[12285] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[14185] | 3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[12285] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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[14927] | 27 | using HeuristicLab.Persistence;
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[12285] | 28 | using HeuristicLab.Random;
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| 29 |
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| 30 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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| 31 | [Item("Greedy Partition Crossover", "The Greedy Partition Crossover (GPX) is implemented as described in Ülker, Ö., Özcan, E., Korkmaz, E. E. 2007. Linear linkage encoding in grouping problems: applications on graph coloring and timetabling. In Practice and Theory of Automated Timetabling VI, pp. 347-363. Springer Berlin Heidelberg.")]
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[14927] | 32 | [StorableType("fb693fff-4a0f-435e-8994-3901424fb8f7")]
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[12285] | 33 | public sealed class GreedyPartitionCrossover : LinearLinkageCrossover {
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| 34 |
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| 35 | [StorableConstructor]
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[15018] | 36 | private GreedyPartitionCrossover(StorableConstructorFlag deserializing) : base(deserializing) { }
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[12285] | 37 | private GreedyPartitionCrossover(GreedyPartitionCrossover original, Cloner cloner) : base(original, cloner) { }
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| 38 | public GreedyPartitionCrossover() { }
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| 39 |
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| 40 | public override IDeepCloneable Clone(Cloner cloner) {
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| 41 | return new GreedyPartitionCrossover(this, cloner);
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| 42 | }
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| 43 |
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| 44 | public static LinearLinkage Apply(IRandom random, ItemArray<LinearLinkage> parents) {
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| 45 | var len = parents[0].Length;
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| 46 | var childGroup = new List<HashSet<int>>();
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| 47 | var currentParent = random.Next(parents.Length);
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| 48 | var groups = parents.Select(x => x.GetGroups().Select(y => new HashSet<int>(y)).ToList()).ToList();
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| 49 | bool remaining;
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| 50 | do {
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| 51 | var maxGroup = groups[currentParent].Select((v, i) => Tuple.Create(i, v))
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| 52 | .MaxItems(x => x.Item2.Count)
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| 53 | .SampleRandom(random).Item1;
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| 54 | var group = groups[currentParent][maxGroup];
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| 55 | groups[currentParent].RemoveAt(maxGroup);
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| 56 | childGroup.Add(group);
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| 57 |
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| 58 | remaining = false;
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| 59 | for (var p = 0; p < groups.Count; p++) {
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| 60 | for (var j = 0; j < groups[p].Count; j++) {
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| 61 | foreach (var elem in group) groups[p][j].Remove(elem);
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| 62 | if (!remaining && groups[p][j].Count > 0) remaining = true;
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| 63 | }
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| 64 | }
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| 65 |
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| 66 | currentParent = (currentParent + 1) % parents.Length;
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| 67 | } while (remaining);
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| 68 |
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[14475] | 69 | return LinearLinkage.FromGroups(len, childGroup);
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[12285] | 70 | }
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| 71 |
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| 72 | protected override LinearLinkage Cross(IRandom random, ItemArray<LinearLinkage> parents) {
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| 73 | return Apply(random, parents);
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| 74 | }
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| 75 | }
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| 76 | }
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