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source: branches/CEDMA-Exporter-715/sources/HeuristicLab.Random/3.3/RandomInjector.cs @ 2498

Last change on this file since 2498 was 1530, checked in by gkronber, 16 years ago

Moved source files of plugins Hive ... Visualization.Test into version-specific sub-folders. #576

File size: 3.0 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Operators;
29
30namespace HeuristicLab.Random {
31  /// <summary>
32  /// Injects a random variable in a given scope.
33  /// </summary>
34  public class RandomInjector : OperatorBase {
35    /// <inheritdoc select="summary"/>
36    public override string Description {
37      get { return @"TODO\r\nOperator description still missing ..."; }
38    }
39
40    /// <summary>
41    /// Initializes a new instance of <see cref="RandomInjector"/> with three variable infos
42    /// (<c>SetSeedRandomly</c>, <c>Seed</c> and <c>Random</c>.)
43    /// </summary>
44    public RandomInjector()
45      : base() {
46      AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In));
47      GetVariableInfo("SetSeedRandomly").Local = true;
48      AddVariable(new Variable("SetSeedRandomly", new BoolData(true)));
49
50      AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In));
51      GetVariableInfo("Seed").Local = true;
52      System.Random random = new System.Random();
53      AddVariable(new Variable("Seed", new IntData(random.Next())));
54
55      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New));
56    }
57
58    /// <summary>
59    /// Injects a new random variable in the given <paramref name="scope"/> .
60    /// </summary>
61    /// <param name="scope">The scope where to inject the variable.</param>
62    /// <returns><c>null</c>.</returns>
63    public override IOperation Apply(IScope scope) {
64      bool setRandomly = GetVariableValue<BoolData>("SetSeedRandomly", scope, true).Data;
65      IntData seed = GetVariableValue<IntData>("Seed", scope, true);
66      if (setRandomly) {
67        System.Random random = new System.Random();
68        seed.Data = random.Next();
69      }
70      MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data);
71
72      scope.AddVariable(new Variable(scope.TranslateName("Random"), mersenneTwister));
73      return null;
74    }
75  }
76}
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