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source: branches/1614_GeneralizedQAP/HeuristicLab.Problems.GeneralizedQuadraticAssignment/3.3/Operators/Manipulators/RelocateEquipmentManipluator.cs

Last change on this file was 16728, checked in by abeham, 6 years ago

#1614: updated to new persistence and .NET 4.6.1

File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Encodings.IntegerVectorEncoding;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Random;
29using HEAL.Attic;
30
31namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
32
33  [Item("RelocateEquipmentManipluator", "Relocates a random equipment from an overstuffed location to a random one with space or a random equipment if constraints are satisfied.")]
34  [StorableType("B696CF26-6654-4CFC-8527-752C9F16F7DD")]
35  public class RelocateEquipmentManipluator : GQAPManipulator {
36   
37    [StorableConstructor]
38    protected RelocateEquipmentManipluator(StorableConstructorFlag _) : base(_) { }
39    protected RelocateEquipmentManipluator(RelocateEquipmentManipluator original, Cloner cloner) : base(original, cloner) { }
40    public RelocateEquipmentManipluator()
41      : base() {
42    }
43
44    public override IDeepCloneable Clone(Cloner cloner) {
45      return new RelocateEquipmentManipluator(this, cloner);
46    }
47
48    public static void Apply(IRandom random, IntegerVector assignment, int locations, double stopProb) {
49      if (locations < 2) throw new InvalidOperationException("There are not enough locations for relocation operations.");
50
51      var equipments = Enumerable.Range(0, assignment.Length).Shuffle(random);
52      foreach (var equipment in equipments) {
53        var oldLoc = assignment[equipment];
54        assignment[equipment] = (oldLoc + random.Next(1, locations)) % locations;
55        if (random.NextDouble() < stopProb) break;
56      }
57    }
58
59    protected override void Manipulate(IRandom random, IntegerVector vector, GQAPInstance problemInstance) {
60      Apply(random, vector, problemInstance.Capacities.Length, 4.0 / problemInstance.Demands.Length);
61    }
62  }
63}
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