[14407] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[16311] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[14407] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 | using HeuristicLab.Random;
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| 27 |
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| 28 | namespace HeuristicLab.ExpressionGenerator {
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| 29 | /// <summary>
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| 30 | /// Gamma distribution implemented after
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| 31 | /// "A Simple Method for Generating Gamma Variables" - Marsaglia & Tsang
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| 32 | /// ACM Transactions on Mathematical Software, Vol. 26, No. 3, September 2000, Pages 363–372.
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| 33 | /// </summary>
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| 34 | [Item("GammaDistributedRandom", "A pseudo random number generator for gamma distributed random numbers.")]
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| 35 | [StorableClass]
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| 36 | public sealed class GammaDistributedRandom : Item, IRandom {
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| 37 | [Storable]
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| 38 | private double shape;
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| 39 | public double Shape {
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| 40 | get { return shape; }
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| 41 | set { shape = value; }
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| 42 | }
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| 43 |
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| 44 | [Storable]
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| 45 | private double rate;
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| 46 | public double Rate {
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| 47 | get { return rate; }
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| 48 | set { rate = value; }
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| 49 | }
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| 50 |
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| 51 | [Storable]
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| 52 | private readonly IRandom random;
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| 53 |
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| 54 | public GammaDistributedRandom() {
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| 55 | random = new MersenneTwister();
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| 56 | }
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| 57 |
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| 58 | public GammaDistributedRandom(IRandom random, double shape, double rate) {
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| 59 | this.random = random;
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| 60 | this.shape = shape;
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| 61 | this.rate = rate;
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| 62 | }
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| 63 |
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| 64 | [StorableConstructor]
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| 65 | private GammaDistributedRandom(bool deserializing) : base(deserializing) { }
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| 66 |
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| 67 | private GammaDistributedRandom(GammaDistributedRandom original, Cloner cloner) : base(original, cloner) {
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| 68 | }
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| 69 |
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| 70 | public override IDeepCloneable Clone(Cloner cloner) {
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| 71 | return new GammaDistributedRandom(this, cloner);
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| 72 | }
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| 73 |
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| 74 | public void Reset() {
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| 75 | random.Reset();
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| 76 | }
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| 77 |
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| 78 | public void Reset(int seed) {
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| 79 | random.Reset(seed);
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| 80 | }
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| 81 |
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| 82 | public int Next() {
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| 83 | throw new NotImplementedException();
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| 84 | }
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| 85 |
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| 86 | public int Next(int maxVal) {
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| 87 | throw new NotImplementedException();
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| 88 | }
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| 89 |
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| 90 | public int Next(int minVal, int maxVal) {
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| 91 | throw new NotImplementedException();
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| 92 | }
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| 93 |
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| 94 | public double NextDouble() {
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| 95 | return NextDouble(random, shape, rate);
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| 96 | }
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| 97 |
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| 98 | /// <summary>
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| 99 | /// <para>Sample a value from a gamma distribution.</para>
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| 100 | /// <para>Implementation of "A Simple Method for Generating Gamma Variables" - Marsaglia & Tsang
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| 101 | /// ACM Transactions on Mathematical Software, Vol. 26, No. 3, September 2000, Pages 363–372.</para>
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| 102 | /// </summary>
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| 103 | /// <param name="uniformRandom">A uniformly-distributed random number generator.</param>
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| 104 | /// <param name="shape">The shape (k, α) of the Gamma distribution. Range: α ≥ 0.</param>
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| 105 | /// <param name="rate">The rate or inverse scale (β) of the Gamma distribution. Range: β ≥ 0.</param>
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| 106 | /// <returns>A sample from a Gamma distributed random variable.</returns>
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| 107 | public static double NextDouble(IRandom uniformRandom, double shape, double rate) {
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| 108 | if (double.IsPositiveInfinity(rate)) {
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| 109 | return shape;
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| 110 | }
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| 111 | var a = 1d;
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| 112 | if (shape < 1) {
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| 113 | a = Math.Pow(uniformRandom.NextDouble(), 1 / shape);
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| 114 | shape += 1;
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| 115 | }
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| 116 | var d = shape - 1d / 3d;
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| 117 | var c = 1 / Math.Sqrt(9 * d);
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| 118 |
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| 119 | for (;;) {
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| 120 | double v, x;
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| 121 | do {
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| 122 | x = NormalDistributedRandom.NextDouble(uniformRandom, 0, 1);
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| 123 | v = 1 + c * x;
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| 124 | } while (v <= 0);
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| 125 |
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| 126 | v = v * v * v;
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| 127 | x = x * x; // save a multiplication below
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| 128 | var u = uniformRandom.NextDouble();
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| 129 | if (u < 1 - 0.0331 * x * x || Math.Log(u) < 0.5 * x + d * (1 - v + Math.Log(v)))
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| 130 | return a * d * v / rate;
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| 131 | }
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| 132 | }
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| 133 | }
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| 134 | }
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