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source: branches/2845_EnhancedProgress/HeuristicLab.MainForm.WindowsForms/3.3/Controls/ProgressView.cs @ 15852

Last change on this file since 15852 was 15446, checked in by pfleck, 7 years ago

#2845:

  • Start progres with initial progress value in several cases to use the progress value update.
  • Removed object disposal guard in ProgressView because it can block part of the initialization.
File size: 6.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Windows.Forms;
24
25namespace HeuristicLab.MainForm.WindowsForms {
26  internal sealed partial class ProgressView : UserControl {
27    private const int defaultControlHeight = 88;
28    private const int collapsedControlHeight = 55;
29
30    private readonly Control control;
31    public Control Control {
32      get { return control; }
33    }
34
35    private readonly IProgress content;
36    public IProgress Content {
37      get { return content; }
38    }
39
40    public ProgressView(Control control, IProgress content)
41      : base() {
42      if (control == null) throw new ArgumentNullException("control");
43      if (content == null) throw new ArgumentNullException("content");
44      InitializeComponent();
45
46      this.control = control;
47      this.content = content;
48
49      if (content.ProgressState != ProgressState.Finished)
50        ShowProgress();
51      RegisterContentEvents();
52    }
53
54    protected override void Dispose(bool disposing) {
55      DeregisterContentEvents();
56      HideProgress();
57
58      if (disposing && (components != null)) {
59        components.Dispose();
60      }
61      base.Dispose(disposing);
62    }
63
64    private void RegisterContentEvents() {
65      content.ProgressStateChanged += new EventHandler(Content_ProgressStateChanged);
66      content.MessageChanged += new EventHandler(Content_MessageChanged);
67      content.ProgressBarModeChanged += new EventHandler(Content_ProgressBarModeChanged);
68      content.ProgressValueChanged += new EventHandler(Content_ProgressValueChanged);
69      content.CanBeStoppedChanged += new EventHandler(Content_CanBeStoppedChanged);
70      content.CanBeCanceledChanged += new EventHandler(Content_CanBeCanceledChanged);
71    }
72    private void DeregisterContentEvents() {
73      content.ProgressStateChanged -= new EventHandler(Content_ProgressStateChanged);
74      content.MessageChanged -= new EventHandler(Content_MessageChanged);
75      content.ProgressBarModeChanged -= new EventHandler(Content_ProgressBarModeChanged);
76      content.ProgressValueChanged -= new EventHandler(Content_ProgressValueChanged);
77      content.CanBeStoppedChanged -= new EventHandler(Content_CanBeStoppedChanged);
78      content.CanBeCanceledChanged -= new EventHandler(Content_CanBeCanceledChanged);
79    }
80
81    private void Content_ProgressStateChanged(object sender, EventArgs e) {
82      UpdateProgressState();
83      UpdateButtonsState();
84    }
85
86    private void Content_MessageChanged(object sender, EventArgs e) {
87      UpdateProgressMessage();
88    }
89
90    private void Content_ProgressBarModeChanged(object sender, EventArgs e) {
91      UpdateProgressValue();
92    }
93    private void Content_ProgressValueChanged(object sender, EventArgs e) {
94      UpdateProgressValue();
95    }
96
97    private void Content_CanBeStoppedChanged(object sender, EventArgs e) {
98      UpdateButtonsState();
99    }
100    private void Content_CanBeCanceledChanged(object sender, EventArgs e) {
101      UpdateButtonsState();
102    }
103
104    private void ShowProgress() {
105      if (control.InvokeRequired) {
106        control.Invoke((Action)ShowProgress);
107        return;
108      }
109      if (Parent != null) return;
110
111      int height = (content.CanBeStopped || content.CanBeCanceled) ? Height : collapsedControlHeight;
112      Left = (control.ClientRectangle.Width / 2) - (Width / 2);
113      Top = (control.ClientRectangle.Height / 2) - (height / 2);
114      Anchor = AnchorStyles.None;
115
116      UpdateProgressMessage();
117      UpdateProgressValue();
118      UpdateButtonsState();
119
120      control.Enabled = false;
121      Parent = control.Parent;
122      BringToFront();
123      Visible = true;
124    }
125
126    private void HideProgress() {
127      if (control.InvokeRequired) {
128        control.Invoke((Action)HideProgress);
129        return;
130      }
131      if (Parent == null) return;
132
133      Visible = false;
134      control.Enabled = true;
135      Parent = null;
136    }
137
138    private void UpdateProgressState() {
139      if (control.InvokeRequired) {
140        control.Invoke((Action)UpdateProgressState);
141        return;
142      }
143
144      if (content.ProgressState != ProgressState.Finished)
145        ShowProgress();
146      else
147        HideProgress();
148    }
149
150    private void UpdateProgressMessage() {
151      if (control.InvokeRequired) {
152        control.Invoke((Action)UpdateProgressMessage);
153        return;
154      }
155
156      messageLabel.Text = content.Message;
157    }
158
159    private void UpdateProgressValue() {
160      if (InvokeRequired) {
161        Invoke((Action)UpdateProgressValue);
162        return;
163      }
164
165      if (content.ProgressBarMode == ProgressBarMode.Continuous) {
166        progressBar.Style = ProgressBarStyle.Continuous;
167        progressBar.Value = (int)Math.Round(progressBar.Minimum + content.ProgressValue * (progressBar.Maximum - progressBar.Minimum));
168      } else {
169        progressBar.Style = ProgressBarStyle.Marquee;
170        progressBar.Value = 0;
171      }
172    }
173
174    private void UpdateButtonsState() {
175      if (control.InvokeRequired) {
176        control.Invoke((Action)UpdateButtonsState);
177        return;
178      }
179
180      stopButton.Visible = content.CanBeStopped;
181      stopButton.Enabled = content.CanBeStopped && content.ProgressState == ProgressState.Started;
182
183      cancelButton.Visible = content.CanBeCanceled;
184      cancelButton.Enabled = content.CanBeCanceled && content.ProgressState == ProgressState.Started;
185
186      if (content.CanBeStopped || content.CanBeCanceled) {
187        Height = defaultControlHeight;
188      } else {
189        Height = collapsedControlHeight;
190      }
191    }
192
193    private void stopButton_Click(object sender, EventArgs e) {
194      content.Stop();
195    }
196    private void cancelButton_Click(object sender, EventArgs e) {
197      content.Cancel();
198    }
199  }
200}
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