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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.CombinedIntegerVectorEncoding/3.3/Manipulator/UniformSomePositionManipulator.cs @ 10429

Last change on this file since 10429 was 9204, checked in by sforsten, 12 years ago

#1980:

  • deleted not needed interface IMatching
  • finished VariableVector encoding
  • the algorithm LearningClassifierSystem is now independent of a specific encoding. It still needs the ConditionActionEncoding.
  • merged r9191:9203 HeuristicLab.Core from trunk to branch
File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.ConditionActionEncoding;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding {
30  public class UniformSomePositionManipulator : CombinedIntegerVectorManipulator, IProbabilityMutatorOperator {
31
32    public IValueLookupParameter<PercentValue> ProbabilityParameter {
33      get { return (IValueLookupParameter<PercentValue>)Parameters["Probability"]; }
34    }
35    public ILookupParameter<IItemSet<CombinedIntegerVector>> PossibleActionsParameter {
36      get { return (ILookupParameter<IItemSet<CombinedIntegerVector>>)Parameters["PossibleActions"]; }
37    }
38
39    [StorableConstructor]
40    protected UniformSomePositionManipulator(bool deserializing) : base(deserializing) { }
41    protected UniformSomePositionManipulator(UniformSomePositionManipulator original, Cloner cloner)
42      : base(original, cloner) {
43    }
44    public override IDeepCloneable Clone(Cloner cloner) {
45      return new UniformSomePositionManipulator(this, cloner);
46    }
47    public UniformSomePositionManipulator()
48      : base() {
49      Parameters.Add(new ValueLookupParameter<PercentValue>("Probability", "The probability for each dimension to be manipulated."));
50      Parameters.Add(new LookupParameter<IItemSet<CombinedIntegerVector>>("PossibleActions"));
51    }
52
53    protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector input, CombinedIntegerVector child) {
54      return Manipulate(random, input, child, ProbabilityParameter.ActualValue.Value, PossibleActionsParameter.ActualValue);
55    }
56
57    public static CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector input, CombinedIntegerVector child, double probability, IItemSet<CombinedIntegerVector> possibleActions) {
58      child = ManipulateCondition(random, input, child, probability);
59      return ManipulateAction(random, child, probability, possibleActions);
60    }
61
62    public static CombinedIntegerVector ManipulateCondition(IRandom random, CombinedIntegerVector input, CombinedIntegerVector child, double probability) {
63      int conditionLength = child.Length - child.ActionLength;
64      for (int index = 0; index < child.Length - child.ActionLength; index++) {
65        if (random.NextDouble() < probability) {
66          child = UniformOnePositionInConditionManipulator.Manipulate(input, child, index);
67        }
68      }
69      return child;
70    }
71
72    public static CombinedIntegerVector ManipulateAction(IRandom random, CombinedIntegerVector child, double probability, IItemSet<CombinedIntegerVector> possibleActions) {
73      if (child.ActionLength > 0 && random.NextDouble() < probability) {
74        UniformActionManipulator.Manipulate(random, child, possibleActions);
75      }
76      return child;
77    }
78  }
79}
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