[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Text;
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| 43 | using ILNumerics.Drawing.Interfaces;
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| 44 | using ILNumerics.Drawing;
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| 45 | using ILNumerics.Drawing.Lighting;
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| 46 | using ILNumerics.Exceptions;
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| 47 |
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| 48 | namespace ILNumerics.Drawing.Shapes {
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| 49 | public abstract class ILLitCompositeShape<VertexType>
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| 50 | : ILCompositeShape<VertexType>, IILSupportsLight
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| 51 | where VertexType : struct, IILVertexDefinition {
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| 52 |
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| 53 | #region attributes
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| 54 | bool m_autoNormals;
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| 55 | Dictionary<int, List<int>> m_shapeIndicesIndex; // used for speedy normal calculation
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| 56 | ILMaterial m_material;
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| 57 | #endregion
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| 58 |
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| 59 | #region properties
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| 60 | public ILMaterial Material {
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| 61 | get { return m_material; }
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| 62 | set { m_material = value; }
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| 63 | }
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| 64 | public bool AutoNormals {
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| 65 | get { return m_autoNormals; }
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| 66 | set {
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| 67 | if (VerticesPerShape < 3 && value)
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| 68 | throw new InvalidOperationException(
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| 69 | "'auto normals' needs at least 3 vertices per primitive!");
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| 70 | m_autoNormals = value;
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| 71 | if (value) Invalidate();
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| 72 | }
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| 73 | }
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| 74 | #endregion
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| 75 |
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| 76 | #region constructors
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| 77 | /// <summary>
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| 78 | /// create light composite shape
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| 79 | /// </summary>
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| 80 | /// <param name="panel">scene hosting the scene</param>
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| 81 | /// <param name="numVertices">number of overall vertices for the shape</param>
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| 82 | /// <param name="verticesPerShape">Number of vertices per shape</param>
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| 83 | public ILLitCompositeShape (ILPanel panel, int numVertices, int verticesPerShape)
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| 84 | : base(panel,numVertices, verticesPerShape) {
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| 85 | create();
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| 86 | }
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| 87 |
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| 88 | private void create() {
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| 89 | if (VerticesPerShape > 2)
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| 90 | m_autoNormals = true;
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| 91 | else
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| 92 | m_autoNormals = false;
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| 93 | m_oldCameraPosition = ILPoint3Df.Empty;
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| 94 | m_material = new ILMaterial();
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| 95 | }
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| 96 | //public ILLitCompositeShape (ILPanel panel, int verticesPerShape, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
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| 97 | // : base (panel, verticesPerShape, X, Y, Z, mapping) {
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| 98 | // create();
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| 99 | //}
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| 100 | //public ILLitCompositeShape (ILPanel panel, int verticesPerShape, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
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| 101 | // : base (panel, verticesPerShape, X, Y, Z) {
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| 102 | // create();
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| 103 | //}
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| 104 | //public ILLitCompositeShape (ILPanel panel, int verticesPerShape, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
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| 105 | // : base (panel, verticesPerShape, X, Y, Z, colors, mapping) {
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| 106 | // create();
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| 107 | //}
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| 108 | #endregion
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| 109 |
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| 110 | #region public interface
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| 111 | public override void Configure() {
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| 112 | if (m_shapeIndicesIndex == null) { // shape was invalidated
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| 113 | m_shapeIndicesIndex = Computation.CreateShapeIndicesIndex(m_shapeIndices);
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| 114 | if (m_autoNormals) {
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| 115 | Computation.CalculateNormals(m_vertices, m_shapeIndices, m_shapeIndicesIndex);
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| 116 | }
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| 117 | }
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| 118 | base.Configure();
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| 119 | }
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| 120 | public override void Invalidate() {
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| 121 | base.Invalidate();
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| 122 | m_shapeIndicesIndex = null;
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| 123 | }
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| 124 | #endregion
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| 125 |
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| 126 | #region private helpers
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| 127 | #endregion
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| 128 |
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| 129 | protected class Computation : ILMath {
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| 130 |
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| 131 | /// <summary>
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| 132 | /// Creates the index of the shape indices.
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| 133 | /// </summary>
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| 134 | /// <param name="shapeIndices">The shape indices.</param>
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| 135 | /// <returns>index of shape indices</returns>
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| 136 | /// <remarks>The index of shape indices is used for fast facette lookup while (auto) creating
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| 137 | /// the normal vectors for the vertices. Therefore, the index of every vertex used in the shape
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| 138 | /// serves as index for a list of those facettes, where that vertex occures.
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| 139 | /// <para>TODO: may be replaced by a custom data structure in order to decrease memory requirements?</para></remarks>
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| 140 | public static Dictionary<int, List<int>> CreateShapeIndicesIndex(ILInArray<int> shapeIndices) {
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| 141 | using (ILScope.Enter(shapeIndices)) {
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| 142 | Dictionary<int, List<int>> ret = new Dictionary<int, List<int>>();
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| 143 | int shapeCount = shapeIndices.Size[1];
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| 144 | int vertPerShape = shapeIndices.Size[0];
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| 145 | int curShapeIdx = 0;
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| 146 | int curRowIdx = 0;
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| 147 | foreach (int i in shapeIndices) {
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| 148 | if (!ret.ContainsKey(i))
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| 149 | ret.Add(i, new List<int>());
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| 150 | ret[i].Add(curShapeIdx);
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| 151 | curRowIdx++;
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| 152 | if (curRowIdx >= vertPerShape) {
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| 153 | curRowIdx = 0;
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| 154 | curShapeIdx++;
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| 155 | }
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| 156 | }
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| 157 | return ret;
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| 158 | }
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| 159 | }
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| 160 |
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| 161 | /// <summary>
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| 162 | /// Calculates the normals.
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| 163 | /// </summary>
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| 164 | /// <param name="vertices">vertex array of the shape</param>
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| 165 | /// <param name="shapeIndices">The shape mapping indices.</param>
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| 166 | /// <param name="shapeIndicesIndex">Index of the shape indices.</param>
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| 167 | public static void CalculateNormals(
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| 168 | VertexType[] vertices
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| 169 | , ILInArray<int> shapeIndices
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| 170 | , Dictionary<int, List<int>> shapeIndicesIndex) {
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| 171 | using (ILScope.Enter(shapeIndices)) {
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| 172 | #if MEASURE_NORMAL_CALCULATION
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| 173 | DateTime start = DateTime.Now;
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| 174 | #endif
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| 175 | System.Diagnostics.Debug.Assert(vertices != null && vertices.Length > 0 && vertices[0].StoresNormals);
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| 176 | // first calculate the normal for all vertices
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| 177 | ILPoint3Df[] snormals = new ILPoint3Df[shapeIndices.Size[1]];
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| 178 | for (int shapeCol = 0; shapeCol < snormals.Length; shapeCol++) {
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| 179 | // crossproduct of vertex: (#1 - #0) x (#2 - #0)
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| 180 | int vi0 = shapeIndices.GetValue(0, shapeCol);
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| 181 | int vi1 = shapeIndices.GetValue(1, shapeCol);
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| 182 | int vi2 = shapeIndices.GetValue(2, shapeCol);
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| 183 | ILPoint3Df cross = ILPoint3Df.crossN(
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| 184 | vertices[vi1].Position - vertices[vi0].Position,
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| 185 | vertices[vi1].Position - vertices[vi2].Position);
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| 186 | snormals[shapeCol] = cross;
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| 187 | }
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| 188 | #if MEASURE_NORMAL_CALCULATION
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| 189 | TimeSpan crossDone = DateTime.Now - start;
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| 190 | DateTime startSorting = DateTime.Now;
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| 191 | System.Diagnostics.Debug.WriteLine("Normals Calculation: cross products in " + crossDone.TotalMilliseconds.ToString() + "ms");
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| 192 | #endif
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| 193 | // find all facettes using this vertex
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| 194 | for (int i = 0; i < vertices.Length; i++) {
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| 195 | if (!shapeIndicesIndex.ContainsKey(i)) continue;
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| 196 | ILPoint3Df normal = new ILPoint3Df();
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| 197 | foreach (int shapeIdx in shapeIndicesIndex[i]) {
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| 198 | normal += snormals[shapeIdx];
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| 199 | }
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| 200 | // or should we let OpenGL normalize the normals...?
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| 201 | vertices[i].Normal = ILPoint3Df.normalize(normal);
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| 202 |
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| 203 | //System.Diagnostics.Debug.Assert(
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| 204 | // Math.Abs(Math.Sqrt(
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| 205 | // vertices[0].Normal.X * vertices[0].Normal.X +
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| 206 | // vertices[0].Normal.Y * vertices[0].Normal.Y +
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| 207 | // vertices[0].Normal.Z * vertices[0].Normal.Z) - 1.0) < (double)MachineParameterFloat.eps);
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| 208 | }
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| 209 | #if MEASURE_NORMAL_CALCULATION
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| 210 | TimeSpan sortDone = DateTime.Now - startSorting;
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| 211 | System.Diagnostics.Debug.WriteLine("Normals Calculation: sorting done in " + sortDone.TotalMilliseconds.ToString() + "ms");
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| 212 | #endif
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| 213 |
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | }
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| 219 | }
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