Changeset 8813
- Timestamp:
- 10/16/12 14:56:46 (12 years ago)
- Location:
- branches/DynamicVehicleRouting/HeuristicLab.PDPSimulation/3.3
- Files:
-
- 3 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
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branches/DynamicVehicleRouting/HeuristicLab.PDPSimulation/3.3/HeuristicLab.PDPSimulation-3.3.csproj
r8809 r8813 136 136 </Reference> 137 137 <Reference Include="HeuristicLab.Encodings.SymbolicExpressionTreeEncoding-3.4"> 138 <HintPath>..\..\..\..\trunk\sources\bin\HeuristicLab.Encodings.SymbolicExpressionTreeEncoding-3.4.dll</HintPath>138 <HintPath>..\..\..\..\trunk\sources\bin\HeuristicLab.Encodings.SymbolicExpressionTreeEncoding-3.4.dll</HintPath> 139 139 <Private>False</Private> 140 140 </Reference> … … 207 207 <Compile Include="Optimizers\DynamicPDPOptimization.cs" /> 208 208 <Compile Include="Optimizers\LocalUpdate\BestInsertion.cs" /> 209 <Compile Include="Optimizers\LocalUpdate\Dispatching.cs" /> 210 <Compile Include="Optimizers\LocalUpdate\EarliestDueTimeDispatching.cs" /> 211 <Compile Include="Optimizers\LocalUpdate\NearestDestinationDispatching.cs" /> 209 212 <Compile Include="Optimizers\LocalUpdate\TreePriorityDispatching.cs" /> 210 213 <Compile Include="Optimizers\LocalUpdate\LinearPriorityDispatching.cs" /> -
branches/DynamicVehicleRouting/HeuristicLab.PDPSimulation/3.3/Optimizers/LocalUpdate/PriorityDispatching.cs
r8808 r8813 14 14 [Item("PriorityDispatching", "")] 15 15 [StorableClass] 16 public abstract class PriorityDispatching : DynamicPDPOptimization { 17 18 private bool IsIdle(Vehicle v) { 19 return v.CurrentOrder == Guid.Empty; 20 } 21 22 protected override bool OptimizationRequired(ChangeInformation changeInformation) { 23 // either there are vehicles waiting and there are orders to dispatch 24 // or there are new orders and waiting vehicles 25 return (GetVehicles().Any(x => IsIdle(x)) 26 && GetOrders().Any(x => x.AssignedVehicle == Guid.Empty || GetVehicles().Any(y => IsIdle(y) && x.AssignedVehicle == y.Id))); 27 } 28 29 16 public abstract class PriorityDispatching : Dispatching { 30 17 [StorableConstructor] 31 18 protected PriorityDispatching(bool deserializing) : base(deserializing) { } … … 34 21 } 35 22 36 protected override bool PerformOptimization(DynamicPDProblemInstance instance, ChangeInformation changeInformation) {37 var waitingVehicles = GetVehicles().Where(x => IsIdle(x)).ToList();38 var waitingOrders = GetOrders().Where(x => x.AssignedVehicle == Guid.Empty).ToList();39 40 while (waitingVehicles.Any() && (waitingOrders.Any()41 || GetOrders().Any(x => x.OrderState == OrderState.PickedUp && waitingVehicles.Any(y => y.Id == x.AssignedVehicle)))) {42 var tmp = new Dictionary<Vehicle, Tuple<Order, double>>();43 foreach (var vehicle in waitingVehicles) {44 var pickedupOrders = GetOrders().Where(x => x.OrderState == OrderState.PickedUp && x.AssignedVehicle == vehicle.Id);45 var orders = waitingOrders.Concat(pickedupOrders);46 if (orders.Any()) {47 Order selectedOrder;48 double priority;49 GetHighestPriorityOrder((DynPDPProblemInstance)instance.StaticInstance, vehicle, orders, out selectedOrder, out priority);50 tmp[vehicle] = Tuple.Create(selectedOrder, priority);51 }52 }53 var assignment = tmp.GroupBy(x => x.Value.Item1, x => new { Vehicle = x.Key, Priority = x.Value.Item2 });54 foreach (var a in assignment) {55 var bestVehicle = a.MaxItems(x => x.Priority).Select(x => x.Vehicle).First();56 var order = a.Key;57 58 bool first = true;59 60 XY target;61 MoveVehicleAction action;62 if (order.OrderState == OrderState.Waiting) {63 target = new XY(order.PickupXCoord, order.PickupYCoord);64 action = new MoveVehicleAction(bestVehicle.Id, order.PickupXCoord, order.PickupYCoord, VehicleAction.Pickup, order, scenario.AllowDiversion, scenario.DistanceMeasure);65 } else {66 target = new XY(order.DeliveryXCoord, order.DeliveryYCoord);67 action = new MoveVehicleAction(bestVehicle.Id, order.DeliveryXCoord, order.DeliveryYCoord, VehicleAction.Deliver, order, scenario.AllowDiversion, scenario.DistanceMeasure);68 }69 var pickedupOrders = GetOrders().Where(x => x.OrderState == OrderState.PickedUp && x.AssignedVehicle == bestVehicle.Id);70 var pickedupOrdersAtDestination = pickedupOrders.Where(o => o.DeliveryXCoord == target.X && o.DeliveryYCoord == target.Y);71 List<MoveVehicleAction> deliveryActions = new List<MoveVehicleAction>();72 foreach (var pickedupOrder in pickedupOrdersAtDestination) {73 if (pickedupOrder != order) {74 MoveVehicleAction deliveryAction = new MoveVehicleAction(bestVehicle.Id, pickedupOrder.DeliveryXCoord, pickedupOrder.DeliveryYCoord, VehicleAction.Deliver, pickedupOrder, scenario.AllowDiversion, scenario.DistanceMeasure);75 if (first) {76 SetAction(deliveryAction);77 first = false;78 } else {79 AppendAction(deliveryAction);80 }81 waitingOrders.Remove(pickedupOrder);82 }83 }84 85 if (first) {86 SetAction(action);87 first = false;88 } else {89 AppendAction(action);90 }91 waitingVehicles.Remove(bestVehicle);92 waitingOrders.Remove(order);93 94 foreach (var assignedOrder in GetOrders().Where(o => o.AssignedVehicle == bestVehicle.Id && o.OrderState == OrderState.Waiting))95 assignedOrder.AssignedVehicle = Guid.Empty;96 97 order.AssignedVehicle = bestVehicle.Id;98 }99 }100 return true;101 }102 103 23 protected abstract double CalculatePriority(IDictionary<string, double> variables); 104 24 105 pr ivate void GetHighestPriorityOrder(DynPDPProblemInstance instance, Vehicle vehicle, IEnumerable<Order> orders, out Order order, out double priority) {25 protected override void GetHighestPriorityOrder(DynPDPProblemInstance instance, Vehicle vehicle, IEnumerable<Order> orders, out Order order, out double priority) { 106 26 Order best = null; 107 27 double bestPriority = double.MinValue; … … 167 87 priority = bestPriority; 168 88 } 169 170 private bool IsPickup(Order o, DynPDPProblemInstance instance) {171 return instance.Demand[Instance.GetStops(o.Id).First()] > 0;172 }173 174 private struct XY {175 public double X { get; private set; }176 public double Y { get; private set; }177 178 public XY(double x, double y) : this() {179 X = x;180 Y = y;181 }182 }183 184 private class XYEqComparer : EqualityComparer<XY> {185 186 public override bool Equals(XY x, XY y) {187 return x.X == y.X && x.Y == y.Y;188 }189 190 public override int GetHashCode(XY obj) {191 return obj.X.GetHashCode() ^ obj.Y.GetHashCode();192 }193 }194 89 } 195 90 }
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