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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/General/PermutationEncoding.cs @ 4293

Last change on this file since 4293 was 4293, checked in by svonolfe, 14 years ago

Added Zhu Encoding (#1039)

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27using System.Collections.Generic;
28using HeuristicLab.Problems.VehicleRouting.Encodings.General;
29using System;
30
31namespace HeuristicLab.Problems.VehicleRouting.Encodings.General {
32  [Item("PermutationEncoding", "Represents a base class for permutation encodings of VRP solutions.")]
33  [StorableClass]
34  public abstract class PermutationEncoding : Permutation, IVRPEncoding {
35    #region IVRPEncoding Members
36    public abstract List<Tour> GetTours(ILookupParameter<DoubleMatrix> distanceMatrix = null, int maxVehicles = int.MaxValue);
37    #endregion
38
39    public PermutationEncoding(Permutation permutation)
40      : base(PermutationTypes.RelativeUndirected) {
41      this.array = new int[permutation.Length];
42      for (int i = 0; i < array.Length; i++)
43        this.array[i] = permutation[i];
44    }
45
46    [StorableConstructor]
47    protected PermutationEncoding(bool serializing)
48      : base() {
49    }
50
51    public int IndexOf(int city) {
52      return Array.IndexOf(this.array, city);
53    }
54  }
55}
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