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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/ThreeWayMultiComponentVectorManipulator.cs @ 9593

Last change on this file since 9593 was 9495, checked in by jhelm, 11 years ago

#1966: Did some major refactoring in Decoder-classes; Added MoveEvaluator classes for different encodings and dimensions; Added new crossover-class for MCV encoding;

File size: 3.4 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27using HeuristicLab.Problems.BinPacking.Interfaces;
28
29namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
30  [Item("ThreeWayMultiComponentVectorManipulator", "An operator which manipulates a PackingSequence representation.")]
31  [StorableClass]
32  public class ThreeWayMultiComponentVectorManipulator :  MultiComponentVectorManipulator {
33    [StorableConstructor]
34    protected ThreeWayMultiComponentVectorManipulator(bool deserializing) : base(deserializing) { }
35    protected ThreeWayMultiComponentVectorManipulator(ThreeWayMultiComponentVectorManipulator original, Cloner cloner) : base(original, cloner) { }
36    public ThreeWayMultiComponentVectorManipulator()
37      : base() {
38    }
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new ThreeWayMultiComponentVectorManipulator(this, cloner);
41    }
42
43    protected override void Manipulate(IRandom random, MultiComponentVectorEncoding individual) {
44      int manipulatorDecision = random.Next(0, 3);
45      int affectedBin = 0;
46      do { 
47        affectedBin = random.Next(individual.NrOfBins);
48      } while (individual.PackingInformations[affectedBin].Count <= 0);
49      int affectedIndex = random.Next (individual.PackingInformations[affectedBin].Count);
50
51      //Randomly rotate one item
52      if (manipulatorDecision == 0) {
53        individual.PackingInformations = SingleItemRotationMove.GetVectorAfterMove(individual, affectedBin, affectedIndex).PackingInformations;
54      }
55      //Randomly change the bin-assignment for one item
56      else if (manipulatorDecision == 1) {
57        int targetBin = 0;
58        if (individual.NrOfBins > 1)
59          do { targetBin = random.Next(individual.NrOfBins); }
60          while (targetBin != affectedBin);
61        individual.PackingInformations = SingleGroupingMove.GetVectorAfterMove(individual, affectedBin, affectedIndex, targetBin).PackingInformations;
62      }
63      //Swap the sequence of two items assigned to the same bin
64      else if (manipulatorDecision == 2) {
65        int targetIndex = 0;
66        int nrOfItems = individual.PackingInformations[affectedBin].Count;
67        if (nrOfItems > 1)
68          do { targetIndex = random.Next(nrOfItems); }
69          while (targetIndex != affectedIndex);
70        individual.PackingInformations = ChangePositionMove.GetVectorAfterMove(individual, affectedBin, affectedIndex, targetIndex).PackingInformations;
71      }
72
73    }
74
75  }
76}
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