[6406] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[8603] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[6406] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Common;
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| 23 | using HeuristicLab.Core;
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| 24 | using HeuristicLab.Encodings.PermutationEncoding;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 |
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| 27 | namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
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| 28 |
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| 29 | [Item("JSMSwapManipulator", "Represents a manipulation operation swapping parts of the individual.")]
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| 30 | [StorableClass]
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| 31 | public class JSMSwapManipulator : JSMManipulator {
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| 32 | [StorableConstructor]
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| 33 | protected JSMSwapManipulator(bool deserializing) : base(deserializing) { }
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| 34 | protected JSMSwapManipulator(JSMSwapManipulator original, Cloner cloner)
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| 35 | : base(original, cloner) {
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| 36 | }
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| 37 | public override IDeepCloneable Clone(Cloner cloner) {
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| 38 | return new JSMSwapManipulator(this, cloner);
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| 39 | }
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| 40 |
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| 41 | public JSMSwapManipulator() : base() { }
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| 42 |
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| 43 |
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| 44 | public static void Apply(IRandom random, JSMEncoding individual) {
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| 45 | int resourceIndex = random.Next(individual.JobSequenceMatrix.Count);
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| 46 | Permutation p = individual.JobSequenceMatrix[resourceIndex];
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| 47 | int seqIndex1 = random.Next(p.Length);
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| 48 | int seqIndex2 = random.Next(p.Length);
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| 49 | int aux = p[seqIndex1];
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| 50 | p[seqIndex1] = p[seqIndex2];
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| 51 | p[seqIndex2] = aux;
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| 52 | }
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| 53 |
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| 54 | protected override void Manipulate(IRandom random, JSMEncoding individual) {
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| 55 | Apply(random, individual);
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| 56 | }
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| 57 | }
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| 58 | }
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