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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/General/PermutationEncoding.cs @ 4268

Last change on this file since 4268 was 4268, checked in by svonolfe, 14 years ago

Added prins encoding (#1039)

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27using System.Collections.Generic;
28using HeuristicLab.Problems.VehicleRouting.Encodings.General;
29
30namespace HeuristicLab.Problems.VehicleRouting.Encodings.General {
31  [Item("PermutationEncoding", "Represents a base class for permutation encodings of VRP solutions.")]
32  [StorableClass]
33  public abstract class PermutationEncoding : Permutation, IVRPEncoding {
34    #region IVRPEncoding Members
35    public abstract List<Tour> GetTours(ILookupParameter<DoubleMatrix> distanceMatrix = null, int maxVehicles = int.MaxValue);
36    #endregion
37
38    public PermutationEncoding(Permutation permutation)
39      : base(PermutationTypes.RelativeUndirected) {
40      this.array = new int[permutation.Length];
41      for (int i = 0; i < array.Length; i++)
42        this.array[i] = permutation[i];
43    }
44
45    [StorableConstructor]
46    protected PermutationEncoding(bool serializing)
47      : base() {
48    }
49  }
50}
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