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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.CombinedIntegerVectorEncoding/3.3/Manipulator/UniformOnePositionInConditionManipulator.cs @ 10429

Last change on this file since 10429 was 9204, checked in by sforsten, 12 years ago

#1980:

  • deleted not needed interface IMatching
  • finished VariableVector encoding
  • the algorithm LearningClassifierSystem is now independent of a specific encoding. It still needs the ConditionActionEncoding.
  • merged r9191:9203 HeuristicLab.Core from trunk to branch
File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding {
27  [Item("UniformOnePositionManipulator", "")]
28  [StorableClass]
29  public class UniformOnePositionInConditionManipulator : CombinedIntegerVectorManipulator {
30
31    [StorableConstructor]
32    protected UniformOnePositionInConditionManipulator(bool deserializing) : base(deserializing) { }
33    protected UniformOnePositionInConditionManipulator(UniformOnePositionInConditionManipulator original, Cloner cloner)
34      : base(original, cloner) {
35    }
36    public override IDeepCloneable Clone(Cloner cloner) {
37      return new UniformOnePositionInConditionManipulator(this, cloner);
38    }
39    public UniformOnePositionInConditionManipulator()
40      : base() {
41    }
42
43    protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector input, CombinedIntegerVector child) {
44      return Manipulate(input, child, random.Next(((CombinedIntegerVector)child.Condition).Length));
45    }
46
47    public static CombinedIntegerVector Manipulate(CombinedIntegerVector input, CombinedIntegerVector child, int index) {
48      int max = child.Bounds[index % child.Bounds.Rows, 1] - 1;
49      if (child[index].Equals(max)) {
50        child[index] = input[index];
51      } else {
52        child[index] = max;
53      }
54      return child;
55    }
56  }
57}
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