1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 | using HeuristicLab.Random;
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31 | using HEAL.Attic;
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32 |
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33 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
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34 | [Item("DiscreteLocationCrossover", "Combines the assignment to locations from various parents.")]
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35 | [StorableType("E001CEB3-DAA4-4AF4-843B-2DD951F0EAA6")]
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36 | public class DiscreteLocationCrossover : GQAPCrossover {
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37 |
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38 | [StorableConstructor]
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39 | protected DiscreteLocationCrossover(StorableConstructorFlag _) : base(_) { }
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40 | protected DiscreteLocationCrossover(DiscreteLocationCrossover original, Cloner cloner)
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41 | : base(original, cloner) { }
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42 | public DiscreteLocationCrossover()
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43 | : base() {
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44 | }
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45 |
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46 | public override IDeepCloneable Clone(Cloner cloner) {
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47 | return new DiscreteLocationCrossover(this, cloner);
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48 | }
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49 |
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50 | public static IntegerVector Apply(IRandom random, ItemArray<IntegerVector> parents, DoubleArray demands, DoubleArray capacities) {
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51 | var locations = capacities.Length;
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52 | var cap = Math.Max(parents[0].Length / locations, 1);
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53 | var lookup = new List<int>[parents.Length][];
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54 | for (var p = 0; p < parents.Length; p++) {
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55 | lookup[p] = new List<int>[locations];
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56 | var assign = parents[p];
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57 | for (var e = 0; e < parents[p].Length; e++) {
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58 | var loc = assign[e];
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59 | if (lookup[p][loc] == null) lookup[p][loc] = new List<int>(cap);
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60 | lookup[p][loc].Add(e);
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61 | }
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62 | }
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63 |
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64 | var slack = capacities.ToArray();
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65 | IntegerVector child = new IntegerVector(parents[0].Length);
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66 | var takenEquip = new bool[child.Length];
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67 | foreach (var loc in Enumerable.Range(0, locations).Shuffle(random)) {
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68 | int parent = random.Next(parents.Length);
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69 | if (lookup[parent][loc] == null) {
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70 | int tmp = parent;
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71 | do {
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72 | tmp = (tmp + 1) % parents.Length;
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73 | } while (tmp != parent && lookup[tmp][loc] == null);
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74 | if (parent == tmp) continue;
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75 | else parent = tmp;
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76 | }
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77 | foreach (var equip in lookup[parent][loc]) {
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78 | if (!takenEquip[equip]) {
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79 | child[equip] = loc;
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80 | takenEquip[equip] = true;
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81 | slack[loc] -= demands[equip];
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82 | }
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83 | }
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84 | }
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85 |
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86 | var order = Enumerable.Range(0, takenEquip.Length)
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87 | .Where(x => !takenEquip[x])
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88 | .Shuffle(random); // avoid bias
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89 | foreach (var e in order) {
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90 | var assigned = false;
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91 | // try 1: find a parent where equipment can be assigned feasibly
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92 | var fallback = -1;
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93 | var count = 1;
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94 | foreach (var p in parents.Shuffle(random)) {
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95 | if (slack[p[e]] >= demands[e]) {
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96 | child[e] = p[e];
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97 | slack[child[e]] -= demands[e];
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98 | assigned = true;
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99 | break;
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100 | } else if (random.NextDouble() < 1.0 / count) {
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101 | fallback = p[e];
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102 | }
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103 | count++;
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104 | }
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105 | // try 2: find a random feasible location
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106 | if (!assigned) {
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107 | var possible = Enumerable.Range(0, locations).Where(x => slack[x] >= demands[e]).ToList();
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108 | if (possible.Count > 0) {
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109 | var loc = possible.SampleRandom(random);
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110 | child[e] = loc;
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111 | slack[loc] -= demands[e];
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112 | } else {
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113 | // otherwise: fallback
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114 | child[e] = fallback;
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115 | slack[child[e]] -= demands[e];
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116 | }
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117 | }
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118 | }
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119 |
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120 | return child;
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121 | }
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122 |
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123 | protected override IntegerVector Cross(IRandom random, ItemArray<IntegerVector> parents,
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124 | GQAPInstance problemInstance) {
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125 | return Apply(random, parents, problemInstance.Demands, problemInstance.Capacities);
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126 | }
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127 | }
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128 | }
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