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source: branches/HeuristicLab.Hive_Milestone2/sources/HeuristicLab.Visualization/3.2/Transform.cs @ 3043

Last change on this file since 3043 was 1530, checked in by gkronber, 16 years ago

Moved source files of plugins Hive ... Visualization.Test into version-specific sub-folders. #576

File size: 6.0 KB
Line 
1using System.Drawing;
2
3namespace HeuristicLab.Visualization {
4  /// <summary>
5  /// GDI (or screen) coordinate system
6  ///   The GDI coordinate system is specified in pixels. X goes from left to right
7  ///   and Y goes from top to bottom.
8  ///
9  /// World coordinate system
10  ///   A world coordinate system can be freely specified. X goes from left to
11  ///   right and Y goes from bottom to top.
12  ///
13  /// The transformation between world- and screen-coordinate systems is done using
14  /// a view port and a clipping area.
15  /// </summary>
16  public static class Transform {
17    /// <summary>
18    /// Transforms a rectangle in screen coordinates to world coordinates
19    /// </summary>
20    /// <param name="rect">The rectangle in screen coordinates that should be transformed</param>
21    /// <param name="viewport">The target view port</param>
22    /// <param name="clippingArea">The target clipping area</param>
23    /// <returns>The rectangle rect transformed to world coordinates</returns>
24    public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
25      double x1 = ToWorldX(rect.Left, viewport, clippingArea);
26      double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
27      double x2 = ToWorldX(rect.Right, viewport, clippingArea);
28      double y2 = ToWorldY(rect.Top, viewport, clippingArea);
29      return new RectangleD(x1, y1, x2, y2);
30    }
31
32    /// <summary>
33    /// Transforms a 2d point in screen coordinates to world coordinates
34    /// </summary>
35    /// <param name="point">The point in screen coordinates that should be transformed</param>
36    /// <param name="viewport">The target view port</param>
37    /// <param name="clippingArea">The target clipping area</param>
38    /// <returns>The point transformed to world coordinates</returns>
39    public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
40      double x = ToWorldX(point.X, viewport, clippingArea);
41      double y = ToWorldY(point.Y, viewport, clippingArea);
42      return new PointD(x, y);
43    }
44
45    /// <summary>
46    /// Transforms a point on the X-axis in screen coordinates to world coordinates
47    /// </summary>
48    /// <param name="x">The point on the X-axis in screen coordinates that should be transformed</param>
49    /// <param name="viewport">The target view port</param>
50    /// <param name="clippingArea">The target clipping area</param>
51    /// <returns>The point transformed to world coordinates</returns>
52    public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
53      return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
54    }
55
56    /// <summary>
57    /// Transforms a point on the Y-axis in screen coordinates to world coordinates
58    /// </summary>
59    /// <param name="y">The point on the Y-axis in screen coordinates that should be transformed</param>
60    /// <param name="viewport">The target view port</param>
61    /// <param name="clippingArea">The target clipping area</param>
62    /// <returns>The point transformed to world coordinates</returns>
63    public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
64      return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
65    }
66
67    /// <summary>
68    /// Transforms a rectangle in world coordinates to screen coordinates
69    /// </summary>
70    /// <param name="rect">The rectangle in world coordinates that should be transformed</param>
71    /// <param name="viewport">The target view port</param>
72    /// <param name="clippingArea">The target clipping area</param>
73    /// <returns>The rectangle rect transformed to screen coordinates</returns>
74    public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
75      int left = ToScreenX(rect.X1, viewport, clippingArea);
76      int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
77      int right = ToScreenX(rect.X2, viewport, clippingArea);
78      int top = ToScreenY(rect.Y2, viewport, clippingArea);
79      return new Rectangle(left, top, right - left , bottom - top );
80    }
81
82    /// <summary>
83    /// Transforms a 2d point in world coordinates to screen coordinates
84    /// </summary>
85    /// <param name="point">The point in world coordinates that should be transformed</param>
86    /// <param name="viewport">The target view port</param>
87    /// <param name="clippingArea">The target clipping area</param>
88    /// <returns>The point transformed to screen coordinates</returns>
89    public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
90      int x = ToScreenX(point.X, viewport, clippingArea);
91      int y = ToScreenY(point.Y, viewport, clippingArea);
92      return new Point(x, y);
93    }
94
95    /// <summary>
96    /// Transforms a point on the X-axis in world coordinates to screen coordinates
97    /// </summary>
98    /// <param name="x">The point on the X-axis in world coordinates that should be transformed</param>
99    /// <param name="viewport">The target view port</param>
100    /// <param name="clippingArea">The target clipping area</param>
101    /// <returns>The point transformed to screen coordinates</returns>
102    public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
103      return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
104    }
105
106    /// <summary>
107    /// Transforms a point on the Y-axis in world coordinates to screen coordinates
108    /// </summary>
109    /// <param name="y">The point on the Y-axis in world coordinates that should be transformed</param>
110    /// <param name="viewport">The target view port</param>
111    /// <param name="clippingArea">The target clipping area</param>
112    /// <returns>The point transformed to screen coordinates</returns>
113    public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
114      return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
115    }
116  }
117}
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