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source: branches/RoutePlanning/HeuristicLab.Algorithms.GraphRouting/3.3/AStarAlgorithmV3.cs @ 8516

Last change on this file since 8516 was 8516, checked in by spimming, 12 years ago

#1894:

  • solution restructured
  • removed obsolete and outdated parts
File size: 3.8 KB
Line 
1
2using System;
3using System.Collections.Generic;
4using HeuristicLab.Algorithms.GraphRouting.Interfaces;
5using HeuristicLab.Problems.RoutePlanning.Interfaces;
6namespace HeuristicLab.Algorithms.GraphRouting {
7  public class AStarAlgorithmV3 : IRouter {
8    private IGraph graph;
9
10    private Dictionary<long, float> distances;
11    private Dictionary<long, long> predecessors;
12    private List<long> closedList;
13    private HashSet<long> closedListLookup;
14    private SortedSet<NodeData> openList;
15    private Dictionary<long, NodeData> openListLookup;
16
17    public AStarAlgorithmV3(IGraph graph) {
18      this.graph = graph;
19    }
20
21    #region IRouter Members
22
23    public long[] Calculate(long sourceNodeId, long targetNodeId) {
24      distances = new Dictionary<long, float>();
25      predecessors = new Dictionary<long, long>();
26      closedList = new List<long>();
27      closedListLookup = new HashSet<long>();
28      openList = new SortedSet<NodeData>();
29      openListLookup = new Dictionary<long, NodeData>();
30
31      long currentNode = sourceNodeId;
32
33      NodeData nd = new NodeData(currentNode, 0);
34      openList.Add(nd);
35      openListLookup.Add(currentNode, nd);
36      distances.Add(currentNode, 0);
37
38      while (openList.Count > 0) {
39        NodeData data = openList.Min;
40        openList.Remove(data);
41        openListLookup.Remove(data.Node);
42        currentNode = data.Node;
43        if (currentNode == targetNodeId) {
44          return ReconstructPath(currentNode).ToArray();
45        }
46
47        Dictionary<long, float> currentNeighbors = graph.GetNeighborsWithWeight(currentNode);
48        foreach (KeyValuePair<long, float> neighbor in currentNeighbors) {
49          if (closedListLookup.Contains(neighbor.Key))
50            continue;
51
52          float costsFromStart = GetDistance(currentNode) + neighbor.Value;
53
54          if (openListLookup.ContainsKey(neighbor.Key) && costsFromStart > GetDistance(neighbor.Key))
55            continue;
56
57          distances[neighbor.Key] = costsFromStart;
58          predecessors[neighbor.Key] = currentNode;
59
60          float f = costsFromStart + graph.EstimatedCosts(neighbor.Key, targetNodeId);
61
62          if (openListLookup.ContainsKey(neighbor.Key)) {
63            openList.Remove(openListLookup[neighbor.Key]);
64            openListLookup.Remove(neighbor.Key);
65          }
66
67          NodeData newNode = new NodeData(neighbor.Key, f);
68          openList.Add(newNode);
69          openListLookup.Add(newNode.Node, newNode);
70        }
71        closedList.Add(currentNode);
72        closedListLookup.Add(currentNode);
73      }
74      throw new Exception(string.Format("No route found from {0} to {1}", sourceNodeId, targetNodeId));
75    }
76
77    #endregion
78
79    private float GetDistance(long id) {
80      float d;
81      if (distances.TryGetValue(id, out d)) {
82        return d;
83      } else { return float.MaxValue; }
84    }
85
86    private List<long> ReconstructPath(long nodeId) {
87      List<long> route = new List<long>();
88      long current = nodeId;
89      long next;
90
91      if (!predecessors.TryGetValue(current, out next)) {
92        return null;
93      }
94      route.Add(current);
95      while (predecessors.TryGetValue(current, out next)) {
96        current = predecessors[current];
97        route.Add(current);
98      }
99      route.Reverse();
100      return route;
101    }
102
103    private class NodeData : IComparable<NodeData> {
104      public long Node { get; set; }
105      public float Costs { get; set; }
106
107      public NodeData(long nodeId, float f) {
108        Node = nodeId;
109        Costs = f;
110      }
111
112      #region IComparable<NodeData> Members
113
114      public int CompareTo(NodeData other) {
115        return this.Costs > other.Costs ? 1 : this.Costs < other.Costs ? -1 : 0;
116      }
117
118      #endregion
119    }
120  }
121}
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