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source: branches/HeuristicLab.Hive_Milestone3/sources/HeuristicLab.DistributedEngine/3.2/DistributedEngineEditor.cs @ 4857

Last change on this file since 4857 was 1529, checked in by gkronber, 16 years ago

Moved source files of plugins AdvancedOptimizationFrontEnd ... Grid into version-specific sub-folders. #576

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Drawing;
26using System.Data;
27using System.Text;
28using System.Windows.Forms;
29using HeuristicLab.Core;
30
31namespace HeuristicLab.DistributedEngine {
32  public partial class DistributedEngineEditor : EngineBaseEditor {
33    public DistributedEngine DistributedEngine {
34      get { return (DistributedEngine)Engine; }
35      set { base.Engine = value; }
36    }
37
38    public DistributedEngineEditor() {
39      InitializeComponent();
40    }
41    public DistributedEngineEditor(DistributedEngine distributedEngine)
42      : this() {
43      DistributedEngine = distributedEngine;
44    }
45
46    protected override void UpdateControls() {
47      base.UpdateControls();
48      if (DistributedEngine == null) {
49        addressTextBox.Text = "";
50        addressTextBox.Enabled = false;
51      } else {
52        addressTextBox.Text = DistributedEngine.ServerAddress;
53        addressTextBox.Enabled = true;
54      }
55    }
56
57    private void addressTextBox_TextChanged(object sender, EventArgs e) {
58      DistributedEngine.ServerAddress = addressTextBox.Text;
59    }
60  }
61}
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