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source: branches/3.0/sources/HeuristicLab.StructureIdentification/Manipulation/OnePointShaker.cs

Last change on this file was 88, checked in by gkronber, 16 years ago

fixed #55 by:

  • introducing a new class DelegatingOperator that overwrites Execute() of OperatorBase in exactly the same way as CombinedOperator.
  • extending OnePointShaker and FullTreeShaker from DelegatingOperator
File size: 3.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Operators;
28using HeuristicLab.Random;
29using HeuristicLab.Data;
30using HeuristicLab.Selection;
31
32namespace HeuristicLab.StructureIdentification {
33  public class OnePointShaker : DelegatingOperator {
34    public override string Description {
35      get { return "Selects a random node of all tree-nodes that have a '"+GPOperatorLibrary.MANIPULATION+"' variable defined and manipulates the selected node."; }
36    }
37
38    public OnePointShaker()
39      : base() {
40      AddVariableInfo(new VariableInfo("OperatorLibrary", "Operator library that defines mutation operations for operators", typeof(GPOperatorLibrary), VariableKind.In));
41      AddVariableInfo(new VariableInfo("OperatorTree", "The operator tree that should be mutated", typeof(IOperator), VariableKind.In));
42      AddVariableInfo(new VariableInfo("Random", "A random generator (uniform)", typeof(MersenneTwister), VariableKind.In));
43      AddVariableInfo(new VariableInfo("ShakingFactor", "Factor that determines the force of the shaking operation", typeof(DoubleData), VariableKind.In));
44    }
45
46    public override IOperation Apply(IScope scope) {
47      GPOperatorLibrary library = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
48      IOperator op = GetVariableValue<IOperator>("OperatorTree", scope, false);
49      MersenneTwister mt = GetVariableValue<MersenneTwister>("Random", scope, true);
50      TreeGardener gardener = new TreeGardener(mt, library);
51
52      // get all nodes for which a manipulation is defined
53      var parametricNodes = gardener.GetAllOperators(op).Where(o => o.GetVariable(GPOperatorLibrary.MANIPULATION) != null);
54      IOperator selectedOp = parametricNodes.ElementAt(mt.Next(parametricNodes.Count()));
55
56      IOperator mutation = (IOperator)selectedOp.GetVariable(GPOperatorLibrary.MANIPULATION).Value;
57
58      CompositeOperation next = new CompositeOperation();
59
60      // store all local variables into a temporary scope
61      Scope tempScope = new Scope("Temp. manipulation scope");
62      // add aliases
63      foreach(IVariableInfo variableInfo in VariableInfos)
64        tempScope.AddAlias(variableInfo.FormalName, variableInfo.ActualName);
65
66      foreach(IVariableInfo info in selectedOp.VariableInfos) {
67        if(info.Local) {
68          tempScope.AddVariable(selectedOp.GetVariable(info.FormalName));
69        }
70      }
71
72      // save the exising sub-scops in a backup scope
73      Scope backupScope = new Scope("backup");
74      foreach (Scope subScope in scope.SubScopes) {
75        backupScope.AddSubScope(subScope);
76      }
77
78      // add the new sub-scopes
79      scope.AddSubScope(tempScope);
80      scope.AddSubScope(backupScope);
81
82      // the next operation should first manipulate and then restore the sub-scopes from the backup scope
83      next.AddOperation(new AtomicOperation(mutation, tempScope));
84      next.AddOperation(new AtomicOperation(new RightReducer(), scope));
85
86      return next;
87    }
88  }
89}
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