Changeset 617
- Timestamp:
- 10/02/08 00:10:14 (16 years ago)
- Location:
- trunk/sources/HeuristicLab.StructureIdentification
- Files:
-
- 1 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/sources/HeuristicLab.StructureIdentification/HeuristicLab.StructureIdentification.csproj
r582 r617 3 3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 4 4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 5 <ProductVersion>9.0. 30729</ProductVersion>5 <ProductVersion>9.0.21022</ProductVersion> 6 6 <SchemaVersion>2.0</SchemaVersion> 7 7 <ProjectGuid>{5948F299-0A5E-43B9-8F17-2D15298EEC34}</ProjectGuid> … … 101 101 <Compile Include="Properties\AssemblyInfo.cs" /> 102 102 <Compile Include="RampedTreeCreator.cs" /> 103 <Compile Include="Recombination\StandardCrossOver.cs" /> 103 104 <Compile Include="Recombination\SizeFairCrossOver.cs" /> 104 105 <Compile Include="TreeGardener.cs" /> -
trunk/sources/HeuristicLab.StructureIdentification/Recombination/SizeFairCrossOver.cs
r526 r617 33 33 34 34 namespace HeuristicLab.StructureIdentification { 35 /// <summary> 36 /// Implementation of a size fair crossover operator as described in: 37 /// William B. Langdon 38 /// Size Fair and Homologous Tree Genetic Programming Crossovers, 39 /// Genetic Programming and Evolvable Machines, Vol. 1, Number 1/2, pp. 95-119, April 2000 40 /// </summary> 35 41 public class SizeFairCrossOver : OperatorBase { 36 42 private const int MAX_RECOMBINATION_TRIES = 20; 37 43 public override string Description { 38 44 get { 39 return @"Takes two parent individuals P0 and P1 each. Selects a random node N0 of P0 and a random node N1 of P1. 40 And replaces the branch with root0 N0 in P0 with N1 from P1 if the tree-size limits are not violated. 41 When recombination with N0 and N1 would create a tree that is too large or invalid the operator randomly selects new N0 and N1 42 until a valid configuration is found."; 45 return @""; 43 46 } 44 47 } … … 130 133 int rootSize = tree0Size; 131 134 132 // select a random suboperators of the two trees at a random level 133 int tree0Level = random.Next(root0Height - 1); // since we checked before that the height of tree0 is > 1 this is OK 134 int tree1Level = random.Next(root1Height); 135 tree0 = gardener.GetRandomBranch(tree0, tree0Level); 136 tree1 = gardener.GetRandomBranch(tree1, tree1Level); 137 138 // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on 139 tree1Size = tree1.Size; 140 tree1Height = tree1.Height; 141 142 List<int> possibleChildIndices = new List<int>(); 143 144 // Now tree0 is supposed to take tree1 as one if its children. If this is not possible, 145 // then go down in either of the two trees as far as possible. If even then it is not possible 146 // to merge the trees then throw an exception 147 // find the list of allowed indices (regarding allowed sub-trees, maxTreeSize and maxTreeHeight) 148 for(int i = 0; i < tree0.SubTrees.Count; i++) { 149 int subTreeSize = tree0.SubTrees[i].Size; 150 151 // the index is ok when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints 152 if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) && 153 rootSize - subTreeSize + tree1Size < maxTreeSize && 154 tree0Level + tree1Height < maxTreeHeight) { 155 possibleChildIndices.Add(i); 156 } 157 } 135 // select a random suboperator of the 'receiving' tree 136 IFunctionTree crossoverPoint = gardener.GetRandomParentNode(root0); 137 int removedBranchIndex; 138 IFunctionTree removedBranch; 139 IList<IFunction> allowedFunctions; 140 if(crossoverPoint == null) { 141 removedBranchIndex = 0; 142 removedBranch = root0; 143 allowedFunctions = gardener.GetAllowedSubFunctions(null, 0); 144 } else { 145 removedBranchIndex = random.Next(crossoverPoint.SubTrees.Count); 146 removedBranch = crossoverPoint.SubTrees[removedBranchIndex]; 147 allowedFunctions = gardener.GetAllowedSubFunctions(crossoverPoint.Function, removedBranchIndex); 148 } 149 int removedBranchSize = removedBranch.Size; 150 int maxBranchSize = maxTreeSize - (root0.Size - removedBranchSize); 151 int maxBranchHeight = maxTreeHeight - gardener.GetBranchLevel(root0, removedBranch); 152 IFunctionTree insertedBranch = GetReplacementBranch(random, gardener, allowedFunctions, root1, removedBranchSize, maxBranchSize, maxBranchHeight); 153 158 154 int tries = 0; 159 while( possibleChildIndices.Count == 0) {155 while(insertedBranch == null) { 160 156 if(tries++ > MAX_RECOMBINATION_TRIES) { 161 157 if(random.Next() > 0.5) return root1; 162 158 else return root0; 163 159 } 164 // we couln't find a possible configuration given the current tree0 and tree1 165 // possible reasons for this are: 166 // - tree1 is not allowed as sub-tree of tree0 167 // - appending tree1 as child of tree0 would create a tree that exceedes the maxTreeHeight 168 // - replacing any child of tree0 with tree1 woulde create a tree that exceedes the maxTeeSize 169 // thus we just try until we find a valid configuration 170 171 tree0Level = random.Next(root0Height - 1); 172 tree1Level = random.Next(root1Height); 173 tree0 = gardener.GetRandomBranch(root0, tree0Level); 174 tree1 = gardener.GetRandomBranch(root1, tree1Level); 175 176 // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on 177 tree1Size = tree1.Size; 178 tree1Height = tree1.Height; 179 // recalculate the list of possible indices 180 possibleChildIndices.Clear(); 181 for(int i = 0; i < tree0.SubTrees.Count; i++) { 182 int subTreeSize = tree0.SubTrees[i].Size; 183 184 // when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints 185 // the index is ok 186 if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) && 187 rootSize - subTreeSize + tree1Size < maxTreeSize && 188 tree0Level + tree1Height < maxTreeHeight) { 189 possibleChildIndices.Add(i); 190 } 160 161 // retry with a different crossoverPoint 162 crossoverPoint = gardener.GetRandomParentNode(root0); 163 if(crossoverPoint == null) { 164 removedBranchIndex = 0; 165 removedBranch = root0; 166 allowedFunctions = gardener.GetAllowedSubFunctions(null, 0); 167 } else { 168 removedBranchIndex = random.Next(crossoverPoint.SubTrees.Count); 169 removedBranch = crossoverPoint.SubTrees[removedBranchIndex]; 170 allowedFunctions = gardener.GetAllowedSubFunctions(crossoverPoint.Function, removedBranchIndex); 191 171 } 192 } 193 // replace the existing sub-tree at a random index in tree0 with tree1 194 int selectedIndex = possibleChildIndices[random.Next(possibleChildIndices.Count)]; 195 tree0.RemoveSubTree(selectedIndex); 196 tree0.InsertSubTree(selectedIndex, tree1); 197 return root0; 172 removedBranchSize = removedBranch.Size; 173 maxBranchSize = maxTreeSize - (root0.Size - removedBranchSize); 174 maxBranchHeight = maxTreeHeight - gardener.GetBranchLevel(root0, removedBranch) + 1; 175 insertedBranch = GetReplacementBranch(random, gardener, allowedFunctions, root1, removedBranchSize, maxBranchSize, maxBranchHeight); 176 } 177 if(crossoverPoint != null) { 178 // replace the branch below the crossoverpoint with the selected branch from root1 179 crossoverPoint.RemoveSubTree(removedBranchIndex); 180 crossoverPoint.InsertSubTree(removedBranchIndex, insertedBranch); 181 return root0; 182 } else { 183 return insertedBranch; 184 } 185 } 186 } 187 188 private IFunctionTree GetReplacementBranch(IRandom random, TreeGardener gardener, IList<IFunction> allowedFunctions, IFunctionTree tree, int removedBranchSize, int maxBranchSize, int maxBranchHeight) { 189 var branches = gardener.GetAllSubTrees(tree).Where(t => allowedFunctions.Contains(t.Function) && t.Size < maxBranchSize && t.Height < maxBranchHeight) 190 .Select(t => new { Tree = t, Size = t.Size }).Where(s => s.Size < 2 * removedBranchSize + 1); 191 192 var shorterBranches = branches.Where(t => t.Size < removedBranchSize); 193 var longerBranches = branches.Where(t => t.Size > removedBranchSize); 194 var equalLengthBranches = branches.Where(t => t.Size == removedBranchSize); 195 196 if(shorterBranches.Count() == 0 || longerBranches.Count() == 0) { 197 if(equalLengthBranches.Count() == 0) { 198 return null; 199 } else { 200 return equalLengthBranches.ElementAt(random.Next(equalLengthBranches.Count())).Tree; 201 } 202 } else { 203 // invariant: |shorterBranches| > 0 and |longerBranches| > 0 204 double pEqualLength = equalLengthBranches.Count() > 0 ? 1.0 / removedBranchSize : 0.0; 205 double pLonger = (1.0 - pEqualLength) / (longerBranches.Count() * (1.0 + longerBranches.Average(t => t.Size) / shorterBranches.Average(t => t.Size))); 206 double pShorter = (1.0 - pEqualLength - pLonger); 207 208 double r = random.NextDouble(); 209 if(r < pLonger) { 210 return longerBranches.ElementAt(random.Next(longerBranches.Count())).Tree; 211 } else if(r < pLonger + pShorter) { 212 return shorterBranches.ElementAt(random.Next(shorterBranches.Count())).Tree; 213 } else { 214 return equalLengthBranches.ElementAt(random.Next(equalLengthBranches.Count())).Tree; 215 } 198 216 } 199 217 }
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