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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Manipulators/JSMSwapManipulator.cs @ 8603

Last change on this file since 8603 was 8603, checked in by gkronber, 12 years ago

#1329:

  • updated copy-right year
  • trimmed assembly and plugin references
  • removed x86 and x64 build configurations
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.PermutationEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
28
29  [Item("JSMSwapManipulator", "Represents a manipulation operation swapping parts of the individual.")]
30  [StorableClass]
31  public class JSMSwapManipulator : JSMManipulator {
32    [StorableConstructor]
33    protected JSMSwapManipulator(bool deserializing) : base(deserializing) { }
34    protected JSMSwapManipulator(JSMSwapManipulator original, Cloner cloner)
35      : base(original, cloner) {
36    }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new JSMSwapManipulator(this, cloner);
39    }
40
41    public JSMSwapManipulator() : base() { }
42
43
44    public static void Apply(IRandom random, JSMEncoding individual) {
45      int resourceIndex = random.Next(individual.JobSequenceMatrix.Count);
46      Permutation p = individual.JobSequenceMatrix[resourceIndex];
47      int seqIndex1 = random.Next(p.Length);
48      int seqIndex2 = random.Next(p.Length);
49      int aux = p[seqIndex1];
50      p[seqIndex1] = p[seqIndex2];
51      p[seqIndex2] = aux;
52    }
53
54    protected override void Manipulate(IRandom random, JSMEncoding individual) {
55      Apply(random, individual);
56    }
57  }
58}
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