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source: branches/1614_GeneralizedQAP/HeuristicLab.Problems.GeneralizedQuadraticAssignment/3.3/Moves/StochasticNMoveSingleMoveGenerator.cs @ 17687

Last change on this file since 17687 was 16728, checked in by abeham, 6 years ago

#1614: updated to new persistence and .NET 4.6.1

File size: 4.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Encodings.IntegerVectorEncoding;
29using HeuristicLab.Optimization;
30using HeuristicLab.Parameters;
31using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
32using HeuristicLab.Random;
33using HEAL.Attic;
34
35namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
36  [Item("Stochastic N-Move SingleMoveGenerator", "Randomly samples a single N-Move.")]
37  [StorableType("7CC8D0D6-C865-485F-A16A-C2ED764C6AC4")]
38  public class StochasticNMoveSingleMoveGenerator : GQAPNMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
39   
40    public ILookupParameter<IRandom> RandomParameter {
41      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
42    }
43
44    [StorableConstructor]
45    protected StochasticNMoveSingleMoveGenerator(StorableConstructorFlag _) : base(_) { }
46    protected StochasticNMoveSingleMoveGenerator(StochasticNMoveSingleMoveGenerator original, Cloner cloner) : base(original, cloner) { }
47    public StochasticNMoveSingleMoveGenerator()
48      : base() {
49      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that should be used."));
50    }
51
52    public override IDeepCloneable Clone(Cloner cloner) {
53      return new StochasticNMoveSingleMoveGenerator(this, cloner);
54    }
55
56    public static NMove GenerateUpToN(IRandom random, IntegerVector assignment, int n, DoubleArray capacities) {
57      return GenerateExactlyN(random, assignment, random.Next(n) + 1, capacities);
58    }
59
60    public static NMove GenerateOneMove(IRandom random, IntegerVector assignment, DoubleArray capacities) {
61      var locations = capacities.Length;
62      if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
63      var dim = assignment.Length;
64      var equip = random.Next(dim);
65      var equipments = new List<int>(1) { equip };
66
67      var reassignment = new int[dim];
68      reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
69
70      return new NMove(reassignment, equipments);
71    }
72
73    public static NMove GenerateTwoMove(IRandom random, IntegerVector assignment, DoubleArray capacities) {
74      var locations = capacities.Length;
75      if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
76      var dim = assignment.Length;
77      var equipments = new List<int>(2) { random.Next(dim) };
78      equipments.Add((equipments[0] + random.Next(1, dim)) % dim);
79
80      var reassignment = new int[dim];
81      for (var i = 0; i < 2; i++) {
82        var equip = equipments[i];
83        reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
84      }
85      return new NMove(reassignment, equipments);
86    }
87
88    public static NMove GenerateExactlyN(IRandom random, IntegerVector assignment, int n, DoubleArray capacities) {
89      if (n == 1) return GenerateOneMove(random, assignment, capacities);
90      if (n == 2) return GenerateTwoMove(random, assignment, capacities);
91      var locations = capacities.Length;
92      if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
93      var dim = assignment.Length;
94      var equipments = Enumerable.Range(0, dim).SampleRandomWithoutRepetition(random, n, dim).ToList();
95
96      var reassignment = new int[dim];
97      for (var i = 0; i < n; i++) {
98        var equip = equipments[i];
99        reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
100      }
101      return new NMove(reassignment, equipments);
102    }
103
104    public override IEnumerable<NMove> GenerateMoves(IntegerVector assignment, int n, GQAPInstance problemInstance) {
105      yield return GenerateUpToN(RandomParameter.ActualValue, assignment, n, problemInstance.Capacities);
106    }
107  }
108}
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