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Timestamp:
07/22/10 00:44:01 (14 years ago)
Author:
swagner
Message:

Sorted usings and removed unused usings in entire solution (#1094)

File:
1 edited

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  • trunk/sources/HeuristicLab.ExtLibs/HeuristicLab.Netron/3.0.2672.12446/Netron.Diagramming.Core-3.0.2672.12446/Layout/Force/ForceItem.cs

    r2768 r4068  
    11using System;
    2 using System.Collections.Generic;
    3 using System.Text;
    42
    5 namespace Netron.Diagramming.Core.Layout.Force
    6 {
     3namespace Netron.Diagramming.Core.Layout.Force {
     4  /// <summary>
     5  /// Represents a point particle in a force simulation, maintaining values for
     6  /// mass, forces, velocity, and position.
     7  /// </summary>
     8  public class ForceItem : ICloneable {
     9    #region Fields
    710    /// <summary>
    8     /// Represents a point particle in a force simulation, maintaining values for
    9     /// mass, forces, velocity, and position.
     11    /// Temporary variables for Runge-Kutta integration
    1012    /// </summary>
    11     public class ForceItem : ICloneable
    12     {
    13         #region Fields
    14         /// <summary>
    15         /// Temporary variables for Runge-Kutta integration
    16         /// </summary>
    17         private float[,] l;
    18         /// <summary>
    19         /// The mass value of this ForceItem.
    20         /// </summary>
    21         private float mass;
    22         /// <summary> The values of the forces acting on this ForceItem.
    23         /// </summary>
    24         private float[] force;
    25         /// <summary>
    26         /// The velocity values of this ForceItem.
    27         /// </summary>
    28         private float[] velocity;
    29         /// <summary>
    30         /// The location values of this ForceItem.
    31         /// </summary>
    32         private float[] location;
    33         /// <summary>
    34         /// The previous location values of this ForceItem.
    35         /// /// </summary>
    36         private float[] plocation;
    37         /// <summary>
    38         /// Temporary variables for Runge-Kutta integration
    39         /// /// </summary>
    40         private float[,] k;
    41         #endregion
     13    private float[,] l;
     14    /// <summary>
     15    /// The mass value of this ForceItem.
     16    /// </summary>
     17    private float mass;
     18    /// <summary> The values of the forces acting on this ForceItem.
     19    /// </summary>
     20    private float[] force;
     21    /// <summary>
     22    /// The velocity values of this ForceItem.
     23    /// </summary>
     24    private float[] velocity;
     25    /// <summary>
     26    /// The location values of this ForceItem.
     27    /// </summary>
     28    private float[] location;
     29    /// <summary>
     30    /// The previous location values of this ForceItem.
     31    /// /// </summary>
     32    private float[] plocation;
     33    /// <summary>
     34    /// Temporary variables for Runge-Kutta integration
     35    /// /// </summary>
     36    private float[,] k;
     37    #endregion
    4238
    43         #region Properties
    44         /// <summary>
    45         /// Gets or sets the temporary Runge-Kutta integration value.
    46         /// </summary>
    47         /// <value>The runge kutta temp1.</value>
    48         public float[,] RungeKuttaTemp1
    49         {
    50             get { return k; }
    51             set { k = value; }
    52         }
     39    #region Properties
     40    /// <summary>
     41    /// Gets or sets the temporary Runge-Kutta integration value.
     42    /// </summary>
     43    /// <value>The runge kutta temp1.</value>
     44    public float[,] RungeKuttaTemp1 {
     45      get { return k; }
     46      set { k = value; }
     47    }
    5348
    5449
    55         /// <summary>
    56         /// Gets or sets the temporary Runge-Kutta integration value.
    57         /// </summary>
    58         /// <value>The runge kutta temp2.</value>
    59         public float[,] RungeKuttaTemp2
    60         {
    61             get { return l; }
    62             set { l = value; }
    63         }
    64         /// <summary>
    65         /// Gets or sets the mass.
    66         /// </summary>
    67         /// <value>The mass.</value>
    68         public float Mass
    69         {
    70             get { return mass; }
    71             set { mass = value; }
    72         }
    73         /// <summary>
    74         /// Gets or sets the force.
    75         /// </summary>
    76         /// <value>The force.</value>
    77         public float[] Force
    78         {
    79             get { return force; }
    80             set { force = value; }
    81         }
    82         /// <summary>
    83         /// Gets or sets the velocity.
    84         /// </summary>
    85         /// <value>The velocity.</value>
    86         public float[] Velocity
    87         {
    88             get { return velocity; }
    89             set { velocity = value; }
    90         }
    91         /// <summary>
    92         /// Gets or sets the location.
    93         /// </summary>
    94         /// <value>The location.</value>
    95         public float[] Location
    96         {
    97             get { return location; }
    98             set { location = value; }
    99         }
    100         /// <summary>
    101         /// Gets or sets the previous location.
    102         /// </summary>
    103         /// <value>The previous location.</value>
    104         public float[] PreviousLocation
    105         {
    106             get { return plocation; }
    107             set { plocation = value; }
    108         }
     50    /// <summary>
     51    /// Gets or sets the temporary Runge-Kutta integration value.
     52    /// </summary>
     53    /// <value>The runge kutta temp2.</value>
     54    public float[,] RungeKuttaTemp2 {
     55      get { return l; }
     56      set { l = value; }
     57    }
     58    /// <summary>
     59    /// Gets or sets the mass.
     60    /// </summary>
     61    /// <value>The mass.</value>
     62    public float Mass {
     63      get { return mass; }
     64      set { mass = value; }
     65    }
     66    /// <summary>
     67    /// Gets or sets the force.
     68    /// </summary>
     69    /// <value>The force.</value>
     70    public float[] Force {
     71      get { return force; }
     72      set { force = value; }
     73    }
     74    /// <summary>
     75    /// Gets or sets the velocity.
     76    /// </summary>
     77    /// <value>The velocity.</value>
     78    public float[] Velocity {
     79      get { return velocity; }
     80      set { velocity = value; }
     81    }
     82    /// <summary>
     83    /// Gets or sets the location.
     84    /// </summary>
     85    /// <value>The location.</value>
     86    public float[] Location {
     87      get { return location; }
     88      set { location = value; }
     89    }
     90    /// <summary>
     91    /// Gets or sets the previous location.
     92    /// </summary>
     93    /// <value>The previous location.</value>
     94    public float[] PreviousLocation {
     95      get { return plocation; }
     96      set { plocation = value; }
     97    }
    10998
    11099
    111         #endregion
     100    #endregion
    112101
    113         #region Constructor
    114         /// <summary>
    115         /// Create a new ForceItem.
    116         /// </summary>
    117         public ForceItem()
    118         {
    119             mass = 1.0f;
    120             force = new float[] { 0.0F, 0.0F };
    121             velocity = new float[] { 0.0F, 0.0F };
    122             location = new float[] { 0.0F, 0.0F };
    123             plocation = new float[] { 0.0F, 0.0F };
    124             k = new float[4, 2];
    125             l = new float[4, 2];
    126         }
     102    #region Constructor
     103    /// <summary>
     104    /// Create a new ForceItem.
     105    /// </summary>
     106    public ForceItem() {
     107      mass = 1.0f;
     108      force = new float[] { 0.0F, 0.0F };
     109      velocity = new float[] { 0.0F, 0.0F };
     110      location = new float[] { 0.0F, 0.0F };
     111      plocation = new float[] { 0.0F, 0.0F };
     112      k = new float[4, 2];
     113      l = new float[4, 2];
     114    }
    127115
    128         #endregion
     116    #endregion
    129117
    130118
    131119
    132         #region Methods
    133         /// <summary>
    134         /// Checks a ForceItem to make sure its values are all valid numbers(i.e., not NaNs).
    135         /// </summary>
    136         /// <param name="item">The item to check.</param>
    137         /// <returns>
    138         ///   <c>true</c> if the specified item is valid; otherwise, <c>false</c>.
    139         /// </returns>
    140         public static bool isValid(ForceItem item)
    141         {
    142             return
    143               !(float.IsNaN(item.location[0]) || float.IsNaN(item.location[1]) ||
    144                  float.IsNaN(item.plocation[0]) || float.IsNaN(item.plocation[1]) ||
    145                  float.IsNaN(item.velocity[0]) || float.IsNaN(item.velocity[1]) ||
    146                  float.IsNaN(item.force[0]) || float.IsNaN(item.force[1]));
    147         }
     120    #region Methods
     121    /// <summary>
     122    /// Checks a ForceItem to make sure its values are all valid numbers(i.e., not NaNs).
     123    /// </summary>
     124    /// <param name="item">The item to check.</param>
     125    /// <returns>
     126    ///   <c>true</c> if the specified item is valid; otherwise, <c>false</c>.
     127    /// </returns>
     128    public static bool isValid(ForceItem item) {
     129      return
     130        !(float.IsNaN(item.location[0]) || float.IsNaN(item.location[1]) ||
     131           float.IsNaN(item.plocation[0]) || float.IsNaN(item.plocation[1]) ||
     132           float.IsNaN(item.velocity[0]) || float.IsNaN(item.velocity[1]) ||
     133           float.IsNaN(item.force[0]) || float.IsNaN(item.force[1]));
     134    }
    148135
    149136
    150         /// <summary>
    151         /// Creates a new object that is a copy of the current instance.
    152         /// </summary>
    153         /// <returns>
    154         /// A new object that is a copy of this instance.
    155         /// </returns>
    156         public object Clone()
    157         {
    158             //ForceItem item = new ForceItem();
    159             //item.mass = this.mass;
    160             //Array.Copy(force, 0, item.force, 0, 2);
    161             //Array.Copy(velocity, 0, item.velocity, 0, 2);
    162             //Array.Copy(location, 0, item.location, 0, 2);
    163             //Array.Copy(plocation, 0, item.plocation, 0, 2);
    164             //for (int i = 0; i < k.Length; ++i)
    165             //{
    166             //    Array.Copy(k[i,], 0, item.k[i,], 0, 2);
    167             //    Array.Copy(l[i], 0, item.l[i], 0, 2);
    168             //    Array
    169             //}
    170             //return item;
    171             throw new NotImplementedException("Do you really need this feature?");
    172         }
    173         #endregion
     137    /// <summary>
     138    /// Creates a new object that is a copy of the current instance.
     139    /// </summary>
     140    /// <returns>
     141    /// A new object that is a copy of this instance.
     142    /// </returns>
     143    public object Clone() {
     144      //ForceItem item = new ForceItem();
     145      //item.mass = this.mass;
     146      //Array.Copy(force, 0, item.force, 0, 2);
     147      //Array.Copy(velocity, 0, item.velocity, 0, 2);
     148      //Array.Copy(location, 0, item.location, 0, 2);
     149      //Array.Copy(plocation, 0, item.plocation, 0, 2);
     150      //for (int i = 0; i < k.Length; ++i)
     151      //{
     152      //    Array.Copy(k[i,], 0, item.k[i,], 0, 2);
     153      //    Array.Copy(l[i], 0, item.l[i], 0, 2);
     154      //    Array
     155      //}
     156      //return item;
     157      throw new NotImplementedException("Do you really need this feature?");
    174158    }
     159    #endregion
     160  }
    175161}
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