- Timestamp:
- 05/21/15 16:30:14 (9 years ago)
- Location:
- branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3
- Files:
-
- 1 added
- 7 edited
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branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/HeuristicLab.Encodings.LinearLinkageEncoding-3.3.csproj
r12288 r12396 107 107 <Compile Include="Crossovers\LowestIndexMaxCrossover.cs" /> 108 108 <Compile Include="Crossovers\MultiLLECrossover.cs" /> 109 <Compile Include="Crossovers\SinglePointCrossover.cs" /> 109 110 <Compile Include="Interfaces\ILinearLinkageCreator.cs" /> 110 111 <Compile Include="LinearLinkage.cs" /> -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/LinearLinkage.cs
r12288 r12396 182 182 /// These tree structures may be created by e.g. merging two groups by 183 183 /// linking one end node to the end node of another. 184 /// Consider following example: 6, 6, 7, 5, 5, 8, 8, 8, 9.184 /// Consider following 1-based index array: 6, 6, 7, 5, 5, 8, 8, 8, 9. 185 185 /// This results in the following tree structure for group 8: 186 186 /// 8 187 187 /// / \ 188 188 /// 6 7 189 /// / \ 190 /// 1 2 189 /// / \ | 190 /// 1 2 3 191 191 /// After this operation the array will be 2, 3, 6, 5, 5, 7, 8, 8, 9. 192 /// Representing a tree with one branch: 1 -> 2 -> 3 -> 6 -> 7 -> 8 192 193 /// </summary> 193 194 /// <remarks> … … 195 196 /// linearizes the links. This requires two passes of the whole array 196 197 /// as well as a dictionary to hold the smallest index of each group. 198 /// The runtime complexity is O(n). 197 199 /// 198 200 /// The method assumes that there are no back links present. … … 200 202 public void LinearizeTreeStructures() { 201 203 // Step 1: Convert the array into LLE-e 204 ToLLEeInplace(array); 205 // Step 2: For all groups linearize the links 206 FromLLEe(array); 207 } 208 209 /// <summary> 210 /// Creates a copy of the underlying array and turns it into LLE-e. 211 /// </summary> 212 /// <remarks> 213 /// LLE-e is a special format where each element points to the 214 /// ending item of a group. 215 /// The LLE representation 2, 3, 5, 6, 5, 7, 8, 8 would become 216 /// 5, 5, 5, 8, 5, 8, 8, 8 in LLE-e. 217 /// 218 /// This operation runs in O(n) time. 219 /// </remarks> 220 /// <returns>An integer array in LLE-e representation</returns> 221 public int[] ToLLEe() { 222 var result = (int[])array.Clone(); 223 ToLLEeInplace(result); 224 return result; 225 } 226 227 private void ToLLEeInplace(int[] a) { 228 var length = a.Length; 229 for (var i = length - 1; i >= 0; i--) { 230 if (array[i] == i) a[i] = i; 231 else a[i] = a[a[i]]; 232 } 233 } 234 235 /// <summary> 236 /// Parses an LLE-e representation and modifies the underlying array 237 /// so that it is in LLE representation. 238 /// </summary> 239 /// <remarks> 240 /// This operation runs in O(n) time, but requires additional memory 241 /// in form of a dictionary. 242 /// </remarks> 243 /// <param name="llee">The LLE-e representation</param> 244 public void FromLLEe(int[] llee) { 202 245 var length = array.Length; 203 246 var groups = new Dictionary<int, int>(); 204 247 for (var i = length - 1; i >= 0; i--) { 205 if (array[i] == i) groups[i] = i; 206 else array[i] = array[array[i]]; 207 } 208 // Step 2: For all groups linearize the links 209 for (var i = length - 1; i >= 0; i--) { 210 if (array[i] == i) continue; 211 var g = array[i]; 212 array[i] = groups[g]; 213 groups[g] = i; 248 if (llee[i] == i) { 249 array[i] = i; 250 groups[i] = i; 251 } else { 252 var g = llee[i]; 253 array[i] = groups[g]; 254 groups[g] = i; 255 } 214 256 } 215 257 } -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/Manipulators/GraftManipulator.cs
r12288 r12396 24 24 using HeuristicLab.Common; 25 25 using HeuristicLab.Core; 26 using HeuristicLab.Data;27 using HeuristicLab.Parameters;28 26 using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; 29 27 … … 33 31 public sealed class GraftManipulator : LinearLinkageManipulator { 34 32 35 public IValueLookupParameter<IntValue> MaxGroupsParameter {36 get { return (IValueLookupParameter<IntValue>)Parameters["MaxGroups"]; }37 }38 39 33 [StorableConstructor] 40 34 private GraftManipulator(bool deserializing) : base(deserializing) { } 41 35 private GraftManipulator(GraftManipulator original, Cloner cloner) : base(original, cloner) { } 42 public GraftManipulator() { 43 Parameters.Add(new ValueLookupParameter<IntValue>("MaxGroups", "The maximum number of groups. If a value less or equal than 0 is used the number of groups is not limited.", new IntValue(-1))); 44 } 45 public GraftManipulator(int maxGroups) 46 : this() { 47 MaxGroupsParameter.Value = new IntValue(maxGroups); 48 } 36 public GraftManipulator() { } 49 37 50 38 public override IDeepCloneable Clone(Cloner cloner) { … … 52 40 } 53 41 54 public static void Apply(IRandom random, LinearLinkage lle , int maxGroups) {42 public static void Apply(IRandom random, LinearLinkage lle) { 55 43 int tries = lle.Length; 56 44 var index = random.Next(lle.Length); … … 59 47 tries--; 60 48 } 61 if (lle[index] != index) Apply(random, lle, maxGroups,index);49 if (lle[index] != index) Apply(random, lle, index); 62 50 } 63 51 64 public static void Apply(IRandom random, LinearLinkage lle, int maxGroups, intindex) {52 public static void Apply(IRandom random, LinearLinkage lle, int index) { 65 53 var groups = lle.Select((val, idx) => Tuple.Create(idx, val)) 66 54 .Where(x => x.Item1 == x.Item2) … … 84 72 85 73 protected override void Manipulate(IRandom random, LinearLinkage lle) { 86 var maxGroups = MaxGroupsParameter.ActualValue.Value; 87 Apply(random, lle, maxGroups <= 0 ? int.MaxValue : maxGroups); 74 Apply(random, lle); 88 75 } 89 76 } -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/Manipulators/MergeGroupManipulator.cs
r12286 r12396 28 28 29 29 namespace HeuristicLab.Encodings.LinearLinkageEncoding { 30 [Item("Merge Group Manipulator", "Performs a maximum of N merge operations on the groups. Groups may be merged multiple times.")]30 [Item("Merge Group Manipulator", "Performs a maximum of N merge operations on the groups. An already merged group may be merged again.")] 31 31 [StorableClass] 32 32 public sealed class MergeGroupManipulator : LinearLinkageManipulator { -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/Manipulators/MoveItemManipulator.cs
r12286 r12396 29 29 30 30 namespace HeuristicLab.Encodings.LinearLinkageEncoding { 31 [Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. Items may be moved multiple times.")]31 [Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. An already moved item may be moved again.")] 32 32 [StorableClass] 33 33 public sealed class MoveItemManipulator : LinearLinkageManipulator { -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/Manipulators/SplitGroupManipulator.cs
r12286 r12396 31 31 32 32 namespace HeuristicLab.Encodings.LinearLinkageEncoding { 33 [Item("Split Group Manipulator", "Performs a maximum of N split operations on the groups. Groups may be split multiple times.")]33 [Item("Split Group Manipulator", "Performs a maximum of N split operations on the groups. An already split group may be split again.")] 34 34 [StorableClass] 35 35 public sealed class SplitGroupManipulator : LinearLinkageManipulator { -
branches/LinearLinkage/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/Manipulators/SwapItemManipulator.cs
r12286 r12396 28 28 29 29 namespace HeuristicLab.Encodings.LinearLinkageEncoding { 30 [Item("Swap Item Manipulator", " Swaps items between groups. Items may be swapped multiple times.")]30 [Item("Swap Item Manipulator", "Performs N swaps operations of two items each. The same items may be swapped multiple times, at least two groups need to be present.")] 31 31 [StorableClass] 32 32 public sealed class SwapItemManipulator : LinearLinkageManipulator {
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