1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System.Collections.Generic;
|
---|
23 | using System.Linq;
|
---|
24 | using HeuristicLab.Common;
|
---|
25 | using HeuristicLab.Core;
|
---|
26 | using HeuristicLab.Parameters;
|
---|
27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
28 |
|
---|
29 | namespace HeuristicLab.Encodings.VariableVector {
|
---|
30 | [Item("UniformActionManipulator", "Description missing")]
|
---|
31 | [StorableClass]
|
---|
32 | public class UniformActionManipulator : VariableVectorManipulator {
|
---|
33 |
|
---|
34 | #region Parameter Properties
|
---|
35 | public ILookupParameter<IItemSet<VariableVectorAction>> PossibleActionsParameter {
|
---|
36 | get { return (ILookupParameter<IItemSet<VariableVectorAction>>)Parameters["PossibleActions"]; }
|
---|
37 | }
|
---|
38 | #endregion
|
---|
39 |
|
---|
40 | [StorableConstructor]
|
---|
41 | protected UniformActionManipulator(bool deserializing) : base(deserializing) { }
|
---|
42 | protected UniformActionManipulator(UniformActionManipulator original, Cloner cloner)
|
---|
43 | : base(original, cloner) {
|
---|
44 | }
|
---|
45 | public UniformActionManipulator()
|
---|
46 | : base() {
|
---|
47 | Parameters.Add(new LookupParameter<IItemSet<VariableVectorAction>>("PossibleActions"));
|
---|
48 | }
|
---|
49 |
|
---|
50 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
51 | return new UniformActionManipulator(this, cloner);
|
---|
52 | }
|
---|
53 |
|
---|
54 | protected override VariableVector Manipulate(IRandom random, VariableVectorInput input, VariableVector child, double spreadpercentage) {
|
---|
55 | return Manipulate(random, child, PossibleActionsParameter.ActualValue);
|
---|
56 | }
|
---|
57 |
|
---|
58 | public static VariableVector Manipulate(IRandom random, VariableVector child, IEnumerable<VariableVectorAction> possibleActions) {
|
---|
59 | var otherActions = possibleActions.Except((child.Action).ToEnumerable());
|
---|
60 | int actionIndex = random.Next(otherActions.Count());
|
---|
61 | VariableVectorAction newAction = otherActions.ElementAt(actionIndex);
|
---|
62 | return new VariableVector(child.Condition.VariableDictionary.Values.Select(x => x.GetSetCopy()), newAction.VariableDictionary.Values.Select(x => x.GetSetCopy()));
|
---|
63 | }
|
---|
64 | }
|
---|
65 | }
|
---|