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Ignore:
Timestamp:
09/13/13 14:05:13 (11 years ago)
Author:
ascheibe
Message:

#2069 some minor fixes in the enemy detection

File:
1 edited

Legend:

Unmodified
Added
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  • branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode/3.3/Interpreter.cs

    r9947 r9962  
    7979
    8080      if (showUI) {
    81         evaluateCodeInfo.Arguments += " true " + nrOfRounds;
     81        evaluateCodeInfo.Arguments += " true " + nrOfRounds + " ";
    8282      } else {
    83         evaluateCodeInfo.Arguments += " false " + nrOfRounds;
     83        evaluateCodeInfo.Arguments += " false " + nrOfRounds + " ";
    8484      }
    8585
    86       foreach (var enemy in enemies)
     86      foreach (var enemy in enemies.CheckedItems)
    8787        evaluateCodeInfo.Arguments += enemy.Value + "* ";
    8888
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