1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Permutation {
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28 | /// <summary>
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29 | /// Manipulates a permutation array by swaping three randomly chosen elements.
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30 | /// </summary>
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31 | public class Swap3Manipulator : PermutationManipulatorBase {
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32 | /// <inheritdoc select="summary"/>
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33 | public override string Description {
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34 | get { return @"TODO\r\nOperator description still missing ..."; }
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35 | }
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36 |
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37 | /// <summary>
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38 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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39 | /// </summary>
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40 | /// <param name="random">The random number generator.</param>
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41 | /// <param name="permutation">The permutation array to manipulate.</param>
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42 | /// <returns>The new permuation array with the manipulated data.</returns>
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43 | public static int[] Apply(IRandom random, int[] permutation) {
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44 | int[] result = (int[])permutation.Clone();
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45 | int index1, index2, index3, temp;
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46 |
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47 | index1 = random.Next(result.Length);
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48 | index2 = random.Next(result.Length);
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49 | index3 = random.Next(result.Length);
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50 |
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51 | if (random.NextDouble() < 0.5) {
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52 | // swap edges 1 and 2
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53 | temp = result[index1];
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54 | result[index1] = result[index2];
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55 | result[index2] = temp;
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56 | // swap edges 2 and 3
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57 | temp = result[index2];
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58 | result[index2] = result[index3];
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59 | result[index3] = temp;
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60 | } else {
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61 | // swap edges 1 and 3
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62 | temp = result[index1];
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63 | result[index1] = result[index3];
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64 | result[index3] = temp;
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65 | // swap edges 2 and 3
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66 | temp = result[index2];
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67 | result[index2] = result[index3];
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68 | result[index3] = temp;
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69 | }
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70 | return result;
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71 | }
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72 |
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73 | /// <summary>
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74 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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75 | /// </summary>
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76 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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77 | /// <param name="scope">The current scope.</param>
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78 | /// <param name="random">The random number generator.</param>
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79 | /// <param name="permutation">The permutation array to manipulate.</param>
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80 | /// <returns>The new permuation array with the manipulated data.</returns>
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81 | protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) {
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82 | return Apply(random, permutation);
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83 | }
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84 | }
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85 | }
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