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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.CombinedIntegerVectorEncoding/3.3/Manipulator/UniformActionManipulator.cs @ 9089

Last change on this file since 9089 was 9089, checked in by sforsten, 12 years ago

#1980:

  • added ConditionActionClassificationProblem
  • added ConditionActionEncoding
  • added Manipulators, Crossovers and an LCSAdaptedGeneticAlgorithm
  • changed LearningClassifierSystemMainLoop
File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding {
30  public class UniformActionManipulator : CombinedIntegerVectorManipulator {
31
32    public ILookupParameter<IItemSet<CombinedIntegerVector>> PossibleActionsParameter {
33      get { return (ILookupParameter<IItemSet<CombinedIntegerVector>>)Parameters["PossibleActions"]; }
34    }
35
36    [StorableConstructor]
37    protected UniformActionManipulator(bool deserializing) : base(deserializing) { }
38    protected UniformActionManipulator(UniformActionManipulator original, Cloner cloner)
39      : base(original, cloner) {
40    }
41    public override IDeepCloneable Clone(Cloner cloner) {
42      return new UniformActionManipulator(this, cloner);
43    }
44    public UniformActionManipulator()
45      : base() {
46      Parameters.Add(new LookupParameter<IItemSet<CombinedIntegerVector>>("PossibleActions"));
47    }
48
49    protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector child, CombinedIntegerVector parent) {
50      return Manipulate(random, parent, child, PossibleActionsParameter.ActualValue);
51    }
52
53    public static CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector parent, CombinedIntegerVector child, IEnumerable<CombinedIntegerVector> possibleActions) {
54      var otherActions = possibleActions.Except(((CombinedIntegerVector)parent.Action).ToEnumerable());
55      int actionIndex = random.Next(otherActions.Count());
56      CombinedIntegerVector newAction = otherActions.ElementAt(actionIndex);
57      return new CombinedIntegerVector((CombinedIntegerVector)child.Condition, newAction, child.Bounds);
58    }
59  }
60}
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