1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Runtime.Remoting.Contexts;
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26 | using System.Threading;
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27 | using HeuristicLab.Common;
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28 | using HeuristicLab.Core;
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29 | using HeuristicLab.Data;
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30 | using HeuristicLab.Encodings.PermutationEncoding;
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31 | using HeuristicLab.Optimization;
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32 | using HeuristicLab.Optimization.Operators;
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33 | using HeuristicLab.Parameters;
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34 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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35 |
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36 | namespace HeuristicLab.Problems.TravelingSalesman {
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37 | [Item("InversionPathRelinker", "An operator that relinks solutions.")]
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38 | [StorableClass]
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39 | public sealed class InversionPathRelinker : SingleObjectivePathRelinker, IStochasticOperator {
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40 | public IValueLookupParameter<DoubleMatrix> DistanceMatrixParameter {
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41 | get { return (IValueLookupParameter<DoubleMatrix>)Parameters["DistanceMatrix"]; }
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42 | }
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43 |
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44 | public ILookupParameter<IRandom> RandomParameter {
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45 | get { return (ILookupParameter<IRandom>) Parameters["Random"]; }
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46 | }
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47 | [StorableConstructor]
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48 | private InversionPathRelinker(bool deserializing) : base(deserializing) { }
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49 | private InversionPathRelinker(InversionPathRelinker original, Cloner cloner) : base(original, cloner) { }
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50 |
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51 | public InversionPathRelinker() : base() {
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52 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("DistanceMatrix"));
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53 | Parameters.Add(new LookupParameter<IRandom>("Random"));
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54 | }
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55 |
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56 | public override IDeepCloneable Clone(Cloner cloner) {
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57 | return new InversionPathRelinker(this, cloner);
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58 | }
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59 |
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60 | protected override ItemArray<IItem> Relink(ItemArray<IItem> parents, PercentValue n) {
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61 | if (parents.Length != 2)
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62 | throw new ArgumentException("The number of parents is not equal to 2.");
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63 | var random = RandomParameter.ActualValue;
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64 | var distances = DistanceMatrixParameter.ActualValue;
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65 | Func<Permutation, double> eval = (p) => {
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66 | double length = 0;
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67 | for (int i = 0; i < p.Length - 1; i++)
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68 | length += distances[p[i], p[i + 1]];
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69 | length += distances[p[p.Length - 1], p[0]];
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70 | return length;
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71 | };
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72 | return new ItemArray<IItem>(RelinkOpt(random, (Permutation)parents[0],
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73 | (Permutation)parents[1], eval));
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74 | }
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75 |
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76 | public IEnumerable<Permutation> RelinkOpt(IRandom random, Permutation p1, Permutation p2,
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77 | Func<Permutation, double> eval) {
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78 |
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79 | var evaluations = 0;
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80 | var child = (Permutation)p1.Clone();
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81 |
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82 | Permutation bestChild = null;
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83 |
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84 | var invChild = new int[child.Length];
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85 | var invP2 = new int[child.Length];
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86 | for (var i = 0; i < child.Length; i++) {
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87 | invChild[child[i]] = i;
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88 | invP2[p2[i]] = i;
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89 | }
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90 |
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91 | var bestChange = double.NaN;
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92 | var moveQueue = new Queue<Tuple<int, int>>();
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93 | var undoStack = new Stack<Tuple<int, int>>();
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94 | do {
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95 | Queue<Tuple<int, int>> bestQueue = null;
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96 | bestChange = double.NaN;
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97 | for (var j = 0; j < p2.Length; j++) {
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98 | if (IsUndirectedEdge(invChild, p2[j], p2.GetCircular(j + 1))) continue;
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99 |
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100 | var a = invChild[p2[j]];
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101 | var b = invChild[p2.GetCircular(j + 1)];
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102 | if (a > b) { var h = a; a = b; b = h; }
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103 | var aprev = a - 1;
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104 | var bprev = b - 1;
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105 | while (IsUndirectedEdge(invP2, child.GetCircular(aprev), child.GetCircular(aprev + 1))) {
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106 | aprev--;
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107 | }
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108 | while (IsUndirectedEdge(invP2, child.GetCircular(bprev), child.GetCircular(bprev + 1))) {
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109 | bprev--;
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110 | }
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111 | var bnext = b + 1;
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112 | var anext = a + 1;
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113 | while (IsUndirectedEdge(invP2, child.GetCircular(bnext - 1), child.GetCircular(bnext))) {
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114 | bnext++;
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115 | }
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116 | while (IsUndirectedEdge(invP2, child.GetCircular(anext - 1), child.GetCircular(anext))) {
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117 | anext++;
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118 | }
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119 | aprev++; bprev++; anext--; bnext--;
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120 |
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121 | if (aprev < a && bnext > b) {
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122 | if (aprev < 0) {
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123 | moveQueue.Enqueue(Tuple.Create(a + 1, bnext));
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124 | moveQueue.Enqueue(Tuple.Create(a + 1, a + 1 + (bnext - b)));
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125 | } else {
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126 | moveQueue.Enqueue(Tuple.Create(aprev, b - 1));
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127 | moveQueue.Enqueue(Tuple.Create(b - 1 - (a - aprev), b - 1));
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128 | }
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129 | } else if (aprev < a && bnext == b && bprev == b) {
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130 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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131 | } else if (aprev < a && bprev < b) {
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132 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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133 | } else if (aprev == a && anext == a && bnext > b) {
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134 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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135 | } else if (aprev == a && anext == a && bnext == b && bprev == b) {
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136 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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137 | } else if (aprev == a && anext == a && bprev < b) {
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138 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
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139 | } else if (anext > a && bnext > b) {
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140 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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141 | } else if (anext > a && bnext == b && bprev == b) {
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142 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
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143 | } else /*if (anext > a && bprev < b)*/ {
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144 | moveQueue.Enqueue(Tuple.Create(a, bprev - 1));
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145 | moveQueue.Enqueue(Tuple.Create(bprev, b));
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146 | }
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147 |
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148 | while (moveQueue.Count > 0) {
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149 | var m = moveQueue.Dequeue();
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150 | Opt(child, m.Item1, m.Item2);
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151 | undoStack.Push(m);
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152 | }
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153 | var moveF = eval(child);
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154 |
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155 | evaluations++;
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156 | if (double.IsNaN(bestChange) || moveF < bestChange) {
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157 | bestChange = moveF;
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158 | bestQueue = new Queue<Tuple<int, int>>(undoStack.Reverse());
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159 | }
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160 | // undo
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161 | while (undoStack.Count > 0) {
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162 | var m = undoStack.Pop();
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163 | Opt(child, m.Item1, m.Item2);
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164 | }
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165 | }
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166 | if (!double.IsNaN(bestChange)) {
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167 | while (bestQueue.Count > 0) {
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168 | var m = bestQueue.Dequeue();
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169 | Opt(child, m.Item1, m.Item2);
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170 | for (var i = m.Item1; i <= m.Item2; i++) invChild[child[i]] = i;
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171 | }
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172 | yield return (Permutation) child.Clone();
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173 | }
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174 | } while (!double.IsNaN(bestChange));
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175 | }
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176 |
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177 | private static bool IsUndirectedEdge(int[] invP, int a, int b) {
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178 | var d = Math.Abs(invP[a] - invP[b]);
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179 | return d == 1 || d == invP.Length - 1;
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180 | }
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181 |
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182 | private static void Opt(Permutation child, int from, int to) {
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183 | if (from > to) child.Reverse(to, from - to + 1);
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184 | else child.Reverse(from, to - from + 1);
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185 | }
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186 | }
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187 | }
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