1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using HeuristicLab.Problems.BinPacking.Interfaces;
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28 |
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29 | namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
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30 | [Item("Uniform Multi Component Vector Manipulator", "An operator which manipulates a PackingSequence representation.")]
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31 | [StorableClass]
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32 | public class ThreeWayMultiComponentVectorManipulator : MultiComponentVectorManipulator {
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33 | [StorableConstructor]
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34 | protected ThreeWayMultiComponentVectorManipulator(bool deserializing) : base(deserializing) { }
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35 | protected ThreeWayMultiComponentVectorManipulator(ThreeWayMultiComponentVectorManipulator original, Cloner cloner) : base(original, cloner) { }
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36 | public ThreeWayMultiComponentVectorManipulator()
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37 | : base() {
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38 | }
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39 | public override IDeepCloneable Clone(Cloner cloner) {
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40 | return new ThreeWayMultiComponentVectorManipulator(this, cloner);
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41 | }
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42 |
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43 | protected override void Manipulate(IRandom random, MultiComponentVectorEncoding individual) {
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44 | int manipulatorDecision = random.Next(0, 3);
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45 |
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46 | //Randomly rotate one item
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47 | if (manipulatorDecision == 0) {
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48 | bool r = individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].Rotated;
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49 | individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].Rotated = !r;
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50 | }
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51 | //Randomly change the bin-assignment for one item
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52 | else if (manipulatorDecision == 1) {
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53 | individual.PackingInformations[random.Next(individual.PackingInformations.Count - 1)].AssignedBin = 0;
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54 | }
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55 | //Swap the sequence of two items assigned to the same bin
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56 | else if (manipulatorDecision == 2) {
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57 | int length = individual.PackingInformations.Count;
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58 |
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59 | int counter = 0;
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60 | int swappedIndex1 = random.Next(length);
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61 | int swappedIndex2 = random.Next(length);
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62 | while ((swappedIndex1 == swappedIndex2 || individual.PackingInformations[swappedIndex1].AssignedBin != individual.PackingInformations[swappedIndex2].AssignedBin) && counter < 10)
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63 | {
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64 | swappedIndex1 = random.Next(length);
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65 | swappedIndex2 = random.Next(length);
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66 | counter++;
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67 | }
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68 |
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69 | if (swappedIndex1 != swappedIndex2 && individual.PackingInformations[swappedIndex1].AssignedBin == individual.PackingInformations[swappedIndex2].AssignedBin) {
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70 | int temp = individual.PackingInformations[swappedIndex1].ItemIndex;
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71 | individual.PackingInformations[swappedIndex1].ItemIndex = individual.PackingInformations[swappedIndex2].ItemIndex;
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72 | individual.PackingInformations[swappedIndex2].ItemIndex = temp;
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73 | }
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74 |
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75 | }
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76 |
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77 | }
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78 |
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79 | }
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80 | }
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