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2 | using System;
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3 | using System.Collections.Generic;
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4 | using HeuristicLab.Algorithms.GraphRouting.Interfaces;
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5 | using HeuristicLab.Problems.RoutePlanning.Interfaces;
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6 | using HeuristicLab.Problems.RoutePlanning.RoutingGraph;
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7 | namespace HeuristicLab.Algorithms.GraphRouting {
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8 | public class AStarAlgorithmV3 : IRouter {
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9 | private IGraph graph;
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10 | private ICostCalculator costCalculator;
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11 |
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12 | private Dictionary<long, float> distances;
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13 | private Dictionary<long, long> predecessors;
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14 | private List<long> closedList;
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15 | private HashSet<long> closedListLookup;
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16 | private SortedSet<NodeData> openList;
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17 | private Dictionary<long, NodeData> openListLookup;
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18 |
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19 | public AStarAlgorithmV3(IGraph graph)
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20 | : this(graph, new TravelTimeCostCalculator()) {
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21 | }
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22 |
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23 | public AStarAlgorithmV3(IGraph graph, ICostCalculator costCalc) {
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24 | this.graph = graph;
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25 | this.costCalculator = costCalc;
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26 | }
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27 |
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28 | #region IRouter Members
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29 |
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30 | public long[] Calculate(long sourceNodeId, long targetNodeId) {
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31 | distances = new Dictionary<long, float>();
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32 | predecessors = new Dictionary<long, long>();
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33 | closedList = new List<long>();
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34 | closedListLookup = new HashSet<long>();
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35 | openList = new SortedSet<NodeData>();
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36 | openListLookup = new Dictionary<long, NodeData>();
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37 |
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38 | long currentNode = sourceNodeId;
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39 |
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40 | NodeData nd = new NodeData(currentNode, 0);
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41 | openList.Add(nd);
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42 | openListLookup.Add(currentNode, nd);
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43 | distances.Add(currentNode, 0);
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44 |
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45 | int i = 0;
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46 | while (openList.Count > 0) {
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47 |
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48 | NodeData data = openList.Min;
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49 | //Console.Write(i + ": (" + openList.Count + "/");
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50 | openList.Remove(data);
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51 | //Console.Write(openList.Count + ") - (" + openListLookup.Count + "/");
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52 | openListLookup.Remove(data.Node);
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53 | //Console.WriteLine(openListLookup.Count + ")");
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54 | currentNode = data.Node;
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55 | if (currentNode == targetNodeId) {
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56 | return ReconstructPath(currentNode).ToArray();
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57 | }
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58 |
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59 | //if (openList.Count != openListLookup.Count) {
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60 | // Console.WriteLine();
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61 | //} else {
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62 | // Console.Write(".");
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63 | //}
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64 |
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65 | Dictionary<long, float> currentNeighbors = graph.GetNeighborsWithWeight(currentNode);
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66 | foreach (KeyValuePair<long, float> neighbor in currentNeighbors) {
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67 | if (closedListLookup.Contains(neighbor.Key))
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68 | continue;
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69 |
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70 | float costsFromStart = GetDistance(currentNode) + neighbor.Value;
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71 |
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72 | if (openListLookup.ContainsKey(neighbor.Key) && costsFromStart > GetDistance(neighbor.Key))
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73 | continue;
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74 |
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75 | distances[neighbor.Key] = costsFromStart;
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76 | predecessors[neighbor.Key] = currentNode;
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77 |
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78 | Vertex vertNeigh = graph.GetVertex(neighbor.Key);
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79 | Vertex vertTarget = graph.GetVertex(targetNodeId);
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80 | float f = costsFromStart + costCalculator.EstimatedCosts(vertNeigh, vertTarget);
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81 |
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82 | if (openListLookup.ContainsKey(neighbor.Key)) {
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83 | openList.Remove(openListLookup[neighbor.Key]);
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84 | openListLookup.Remove(neighbor.Key);
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85 | }
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86 |
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87 | NodeData newNode = new NodeData(neighbor.Key, f);
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88 | openList.Add(newNode); // wenn f bereits vorhanden -> kein add: openList.Contains(new NodeData(123, 0.2973786f))
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89 | openListLookup.Add(newNode.Node, newNode);
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90 | }
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91 | closedList.Add(currentNode);
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92 | closedListLookup.Add(currentNode);
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93 | i++;
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94 | }
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95 | throw new Exception(string.Format("No route found from {0} to {1}", sourceNodeId, targetNodeId));
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96 | }
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97 |
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98 | #endregion
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99 |
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100 | private float GetDistance(long id) {
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101 | float d;
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102 | if (distances.TryGetValue(id, out d)) {
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103 | return d;
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104 | } else { return float.MaxValue; }
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105 | }
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106 |
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107 | private List<long> ReconstructPath(long nodeId) {
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108 | List<long> route = new List<long>();
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109 | long current = nodeId;
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110 | long next;
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111 |
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112 | if (!predecessors.TryGetValue(current, out next)) {
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113 | return null;
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114 | }
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115 | route.Add(current);
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116 | while (predecessors.TryGetValue(current, out next)) {
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117 | current = predecessors[current];
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118 | route.Add(current);
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119 | }
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120 | route.Reverse();
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121 | return route;
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122 | }
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123 |
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124 | private class NodeData : IComparable<NodeData> {
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125 | public long Node { get; set; }
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126 | public float Costs { get; set; }
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127 |
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128 | public NodeData(long nodeId, float f) {
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129 | Node = nodeId;
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130 | Costs = f;
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131 | }
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132 |
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133 | #region IComparable<NodeData> Members
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134 |
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135 | public int CompareTo(NodeData other) {
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136 | return this.Costs > other.Costs ? 1 : this.Costs < other.Costs ? -1 : 0;
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137 | }
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138 |
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139 | #endregion
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140 | }
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141 | }
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142 | }
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