convert.ToBase64String(bytes);
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101 | }
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102 |
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103 | /// <summary>
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104 | /// Constructs a ByteString from the Base64 Encoded String.
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105 | /// </summary>
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106 | public static ByteString FromBase64(string bytes)
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107 | {
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108 | return new ByteString(Convert.FromBase64String(bytes));
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109 | }
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110 |
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111 | /// <summary>
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112 | /// Constructs a ByteString from the given array. The contents
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113 | /// are copied, so further modifications to the array will not
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114 | /// be reflected in the returned ByteString.
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115 | /// </summary>
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116 | public static ByteString CopyFrom(byte[] bytes)
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117 | {
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118 | return new ByteString((byte[]) bytes.Clone());
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119 | }
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120 |
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121 | /// <summary>
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122 | /// Constructs a ByteString from a portion of a byte array.
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123 | /// </summary>
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124 | public static ByteString CopyFrom(byte[] bytes, int offset, int count)
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125 | {
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126 | byte[] portion = new byte[count];
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127 | ByteArray.Copy(bytes, offset, portion, 0, count);
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128 | return new ByteString(portion);
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129 | }
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130 |
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131 | /// <summary>
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132 | /// Creates a new ByteString by encoding the specified text with
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133 | /// the given encoding.
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134 | /// </summary>
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135 | public static ByteString CopyFrom(string text, Encoding encoding)
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136 | {
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137 | return new ByteString(encoding.GetBytes(text));
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138 | }
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139 |
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140 | /// <summary>
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141 | /// Creates a new ByteString by encoding the specified text in UTF-8.
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142 | /// </summary>
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143 | public static ByteString CopyFromUtf8(string text)
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144 | {
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145 | return CopyFrom(text, Encoding.UTF8);
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146 | }
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147 |
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148 | /// <summary>
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149 | /// Retuns the byte at the given index.
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150 | /// </summary>
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151 | public byte this[int index]
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152 | {
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153 | get { return bytes[index]; }
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154 | }
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155 |
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156 | public string ToString(Encoding encoding)
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157 | {
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158 | return encoding.GetString(bytes, 0, bytes.Length);
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159 | }
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160 |
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161 | public string ToStringUtf8()
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162 | {
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163 | return ToString(Encoding.UTF8);
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164 | }
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165 |
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166 | public IEnumerator<byte> GetEnumerator()
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167 | {
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168 | return ((IEnumerable<byte>) bytes).GetEnumerator();
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169 | }
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170 |
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171 | IEnumerator IEnumerable.GetEnumerator()
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172 | {
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173 | return GetEnumerator();
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174 | }
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175 |
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176 | /// <summary>
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177 | /// Creates a CodedInputStream from this ByteString's data.
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178 | /// </summary>
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179 | public CodedInputStream CreateCodedInput()
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180 | {
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181 | // We trust CodedInputStream not to reveal the provided byte array or modify it
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182 | return CodedInputStream.CreateInstance(bytes);
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183 | }
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184 |
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185 | // TODO(jonskeet): CopyTo if it turns out to be required
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186 |
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187 | public override bool Equals(object obj)
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188 | {
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189 | ByteString other = obj as ByteString;
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190 | if (obj == null)
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191 | {
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192 | return false;
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193 | }
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194 | return Equals(other);
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195 | }
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196 |
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197 | public override int GetHashCode()
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198 | {
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199 | int ret = 23;
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200 | foreach (byte b in bytes)
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201 | {
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202 | ret = (ret << 8) | b;
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203 | }
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204 | return ret;
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205 | }
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206 |
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207 | public bool Equals(ByteString other)
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208 | {
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209 | if (other.bytes.Length != bytes.Length)
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210 | {
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211 | return false;
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212 | }
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213 | for (int i = 0; i < bytes.Length; i++)
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214 | {
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215 | if (other.bytes[i] != bytes[i])
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216 | {
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217 | return false;
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218 | }
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219 | }
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220 | return true;
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221 | }
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222 |
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223 | /// <summary>
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224 | /// Builder for ByteStrings which allows them to be created without extra
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225 | /// copying being involved. This has to be a nested type in order to have access
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226 | /// to the private ByteString constructor.
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227 | /// </summary>
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228 | internal sealed class CodedBuilder
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229 | {
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230 | private readonly CodedOutputStream output;
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231 | private readonly byte[] buffer;
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232 |
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233 | internal CodedBuilder(int size)
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234 | {
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235 | buffer = new byte[size];
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236 | output = CodedOutputStream.CreateInstance(buffer);
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237 | }
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238 |
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239 | internal ByteString Build()
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240 | {
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241 | output.CheckNoSpaceLeft();
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242 |
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243 | // We can be confident that the CodedOutputStream will not modify the
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244 | // underlying bytes anymore because it already wrote all of them. So,
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245 | // no need to make a copy.
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246 | return new ByteString(buffer);
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247 | }
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248 |
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249 | internal CodedOutputStream CodedOutput
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250 | {
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251 | get { return output; }
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252 | }
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253 | }
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254 |
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255 | /// <summary>
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256 | /// Used internally by CodedOutputStream to avoid creating a copy for the write
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257 | /// </summary>
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258 | internal void WriteRawBytesTo(CodedOutputStream outputStream)
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259 | {
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260 | outputStream.WriteRawBytes(bytes, 0, bytes.Length);
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261 | }
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262 |
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263 | /// <summary>
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264 | /// Copies the entire byte array to the destination array provided at the offset specified.
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265 | /// </summary>
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266 | public void CopyTo(byte[] array, int position)
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267 | {
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268 | ByteArray.Copy(bytes, 0, array, position, bytes.Length);
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269 | }
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270 |
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271 | /// <summary>
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272 | /// Writes the entire byte array to the provided stream
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273 | /// </summary>
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274 | public void WriteTo(Stream outputStream)
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275 | {
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276 | outputStream.Write(bytes, 0, bytes.Length);
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277 | }
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278 | }
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279 | } |
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