[14776] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Runtime.Remoting.Contexts;
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| 26 | using System.Threading;
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| 27 | using HeuristicLab.Common;
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| 28 | using HeuristicLab.Core;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Encodings.PermutationEncoding;
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| 31 | using HeuristicLab.Optimization;
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| 32 | using HeuristicLab.Optimization.Operators;
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| 33 | using HeuristicLab.Parameters;
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| 34 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 35 |
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| 36 | namespace HeuristicLab.Problems.TravelingSalesman {
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| 37 | [Item("InversionPathRelinker", "An operator that relinks solutions.")]
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| 38 | [StorableClass]
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| 39 | public sealed class InversionPathRelinker : SingleObjectivePathRelinker, IStochasticOperator {
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| 40 | public IValueLookupParameter<DoubleMatrix> DistanceMatrixParameter {
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| 41 | get { return (IValueLookupParameter<DoubleMatrix>)Parameters["DistanceMatrix"]; }
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| 42 | }
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| 43 |
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| 44 | public ILookupParameter<IRandom> RandomParameter {
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| 45 | get { return (ILookupParameter<IRandom>) Parameters["Random"]; }
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| 46 | }
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| 47 | [StorableConstructor]
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| 48 | private InversionPathRelinker(bool deserializing) : base(deserializing) { }
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| 49 | private InversionPathRelinker(InversionPathRelinker original, Cloner cloner) : base(original, cloner) { }
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| 50 |
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| 51 | public InversionPathRelinker() : base() {
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| 52 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("DistanceMatrix"));
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| 53 | Parameters.Add(new LookupParameter<IRandom>("Random"));
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| 54 | }
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| 55 |
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| 56 | public override IDeepCloneable Clone(Cloner cloner) {
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| 57 | return new InversionPathRelinker(this, cloner);
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| 58 | }
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| 59 |
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| 60 | protected override ItemArray<IItem> Relink(ItemArray<IItem> parents, PercentValue n) {
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| 61 | if (parents.Length != 2)
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| 62 | throw new ArgumentException("The number of parents is not equal to 2.");
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| 63 | var random = RandomParameter.ActualValue;
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| 64 | var distances = DistanceMatrixParameter.ActualValue;
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| 65 | Func<Permutation, double> eval = (p) => {
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| 66 | double length = 0;
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| 67 | for (int i = 0; i < p.Length - 1; i++)
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| 68 | length += distances[p[i], p[i + 1]];
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| 69 | length += distances[p[p.Length - 1], p[0]];
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| 70 | return length;
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| 71 | };
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| 72 | return new ItemArray<IItem>(RelinkOpt(random, (Permutation)parents[0],
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| 73 | (Permutation)parents[1], eval));
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| 74 | }
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| 75 |
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| 76 | public IEnumerable<Permutation> RelinkOpt(IRandom random, Permutation p1, Permutation p2,
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| 77 | Func<Permutation, double> eval) {
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| 78 |
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| 79 | var evaluations = 0;
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| 80 | var child = (Permutation)p1.Clone();
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| 81 |
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| 82 | Permutation bestChild = null;
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| 83 |
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| 84 | var invChild = new int[child.Length];
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| 85 | var invP2 = new int[child.Length];
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| 86 | for (var i = 0; i < child.Length; i++) {
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| 87 | invChild[child[i]] = i;
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| 88 | invP2[p2[i]] = i;
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| 89 | }
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| 90 |
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| 91 | var bestChange = double.NaN;
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| 92 | var moveQueue = new Queue<Tuple<int, int>>();
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| 93 | var undoStack = new Stack<Tuple<int, int>>();
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| 94 | do {
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| 95 | Queue<Tuple<int, int>> bestQueue = null;
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| 96 | bestChange = double.NaN;
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| 97 | for (var j = 0; j < p2.Length; j++) {
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| 98 | if (IsUndirectedEdge(invChild, p2[j], p2.GetCircular(j + 1))) continue;
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| 99 |
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| 100 | var a = invChild[p2[j]];
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| 101 | var b = invChild[p2.GetCircular(j + 1)];
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| 102 | if (a > b) { var h = a; a = b; b = h; }
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| 103 | var aprev = a - 1;
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| 104 | var bprev = b - 1;
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| 105 | while (IsUndirectedEdge(invP2, child.GetCircular(aprev), child.GetCircular(aprev + 1))) {
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| 106 | aprev--;
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| 107 | }
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| 108 | while (IsUndirectedEdge(invP2, child.GetCircular(bprev), child.GetCircular(bprev + 1))) {
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| 109 | bprev--;
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| 110 | }
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| 111 | var bnext = b + 1;
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| 112 | var anext = a + 1;
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| 113 | while (IsUndirectedEdge(invP2, child.GetCircular(bnext - 1), child.GetCircular(bnext))) {
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| 114 | bnext++;
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| 115 | }
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| 116 | while (IsUndirectedEdge(invP2, child.GetCircular(anext - 1), child.GetCircular(anext))) {
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| 117 | anext++;
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| 118 | }
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| 119 | aprev++; bprev++; anext--; bnext--;
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| 120 |
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| 121 | if (aprev < a && bnext > b) {
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| 122 | if (aprev < 0) {
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| 123 | moveQueue.Enqueue(Tuple.Create(a + 1, bnext));
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| 124 | moveQueue.Enqueue(Tuple.Create(a + 1, a + 1 + (bnext - b)));
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| 125 | } else {
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| 126 | moveQueue.Enqueue(Tuple.Create(aprev, b - 1));
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| 127 | moveQueue.Enqueue(Tuple.Create(b - 1 - (a - aprev), b - 1));
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| 128 | }
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| 129 | } else if (aprev < a && bnext == b && bprev == b) {
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| 130 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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| 131 | } else if (aprev < a && bprev < b) {
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| 132 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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| 133 | } else if (aprev == a && anext == a && bnext > b) {
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| 134 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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| 135 | } else if (aprev == a && anext == a && bnext == b && bprev == b) {
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| 136 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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| 137 | } else if (aprev == a && anext == a && bprev < b) {
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| 138 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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| 139 | } else if (anext > a && bnext > b) {
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| 140 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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| 141 | } else if (anext > a && bnext == b && bprev == b) {
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| 142 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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| 143 | } else /*if (anext > a && bprev < b)*/ {
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| 144 | moveQueue.Enqueue(Tuple.Create(a, bprev - 1));
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| 145 | moveQueue.Enqueue(Tuple.Create(bprev, b));
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| 146 | }
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| 147 |
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| 148 | while (moveQueue.Count > 0) {
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| 149 | var m = moveQueue.Dequeue();
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| 150 | Opt(child, m.Item1, m.Item2);
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| 151 | undoStack.Push(m);
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| 152 | }
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| 153 | var moveF = eval(child);
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| 154 |
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| 155 | evaluations++;
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| 156 | if (double.IsNaN(bestChange) || moveF < bestChange) {
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| 157 | bestChange = moveF;
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| 158 | bestQueue = new Queue<Tuple<int, int>>(undoStack.Reverse());
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| 159 | }
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| 160 | // undo
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| 161 | while (undoStack.Count > 0) {
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| 162 | var m = undoStack.Pop();
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| 163 | Opt(child, m.Item1, m.Item2);
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| 164 | }
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| 165 | }
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| 166 | if (!double.IsNaN(bestChange)) {
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| 167 | while (bestQueue.Count > 0) {
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| 168 | var m = bestQueue.Dequeue();
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| 169 | Opt(child, m.Item1, m.Item2);
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| 170 | for (var i = m.Item1; i <= m.Item2; i++) invChild[child[i]] = i;
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| 171 | }
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| 172 | yield return (Permutation) child.Clone();
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| 173 | }
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| 174 | } while (!double.IsNaN(bestChange));
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| 175 | }
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| 176 |
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| 177 | private static bool IsUndirectedEdge(int[] invP, int a, int b) {
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| 178 | var d = Math.Abs(invP[a] - invP[b]);
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| 179 | return d == 1 || d == invP.Length - 1;
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| 180 | }
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| 181 |
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| 182 | private static void Opt(Permutation child, int from, int to) {
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| 183 | if (from > to) child.Reverse(to, from - to + 1);
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| 184 | else child.Reverse(from, to - from + 1);
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| 185 | }
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| 186 | }
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| 187 | }
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