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source: branches/HeuristicLab.Hive_Milestone2/sources/HeuristicLab.Data/3.2/BoolMatrixData.cs @ 3494

Last change on this file since 3494 was 1529, checked in by gkronber, 16 years ago

Moved source files of plugins AdvancedOptimizationFrontEnd ... Grid into version-specific sub-folders. #576

File size: 5.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using System.Globalization;
28
29namespace HeuristicLab.Data {
30  /// <summary>
31  /// A two-dimensional matrix consisting of boolean values.
32  /// </summary>
33  public class BoolMatrixData : ArrayDataBase {
34    /// <summary>
35    /// Gets or sets the boolean elements of the matrix.
36    /// </summary>
37    /// <remarks>Uses the property <see cref="ArrayDataBase.Data"/> of base
38    /// class <see cref="ArrayDataBase"/>. No own data storage present.</remarks>
39    public new bool[,] Data {
40      get { return (bool[,])base.Data; }
41      set { base.Data = value; }
42    }
43
44    /// <summary>
45    /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
46    /// </summary>
47    public BoolMatrixData() {
48      Data = new bool[1, 1];
49    }
50    /// <summary>
51    /// Initializes a new instance of the <see cref="BoolMatrixData"/> class.
52    /// <note type="caution"> No CopyConstructor! <paramref name="data"/> is not copied!</note>
53    /// </summary>
54    /// <param name="data">The boolean matrix the instance should represent.</param>
55    public BoolMatrixData(bool[,] data) {
56      Data = data;
57    }
58
59    /// <summary>
60    /// Creates a new instance of the <see cref="BoolMatrixDataView"/> class.
61    /// </summary>
62    /// <returns>The created instance of the <see cref="BoolMatrixDataView"/>.</returns>
63    public override IView CreateView() {
64      return new BoolMatrixDataView(this);
65    }
66
67    /// <summary>
68    /// Saves the current instance as <see cref="XmlNode"/> in the specified <paramref name="document"/>.
69    /// </summary>
70    /// <remarks>The dimensions of the matrix are saved as attributes (<c>Dimension1</c>,<c>Dimension2</c>).<br/>
71    /// The elements of the matrix are saved as string in the node's inner text,
72    /// each element separated by a semicolon, all line by line.</remarks>
73    /// <param name="name">The (tag)name of the <see cref="XmlNode"/>.</param>
74    /// <param name="document">The <see cref="XmlDocument"/> where the data is saved.</param>
75    /// <param name="persistedObjects">The dictionary of all already persisted objects. (Needed to avoid cycles.)</param>
76    /// <returns>The saved <see cref="XmlNode"/>.</returns>
77    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
78      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
79      XmlAttribute dim1 = document.CreateAttribute("Dimension1");
80      dim1.Value = Data.GetLength(0).ToString(CultureInfo.InvariantCulture.NumberFormat);
81      node.Attributes.Append(dim1);
82      XmlAttribute dim2 = document.CreateAttribute("Dimension2");
83      dim2.Value = Data.GetLength(1).ToString(CultureInfo.InvariantCulture.NumberFormat);
84      node.Attributes.Append(dim2);
85      node.InnerText = ToString();
86      return node;
87    }
88    /// <summary>
89    /// Loads the persisted boolean matrix from the specified <paramref name="node"/>.
90    /// </summary>
91    /// <remarks>The dimensions of the matrix must be saved as Attributes (<c>Dimension1</c>, <c>Dimension2</c>). <br/>
92    /// The elements of the matrix must be saved in the node's inner text as string,
93    /// each element separated by a semicolon, line by line (see <see cref="GetXmlNode"/>).</remarks>
94    /// <param name="node">The <see cref="XmlNode"/> where the instance is saved.</param>
95    /// <param name="restoredObjects">The dictionary of all already restored objects. (Needed to avoid cycles.)</param>
96    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
97      base.Populate(node, restoredObjects);
98      int dim1 = int.Parse(node.Attributes["Dimension1"].Value, CultureInfo.InvariantCulture.NumberFormat);
99      int dim2 = int.Parse(node.Attributes["Dimension2"].Value, CultureInfo.InvariantCulture.NumberFormat);
100      string[] tokens = node.InnerText.Split(';');
101      bool[,] data = new bool[dim1, dim2];
102      for (int i = 0; i < dim1; i++) {
103        for (int j = 0; j < dim2; j++) {
104          data[i, j] = bool.Parse(tokens[i * dim2 + j]);
105        }
106      }
107      Data = data;
108    }
109    /// <summary>
110    /// The string representation of the matrix.
111    /// </summary>
112    /// <returns>The elements of the matrix as a string seperated by semicolons, line by line.</returns>
113    public override string ToString() {
114      StringBuilder builder = new StringBuilder();
115      for (int i = 0; i < Data.GetLength(0); i++) {
116        for (int j = 0; j < Data.GetLength(1); j++) {
117          builder.Append(";");
118          builder.Append(Data[i, j].ToString());
119        }
120      }
121      if (builder.Length > 0) builder.Remove(0, 1);
122      return builder.ToString();
123    }
124  }
125}
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