1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 | using System;
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using System.Text;
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25 | using System.ServiceModel;
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26 | using System.Diagnostics;
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27 | using System.Threading;
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28 | using HeuristicLab.PluginInfrastructure;
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29 |
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30 | namespace HeuristicLab.Grid {
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31 | class GridClient {
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32 | private string uri;
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33 | private ChannelFactory<IEngineStore> factory;
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34 | private System.Timers.Timer fetchOperationTimer;
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35 | private IEngineStore engineStore;
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36 | private object connectionLock = new object();
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37 | private const int CONNECTION_RETRY_TIMEOUT_SEC = 10;
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38 | private const int MAX_RETRIES = 10;
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39 |
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40 | public bool Waiting {
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41 | get {
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42 | return !executing && !stopped;
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43 | }
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44 | }
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45 |
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46 | private bool executing;
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47 | public bool Executing {
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48 | get {
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49 | return executing;
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50 | }
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51 | }
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52 |
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53 | private bool stopped;
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54 | public bool Stopped {
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55 | get {
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56 | return stopped;
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57 | }
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58 | }
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59 |
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60 | private string statusMessage = "";
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61 | public string StatusMessage {
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62 | get {
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63 | return statusMessage;
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64 | }
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65 | }
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66 |
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67 | internal GridClient() {
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68 | fetchOperationTimer = new System.Timers.Timer();
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69 | fetchOperationTimer.Interval = 200;
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70 | fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed);
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71 | stopped = true;
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72 | }
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73 |
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74 | internal void Start(string uri) {
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75 | try {
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76 | this.uri = uri;
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77 | ResetConnection();
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78 | fetchOperationTimer.Start();
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79 | stopped = false;
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80 | } catch(CommunicationException ex) {
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81 | statusMessage = DateTime.Now.ToShortTimeString()+": Exception while connecting to the server: " + ex.Message;
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82 | fetchOperationTimer.Stop();
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83 | }
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84 | }
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85 |
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86 | internal void Stop() {
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87 | fetchOperationTimer.Stop();
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88 | lock(connectionLock) {
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89 | if(factory.State == CommunicationState.Opened || factory.State == CommunicationState.Opening) {
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90 | IAsyncResult closeResult = factory.BeginClose(null, null);
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91 | factory.EndClose(closeResult);
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92 | }
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93 | }
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94 | stopped = true;
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95 | }
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96 |
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97 | private void ResetConnection() {
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98 | Trace.TraceInformation("Reset connection in GridClient");
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99 | NetTcpBinding binding = new NetTcpBinding();
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100 | binding.MaxReceivedMessageSize = 100000000; // 100Mbytes
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101 | binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars
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102 | binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements;
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103 | factory = new ChannelFactory<IEngineStore>(binding);
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104 | engineStore = factory.CreateChannel(new EndpointAddress(uri));
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105 | }
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106 |
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107 | private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
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108 | try {
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109 | byte[] engineXml = null;
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110 | Guid currentGuid;
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111 | // first stop the timer!
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112 | fetchOperationTimer.Stop();
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113 | bool gotEngine = false;
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114 | lock(connectionLock) {
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115 | if(stopped) return;
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116 | try {
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117 | gotEngine = engineStore.TryTakeEngine(out currentGuid, out engineXml);
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118 | } catch(TimeoutException) {
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119 | ChangeStatusMessage("TimeoutException while trying to get an engine");
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120 | currentGuid = Guid.Empty;
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121 | // timeout -> just start the timer again
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122 | fetchOperationTimer.Interval = 5000;
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123 | fetchOperationTimer.Start();
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124 | } catch(CommunicationException) {
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125 | ChangeStatusMessage("CommunicationException while trying to get an engine");
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126 | // connection problem -> reset connection and start the timer again
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127 | ResetConnection();
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128 | currentGuid = Guid.Empty;
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129 | fetchOperationTimer.Interval = 5000;
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130 | fetchOperationTimer.Start();
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131 | }
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132 | }
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133 | // got engine from server and user didn't press stop -> execute the engine
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134 | if(gotEngine && !stopped) {
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135 | executing = true;
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136 | AppDomain engineDomain = PluginManager.Manager.CreateAndInitAppDomain("Engine domain");
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137 | Type engineRunnerType = typeof(EngineRunner);
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138 |
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139 | EngineRunner runner = (EngineRunner)engineDomain.CreateInstanceAndUnwrap(engineRunnerType.Assembly.GetName().Name, engineRunnerType.FullName);
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140 | byte[] resultXml = runner.Execute(engineXml);
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141 | bool success = false;
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142 | int retries = 0;
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143 | do {
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144 | lock(connectionLock) {
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145 | if(!stopped) {
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146 | try {
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147 | engineStore.StoreResult(currentGuid, resultXml);
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148 | success = true;
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149 | } catch(TimeoutException) {
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150 | ChangeStatusMessage("TimeoutException while trying to store the result of an engine");
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151 | success = false;
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152 | retries++;
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153 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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154 | } catch(CommunicationException) {
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155 | ChangeStatusMessage("CommunicationException while trying to store the result of an engine");
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156 | ResetConnection();
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157 | success = false;
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158 | retries++;
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159 | Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC));
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160 | }
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161 | }
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162 | }
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163 | } while(!stopped && !success && retries < MAX_RETRIES);
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164 | // dispose the AppDomain that was created to run the job
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165 | AppDomain.Unload(engineDomain);
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166 | executing = false;
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167 | // ok if we could store the result it's probable that the server can send us another engine use a small time-interval
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168 | if(success)
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169 | fetchOperationTimer.Interval = 100;
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170 | else fetchOperationTimer.Interval = 30000; // if there were problems -> sleep for a longer time
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171 | // clear state
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172 | currentGuid = Guid.Empty;
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173 | // start the timer
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174 | fetchOperationTimer.Start();
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175 | } else {
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176 | // ok we didn't get engine -> if the user didn't press stop this means that the server doesn't have engines for us
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177 | // if the user pressed stop we must not start the timer
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178 | if(!stopped) {
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179 | // start the timer again
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180 | fetchOperationTimer.Interval = 5000;
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181 | fetchOperationTimer.Start();
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182 | }
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183 | }
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184 | } catch(Exception ex) {
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185 | // in case something goes wrong when creating / unloading the AppDomain
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186 | ChangeStatusMessage("Uncaught exception " + ex.Message);
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187 | Stop();
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188 | }
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189 | }
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190 |
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191 | private void ChangeStatusMessage(string msg) {
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192 | Trace.TraceWarning(msg);
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193 | statusMessage = DateTime.Now.ToShortTimeString() + ": " + msg;
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194 | }
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195 | }
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196 | }
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