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source: branches/2893_BNLR/HeuristicLab.ExtLibs/HeuristicLab.ProtobufCS/2.4.1/ProtobufCS/src/ProtocolBuffers/EnumLite.cs

Last change on this file was 8295, checked in by abeham, 12 years ago

#1897:

  • Removed protocol buffers 0.9.1
  • Added protocol buffers 2.4.1
  • Updated proto processing command
File size: 5.1 KB
Line 
1#region Copyright notice and license
2
3// Protocol Buffers - Google's data interchange format
4// Copyright 2008 Google Inc.  All rights reserved.
5// http://github.com/jskeet/dotnet-protobufs/
6// Original C++/Java/Python code:
7// http://code.google.com/p/protobuf/
8//
9// Redistribution and use in source and binary forms, with or without
10// modification, are permitted provided that the following conditions are
11// met:
12//
13//     * Redistributions of source code must retain the above copyright
14// notice, this list of conditions and the following disclaimer.
15//     * Redistributions in binary form must reproduce the above
16// copyright notice, this list of conditions and the following disclaimer
17// in the documentation and/or other materials provided with the
18// distribution.
19//     * Neither the name of Google Inc. nor the names of its
20// contributors may be used to endorse or promote products derived from
21// this software without specific prior written permission.
22//
23// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
35#endregion
36
37using System;
38using System.Collections.Generic;
39
40namespace Google.ProtocolBuffers
41{
42    ///<summary>
43    ///Interface for an enum value or value descriptor, to be used in FieldSet.
44    ///The lite library stores enum values directly in FieldSets but the full
45    ///library stores EnumValueDescriptors in order to better support reflection.
46    ///</summary>
47    public interface IEnumLite
48    {
49        int Number { get; }
50        string Name { get; }
51    }
52
53    ///<summary>
54    ///Interface for an object which maps integers to {@link EnumLite}s.
55    ///{@link Descriptors.EnumDescriptor} implements this interface by mapping
56    ///numbers to {@link Descriptors.EnumValueDescriptor}s.  Additionally,
57    ///every generated enum type has a static method internalGetValueMap() which
58    ///returns an implementation of this type that maps numbers to enum values.
59    ///</summary>
60    public interface IEnumLiteMap<T> : IEnumLiteMap
61        where T : IEnumLite
62    {
63        new T FindValueByNumber(int number);
64    }
65
66    public interface IEnumLiteMap
67    {
68        bool IsValidValue(IEnumLite value);
69        IEnumLite FindValueByNumber(int number);
70        IEnumLite FindValueByName(string name);
71    }
72
73    public class EnumLiteMap<TEnum> : IEnumLiteMap<IEnumLite>
74        where TEnum : struct, IComparable, IFormattable
75    {
76        private struct EnumValue : IEnumLite
77        {
78            private readonly TEnum value;
79
80            public EnumValue(TEnum value)
81            {
82                this.value = value;
83            }
84
85            int IEnumLite.Number
86            {
87                get { return Convert.ToInt32(value); }
88            }
89
90            string IEnumLite.Name
91            {
92                get { return value.ToString(); }
93            }
94        }
95
96        private readonly SortedList<int, IEnumLite> items;
97
98        public EnumLiteMap()
99        {
100            items = new SortedList<int, IEnumLite>();
101#if SILVERLIGHT
102    // Silverlight doesn't support Enum.GetValues
103    // TODO(jonskeet): Validate that this reflection is permitted, e.g. in Windows Phone 7
104            foreach (System.Reflection.FieldInfo fi in typeof(TEnum).GetFields(System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public))
105            {
106                TEnum evalue = (TEnum) fi.GetValue(null);
107                items.Add(Convert.ToInt32(evalue), new EnumValue(evalue));
108            }
109#else
110            foreach (TEnum evalue in Enum.GetValues(typeof (TEnum)))
111            {
112                items.Add(Convert.ToInt32(evalue), new EnumValue(evalue));
113            }
114#endif
115        }
116
117        IEnumLite IEnumLiteMap.FindValueByNumber(int number)
118        {
119            return FindValueByNumber(number);
120        }
121
122        public IEnumLite FindValueByNumber(int number)
123        {
124            IEnumLite val;
125            return items.TryGetValue(number, out val) ? val : null;
126        }
127
128        public IEnumLite FindValueByName(string name)
129        {
130            IEnumLite val;
131            if (Enum.IsDefined(typeof (TEnum), name))
132            {
133                return items.TryGetValue((int) Enum.Parse(typeof (TEnum), name, false), out val) ? val : null;
134            }
135            return null;
136        }
137
138        public bool IsValidValue(IEnumLite value)
139        {
140            return items.ContainsKey(value.Number);
141        }
142    }
143}
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