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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/ThreeWayMultiComponentVectorManipulator.cs @ 9440

Last change on this file since 9440 was 9440, checked in by jhelm, 11 years ago

#1966: Implemented new encoding (MultiComponentVector/MCV); Implemented move-operators for MCV and GV encodings; Implemented new decoding-methods for PS, GV and MCV encodings (ExtremePoint-based packing);

File size: 3.6 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27using HeuristicLab.Problems.BinPacking.Interfaces;
28
29namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
30  [Item("Uniform Multi Component Vector Manipulator", "An operator which manipulates a PackingSequence representation.")]
31  [StorableClass]
32  public class ThreeWayMultiComponentVectorManipulator :  MultiComponentVectorManipulator {
33    [StorableConstructor]
34    protected ThreeWayMultiComponentVectorManipulator(bool deserializing) : base(deserializing) { }
35    protected ThreeWayMultiComponentVectorManipulator(ThreeWayMultiComponentVectorManipulator original, Cloner cloner) : base(original, cloner) { }
36    public ThreeWayMultiComponentVectorManipulator()
37      : base() {
38    }
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new ThreeWayMultiComponentVectorManipulator(this, cloner);
41    }
42
43    protected override void Manipulate(IRandom random, MultiComponentVectorEncoding individual) {
44      int manipulatorDecision = random.Next(0, 3);
45
46      //Randomly rotate one item
47      if (manipulatorDecision == 0) {
48        bool r = individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].Rotated;
49        individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].Rotated = !r;
50      }
51      //Randomly change the bin-assignment for one item
52      else if (manipulatorDecision == 1) {
53        individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].AssignedBin = 0;
54      }
55      //Swap the sequence of two items assigned to the same bin
56      else if (manipulatorDecision == 2) {
57        int length = individual.PackingInformations.Count;
58
59        int counter = 0;
60        int swappedIndex1 = random.Next(length);
61        int swappedIndex2 = random.Next(length);
62        while ((swappedIndex1 == swappedIndex2 || individual.PackingInformations[swappedIndex1].AssignedBin != individual.PackingInformations[swappedIndex2].AssignedBin) && counter < 10)
63        {
64          swappedIndex1 = random.Next(length);
65          swappedIndex2 = random.Next(length);
66          counter++;
67        }
68
69        if (swappedIndex1 != swappedIndex2 && individual.PackingInformations[swappedIndex1].AssignedBin == individual.PackingInformations[swappedIndex2].AssignedBin) {
70          int temp = individual.PackingInformations[swappedIndex1].ItemIndex;
71          individual.PackingInformations[swappedIndex1].ItemIndex = individual.PackingInformations[swappedIndex2].ItemIndex;
72          individual.PackingInformations[swappedIndex2].ItemIndex = temp;
73        }
74
75      }
76
77    }
78
79  }
80}
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