1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using HeuristicLab.Common;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
29 |
|
---|
30 | namespace HeuristicLab.Problems.BinPacking3D {
|
---|
31 | [Item("Residual Space Best Fit Extreme-point Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")]
|
---|
32 | [StorableClass]
|
---|
33 | public class ResidualSpaceBestFitExtremePointPermutationDecoder : ExtremePointPermutationDecoderBase {
|
---|
34 |
|
---|
35 | [StorableConstructor]
|
---|
36 | protected ResidualSpaceBestFitExtremePointPermutationDecoder(bool deserializing) : base(deserializing) { }
|
---|
37 | protected ResidualSpaceBestFitExtremePointPermutationDecoder(ResidualSpaceBestFitExtremePointPermutationDecoder original, Cloner cloner)
|
---|
38 | : base(original, cloner) {
|
---|
39 | }
|
---|
40 | public ResidualSpaceBestFitExtremePointPermutationDecoder() : base() { }
|
---|
41 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
42 | return new ResidualSpaceBestFitExtremePointPermutationDecoder(this, cloner);
|
---|
43 | }
|
---|
44 |
|
---|
45 | public override Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
|
---|
46 | return Apply(permutation, binShape, items, useStackingConstraints);
|
---|
47 | }
|
---|
48 |
|
---|
49 | public static Solution Apply(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
|
---|
50 | Solution result = new Solution(binShape, useExtremePoints: true, stackingConstraints: useStackingConstraints);
|
---|
51 | IList<int> remainingIDs = new List<int>(permutation);
|
---|
52 | var bpg = new BinPacking3D(binShape);
|
---|
53 | bpg.ExtremePointBasedPacking(ref remainingIDs, items, stackingConstraints: useStackingConstraints);
|
---|
54 | result.Bins.Add(bpg);
|
---|
55 | foreach (int ID in remainingIDs) {
|
---|
56 | var item = items[ID];
|
---|
57 | var points = GetResidualSpaceAllPoints(result, item);
|
---|
58 | var sortedPoints = points.OrderBy(x => x.Item3);
|
---|
59 | var packed = false;
|
---|
60 | foreach (var p in sortedPoints) {
|
---|
61 | packed = p.Item1.PackItemIfFeasible(ID, item, p.Item2, useStackingConstraints);
|
---|
62 | if (packed) break;
|
---|
63 | }
|
---|
64 | if (!packed) {
|
---|
65 | // pack item in a new bin
|
---|
66 | var bp = new BinPacking3D(binShape);
|
---|
67 | var positionFound = bp.FindExtremePointForItem(item, false, useStackingConstraints);
|
---|
68 | if (positionFound != null) {
|
---|
69 | bp.PackItem(ID, item, positionFound);
|
---|
70 | } else throw new InvalidOperationException("Item " + ID + " cannot be packed in an empty bin.");
|
---|
71 | result.Bins.Add(bp);
|
---|
72 | }
|
---|
73 | }
|
---|
74 | result.UpdateBinPackings();
|
---|
75 | return result;
|
---|
76 | }
|
---|
77 |
|
---|
78 | public static IList<Tuple<BinPacking3D, PackingPosition, int>> GetResidualSpaceAllPoints(Solution solution, PackingItem item) {
|
---|
79 | var result = new List<Tuple<BinPacking3D, PackingPosition, int>>();
|
---|
80 | foreach (BinPacking3D bp in solution.Bins) {
|
---|
81 | foreach (var ep in bp.ExtremePoints) {
|
---|
82 | var rs = bp.ResidualSpace[ep];
|
---|
83 | if (rs.Item1 < item.Width || rs.Item2 < item.Height || rs.Item3 < item.Depth) continue;
|
---|
84 | result.Add(Tuple.Create(bp, ep, GetResidualMerit(rs, item, ep)));
|
---|
85 | }
|
---|
86 | }
|
---|
87 | return result;
|
---|
88 | }
|
---|
89 |
|
---|
90 | private static int GetResidualMerit(Tuple<int, int, int> rs, PackingItem item, PackingPosition ep) {
|
---|
91 | return ((rs.Item1 - item.Width) +
|
---|
92 | (rs.Item2 - item.Height) +
|
---|
93 | (rs.Item3 - item.Depth));
|
---|
94 | }
|
---|
95 | }
|
---|
96 | } |
---|