Changeset 309
- Timestamp:
- 06/09/08 19:05:43 (16 years ago)
- File:
-
- 1 edited
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trunk/sources/HeuristicLab.Functions/SymbolTable.cs
r308 r309 129 129 130 130 public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) { 131 base.Populate(node, restoredObjects); 132 table.Clear(); 133 reverseTable.Clear(); 134 nextFunctionSymbol = int.Parse(node.Attributes["NextFunctionSymbol"].Value); 135 XmlNode symbolTableNode = node.SelectSingleNode("Table"); 136 foreach(XmlNode entry in symbolTableNode.ChildNodes) { 137 IFunction function = (IFunction)PersistenceManager.Restore(entry, restoredObjects); 138 int symbol = int.Parse(entry.Attributes["Symbol"].Value); 139 table[symbol] = function; 140 reverseTable[function] = symbol; 131 if(this == symbolTable) { 132 base.Populate(node, restoredObjects); 133 table.Clear(); 134 reverseTable.Clear(); 135 nextFunctionSymbol = int.Parse(node.Attributes["NextFunctionSymbol"].Value); 136 XmlNode symbolTableNode = node.SelectSingleNode("Table"); 137 foreach(XmlNode entry in symbolTableNode.ChildNodes) { 138 IFunction function = (IFunction)PersistenceManager.Restore(entry, restoredObjects); 139 int symbol = int.Parse(entry.Attributes["Symbol"].Value); 140 table[symbol] = function; 141 reverseTable[function] = symbol; 142 } 143 } else { 144 symbolTable.Populate(node, restoredObjects); 141 145 } 142 146 }
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