[8481] | 1 |
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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[8516] | 4 | using HeuristicLab.Algorithms.GraphRouting.Interfaces;
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| 5 | using HeuristicLab.Problems.RoutePlanning.Interfaces;
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[8640] | 6 | using HeuristicLab.Problems.RoutePlanning.RoutingGraph;
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[8481] | 7 | namespace HeuristicLab.Algorithms.GraphRouting {
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| 8 | public class AStarAlgorithmV3 : IRouter {
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| 9 | private IGraph graph;
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[8640] | 10 | private ICostCalculator costCalculator;
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[8481] | 11 |
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| 12 | private Dictionary<long, float> distances;
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| 13 | private Dictionary<long, long> predecessors;
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| 14 | private List<long> closedList;
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| 15 | private HashSet<long> closedListLookup;
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| 16 | private SortedSet<NodeData> openList;
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| 17 | private Dictionary<long, NodeData> openListLookup;
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| 18 |
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[8640] | 19 | public AStarAlgorithmV3(IGraph graph)
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| 20 | : this(graph, new TravelTimeCostCalculator()) {
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| 21 | }
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| 22 |
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| 23 | public AStarAlgorithmV3(IGraph graph, ICostCalculator costCalc) {
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[8481] | 24 | this.graph = graph;
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[8640] | 25 | this.costCalculator = costCalc;
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[8481] | 26 | }
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| 27 |
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| 28 | #region IRouter Members
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| 29 |
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| 30 | public long[] Calculate(long sourceNodeId, long targetNodeId) {
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| 31 | distances = new Dictionary<long, float>();
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| 32 | predecessors = new Dictionary<long, long>();
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| 33 | closedList = new List<long>();
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| 34 | closedListLookup = new HashSet<long>();
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| 35 | openList = new SortedSet<NodeData>();
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| 36 | openListLookup = new Dictionary<long, NodeData>();
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| 37 |
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| 38 | long currentNode = sourceNodeId;
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| 39 |
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| 40 | NodeData nd = new NodeData(currentNode, 0);
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| 41 | openList.Add(nd);
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| 42 | openListLookup.Add(currentNode, nd);
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| 43 | distances.Add(currentNode, 0);
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| 44 |
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[8640] | 45 | int i = 0;
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[8481] | 46 | while (openList.Count > 0) {
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[8640] | 47 |
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[8481] | 48 | NodeData data = openList.Min;
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[8640] | 49 | //Console.Write(i + ": (" + openList.Count + "/");
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[8481] | 50 | openList.Remove(data);
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[8640] | 51 | //Console.Write(openList.Count + ") - (" + openListLookup.Count + "/");
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[8481] | 52 | openListLookup.Remove(data.Node);
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[8640] | 53 | //Console.WriteLine(openListLookup.Count + ")");
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[8481] | 54 | currentNode = data.Node;
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| 55 | if (currentNode == targetNodeId) {
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| 56 | return ReconstructPath(currentNode).ToArray();
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| 57 | }
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| 58 |
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[8640] | 59 | //if (openList.Count != openListLookup.Count) {
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| 60 | // Console.WriteLine();
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| 61 | //} else {
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| 62 | // Console.Write(".");
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| 63 | //}
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| 64 |
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[8481] | 65 | Dictionary<long, float> currentNeighbors = graph.GetNeighborsWithWeight(currentNode);
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| 66 | foreach (KeyValuePair<long, float> neighbor in currentNeighbors) {
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| 67 | if (closedListLookup.Contains(neighbor.Key))
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| 68 | continue;
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| 69 |
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| 70 | float costsFromStart = GetDistance(currentNode) + neighbor.Value;
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| 71 |
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| 72 | if (openListLookup.ContainsKey(neighbor.Key) && costsFromStart > GetDistance(neighbor.Key))
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| 73 | continue;
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| 74 |
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| 75 | distances[neighbor.Key] = costsFromStart;
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| 76 | predecessors[neighbor.Key] = currentNode;
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| 77 |
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[8640] | 78 | Vertex vertNeigh = graph.GetVertex(neighbor.Key);
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| 79 | Vertex vertTarget = graph.GetVertex(targetNodeId);
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| 80 | float f = costsFromStart + costCalculator.EstimatedCosts(vertNeigh, vertTarget);
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[8481] | 81 |
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| 82 | if (openListLookup.ContainsKey(neighbor.Key)) {
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| 83 | openList.Remove(openListLookup[neighbor.Key]);
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| 84 | openListLookup.Remove(neighbor.Key);
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| 85 | }
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| 86 |
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| 87 | NodeData newNode = new NodeData(neighbor.Key, f);
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[8640] | 88 | openList.Add(newNode); // wenn f bereits vorhanden -> kein add: openList.Contains(new NodeData(123, 0.2973786f))
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[8481] | 89 | openListLookup.Add(newNode.Node, newNode);
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| 90 | }
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| 91 | closedList.Add(currentNode);
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| 92 | closedListLookup.Add(currentNode);
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[8640] | 93 | i++;
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[8481] | 94 | }
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| 95 | throw new Exception(string.Format("No route found from {0} to {1}", sourceNodeId, targetNodeId));
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| 96 | }
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| 97 |
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| 98 | #endregion
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| 99 |
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| 100 | private float GetDistance(long id) {
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| 101 | float d;
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| 102 | if (distances.TryGetValue(id, out d)) {
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| 103 | return d;
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| 104 | } else { return float.MaxValue; }
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| 105 | }
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| 106 |
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| 107 | private List<long> ReconstructPath(long nodeId) {
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| 108 | List<long> route = new List<long>();
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| 109 | long current = nodeId;
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| 110 | long next;
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| 111 |
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| 112 | if (!predecessors.TryGetValue(current, out next)) {
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| 113 | return null;
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| 114 | }
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| 115 | route.Add(current);
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| 116 | while (predecessors.TryGetValue(current, out next)) {
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| 117 | current = predecessors[current];
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| 118 | route.Add(current);
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| 119 | }
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| 120 | route.Reverse();
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| 121 | return route;
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| 122 | }
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| 123 |
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| 124 | private class NodeData : IComparable<NodeData> {
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| 125 | public long Node { get; set; }
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| 126 | public float Costs { get; set; }
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| 127 |
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| 128 | public NodeData(long nodeId, float f) {
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| 129 | Node = nodeId;
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| 130 | Costs = f;
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| 131 | }
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| 132 |
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| 133 | #region IComparable<NodeData> Members
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| 134 |
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| 135 | public int CompareTo(NodeData other) {
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| 136 | return this.Costs > other.Costs ? 1 : this.Costs < other.Costs ? -1 : 0;
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| 137 | }
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| 138 |
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| 139 | #endregion
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| 140 | }
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| 141 | }
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| 142 | }
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