Changeset 3909 for trunk/sources/HeuristicLab.Encodings.RealVectorEncoding
- Timestamp:
- 06/09/10 12:18:43 (15 years ago)
- Location:
- trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Crossovers
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Crossovers/BlendAlphaCrossover.cs
r3376 r3909 54 54 public BlendAlphaCrossover() 55 55 : base() { 56 Parameters.Add(new ValueLookupParameter<DoubleValue>("Alpha", " Value for alpha", new DoubleValue(0.5)));56 Parameters.Add(new ValueLookupParameter<DoubleValue>("Alpha", "The Alpha parameter controls the extension of the range beyond the two parents. It must be >= 0. A value of 0.5 means that half the range is added to both sides of the intervals.", new DoubleValue(0.5))); 57 57 } 58 58 -
trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Crossovers/UniformAllPositionsArithmeticCrossover.cs
r3376 r3909 35 35 /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg. 36 36 /// </remarks> 37 [Item("UniformAllPositionsArithmeticCrossover", "The uniform all positions arithmetic crossover constructs an offspring by calculating x = alpha * p1 + (1-alpha) * p2 for every position x in the vector. Note that for alpha = 0.5 it is the same as the AverageCrossover . It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]37 [Item("UniformAllPositionsArithmeticCrossover", "The uniform all positions arithmetic crossover constructs an offspring by calculating x = alpha * p1 + (1-alpha) * p2 for every position x in the vector. Note that for alpha = 0.5 it is the same as the AverageCrossover (except that the AverageCrossover is defined for more than 2 parents). It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")] 38 38 [StorableClass] 39 39 public class UniformAllPositionsArithmeticCrossover : RealVectorCrossover { -
trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/Crossovers/UniformSomePositionsArithmeticCrossover.cs
r3376 r3909 56 56 public UniformSomePositionsArithmeticCrossover() 57 57 : base() { 58 Parameters.Add(new ValueLookupParameter<DoubleValue>("Alpha", "The alpha value in the range [0;1] ", new DoubleValue(0.5)));58 Parameters.Add(new ValueLookupParameter<DoubleValue>("Alpha", "The alpha value in the range [0;1] that defines whether the point should be close to parent1 (=1) or parent2 (=0)", new DoubleValue(0.5))); 59 59 Parameters.Add(new ValueLookupParameter<DoubleValue>("Probability", "The probability for crossing a position in the range [0;1]", new DoubleValue(0.5))); 60 60 }
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