1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Parameters;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding {
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30 | public class UniformActionManipulator : CombinedIntegerVectorManipulator {
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31 |
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32 | public ILookupParameter<IItemSet<CombinedIntegerVector>> PossibleActionsParameter {
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33 | get { return (ILookupParameter<IItemSet<CombinedIntegerVector>>)Parameters["PossibleActions"]; }
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34 | }
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35 |
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36 | [StorableConstructor]
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37 | protected UniformActionManipulator(bool deserializing) : base(deserializing) { }
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38 | protected UniformActionManipulator(UniformActionManipulator original, Cloner cloner)
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39 | : base(original, cloner) {
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40 | }
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41 | public override IDeepCloneable Clone(Cloner cloner) {
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42 | return new UniformActionManipulator(this, cloner);
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43 | }
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44 | public UniformActionManipulator()
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45 | : base() {
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46 | Parameters.Add(new LookupParameter<IItemSet<CombinedIntegerVector>>("PossibleActions"));
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47 | }
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48 |
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49 | protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector child, CombinedIntegerVector input) {
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50 | return Manipulate(random, child, PossibleActionsParameter.ActualValue);
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51 | }
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52 |
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53 | public static CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector child, IEnumerable<CombinedIntegerVector> possibleActions) {
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54 | var otherActions = possibleActions.Except(((CombinedIntegerVector)child.Action).ToEnumerable());
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55 | int actionIndex = random.Next(otherActions.Count());
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56 | CombinedIntegerVector newAction = otherActions.ElementAt(actionIndex);
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57 | return new CombinedIntegerVector((CombinedIntegerVector)child.Condition, newAction, child.Bounds);
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58 | }
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59 | }
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60 | }
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