1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Permutation {
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28 | /// <summary>
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29 | /// Manipulates a permutation array by moving a randomly chosen interval of elements to another
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30 | /// (randomly chosen) position in the array.
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31 | /// </summary>
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32 | public class TranslocationManipulator : PermutationManipulatorBase {
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33 | /// <inheritdoc select="summary"/>
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34 | public override string Description {
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35 | get { return @"TODO\r\nOperator description still missing ..."; }
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36 | }
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37 |
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38 | /// <summary>
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39 | /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
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40 | /// <paramref name="permutation"/> array.
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41 | /// </summary>
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42 | /// <param name="random">The random number generator.</param>
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43 | /// <param name="permutation">The permutation array to manipulate.</param>
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44 | /// <returns>The new permuation array with the manipulated data.</returns>
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45 | public static int[] Apply(IRandom random, int[] permutation) {
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46 | int[] result = (int[])permutation.Clone();
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47 | int breakPoint1, breakPoint2, insertPoint, insertPointLimit;
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48 |
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49 | breakPoint1 = random.Next(permutation.Length - 1);
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50 | breakPoint2 = random.Next(breakPoint1 + 1, permutation.Length);
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51 | insertPointLimit = permutation.Length - breakPoint2 + breakPoint1 - 1; // get insertion point in remaining part
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52 | if (insertPointLimit > 0)
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53 | insertPoint = random.Next(insertPointLimit);
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54 | else
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55 | insertPoint = 0;
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56 |
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57 | int i = 0; // index in new permutation
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58 | int j = 0; // index in old permutation
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59 | while (i < permutation.Length) {
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60 | if (i == insertPoint) { // copy translocated area
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61 | for (int k = breakPoint1; k <= breakPoint2; k++) {
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62 | result[i] = permutation[k];
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63 | i++;
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64 | }
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65 | }
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66 | if (j == breakPoint1) { // skip area between breakpoints
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67 | j = breakPoint2 + 1;
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68 | }
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69 | if ((i < permutation.Length) && (j < permutation.Length)) {
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70 | result[i] = permutation[j];
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71 | i++;
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72 | j++;
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73 | }
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74 | }
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75 | return result;
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76 | }
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77 |
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78 | /// <summary>
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79 | /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
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80 | /// <paramref name="permutation"/> array.
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81 | /// </summary>
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82 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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83 | /// <param name="scope">The current scope.</param>
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84 | /// <param name="random">The random number generator.</param>
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85 | /// <param name="permutation">The permutation array to manipulate.</param>
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86 | /// <returns>The new permuation array with the manipulated data.</returns>
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87 | protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) {
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88 | return Apply(random, permutation);
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89 | }
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90 | }
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91 | }
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