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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.VariableVector/3.3/Manipulator/UniformActionManipulator.cs

Last change on this file was 9475, checked in by sforsten, 11 years ago

#1980: several small bug fixes

File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.VariableVector {
30  [Item("UniformActionManipulator", "Description missing")]
31  [StorableClass]
32  public class UniformActionManipulator : VariableVectorManipulator {
33
34    #region Parameter Properties
35    public ILookupParameter<IItemSet<VariableVectorAction>> PossibleActionsParameter {
36      get { return (ILookupParameter<IItemSet<VariableVectorAction>>)Parameters["PossibleActions"]; }
37    }
38    #endregion
39
40    [StorableConstructor]
41    protected UniformActionManipulator(bool deserializing) : base(deserializing) { }
42    protected UniformActionManipulator(UniformActionManipulator original, Cloner cloner)
43      : base(original, cloner) {
44    }
45    public UniformActionManipulator()
46      : base() {
47      Parameters.Add(new LookupParameter<IItemSet<VariableVectorAction>>("PossibleActions"));
48    }
49
50    public override IDeepCloneable Clone(Cloner cloner) {
51      return new UniformActionManipulator(this, cloner);
52    }
53
54    protected override VariableVector Manipulate(IRandom random, VariableVectorInput input, VariableVector child, double spreadpercentage) {
55      return Manipulate(random, child, PossibleActionsParameter.ActualValue);
56    }
57
58    public static VariableVector Manipulate(IRandom random, VariableVector child, IEnumerable<VariableVectorAction> possibleActions) {
59      var otherActions = possibleActions.Except((child.Action).ToEnumerable());
60      int actionIndex = random.Next(otherActions.Count());
61      VariableVectorAction newAction = otherActions.ElementAt(actionIndex);
62      return new VariableVector(child.Condition.VariableDictionary.Values.Select(x => x.GetSetCopy()), newAction.VariableDictionary.Values.Select(x => x.GetSetCopy()));
63    }
64  }
65}
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