Changeset 10384 for branches/HeuristicLab.Problems.GPDL/CodeGenerator
- Timestamp:
- 01/22/14 18:09:44 (11 years ago)
- Location:
- branches/HeuristicLab.Problems.GPDL/CodeGenerator
- Files:
-
- 3 edited
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- Unmodified
- Added
- Removed
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branches/HeuristicLab.Problems.GPDL/CodeGenerator/CodeGenerator.csproj
r10100 r10384 36 36 </ItemGroup> 37 37 <ItemGroup> 38 <Compile Include="BruteForceCodeGen.cs" />39 38 <Compile Include="ProblemCodeGen.cs" /> 40 39 <Compile Include="SourceBuilder.cs" /> -
branches/HeuristicLab.Problems.GPDL/CodeGenerator/ProblemCodeGen.cs
r10338 r10384 33 33 34 34 // generic interface for communication from problem interpretation to solver 35 public interface ISolverState {36 void Reset();37 int PeekNextAlternative(); // in alternative nodes returns the index of the alternative that should be followed38 void Follow(int idx); // next: derive the NT symbol with index=idx;39 void Unwind(); // finished with deriving the NT symbol40 }35 // public interface ISolverState { 36 // void Reset(); 37 // int PeekNextAlternative(); // in alternative nodes returns the index of the alternative that should be followed 38 // void Follow(int idx); // next: derive the NT symbol with index=idx; 39 // void Unwind(); // finished with deriving the NT symbol 40 // } 41 41 42 42 public sealed class ?IDENT?Problem { … … 53 53 } 54 54 55 private ISolverState _state;56 public double Evaluate( ISolverState _state) {57 this._ state = _state;55 private Tree _t; 56 public double Evaluate(Tree _t) { 57 this._t = _t; 58 58 #region objective function (MINIMIZE / MAXIMIZE section) 59 59 ?FITNESSFUNCTION? … … 216 216 sb.AppendFormat("public class {0}Tree : Tree {{", terminal.Ident).BeginBlock(); 217 217 foreach (var att in terminal.FieldDefinitions) { 218 sb.AppendFormat(" {0} {1};", att.Type, att.Identifier).AppendLine();218 sb.AppendFormat("public {0} {1};", att.Type, att.Identifier).AppendLine(); 219 219 } 220 220 sb.AppendFormat(" public {0}Tree(Random random, ?IDENT?Problem problem) : base() {{", terminal.Ident).BeginBlock(); … … 222 222 if (constr.Type == ConstraintNodeType.Set) { 223 223 sb.AppendLine("{").BeginBlock(); 224 sb.AppendFormat(" 224 sb.AppendFormat("var elements = problem.GetAllowed{0}_{1}().ToArray();", terminal.Ident, constr.Ident).AppendLine(); 225 225 sb.AppendFormat("{0} = elements[random.Next(elements.Length)]; ", constr.Ident).AppendLine(); 226 226 sb.AppendLine("}").EndBlock(); … … 229 229 sb.AppendFormat(" var max = problem.GetMax{0}_{1}();", terminal.Ident, constr.Ident).AppendLine(); 230 230 sb.AppendFormat(" var min = problem.GetMin{0}_{1}();", terminal.Ident, constr.Ident).AppendLine(); 231 sb.AppendFormat("{0} = random.NextDouble() * (max - min) + min 231 sb.AppendFormat("{0} = random.NextDouble() * (max - min) + min;", constr.Ident).AppendLine(); 232 232 sb.AppendLine("}").EndBlock(); 233 233 } … … 268 268 else 269 269 actualParameter = string.Empty; 270 sb.AppendLine("_state.Reset();"); 271 sb.AppendFormat("{0}(_state, {1});", s.Name, actualParameter).AppendLine(); 270 sb.AppendFormat("{0}(_t, {1});", s.Name, actualParameter).AppendLine(); 272 271 sb.AppendLine("}").EndBlock(); 273 272 } … … 275 274 private void GenerateInterpreterMethod(AttributedGrammar g, ISymbol s, SourceBuilder sb) { 276 275 if (!s.Attributes.Any()) 277 sb.AppendFormat("private void {0}( ISolverState _state) {{", s.Name).BeginBlock();276 sb.AppendFormat("private void {0}(Tree _t) {{", s.Name).BeginBlock(); 278 277 else 279 sb.AppendFormat("private void {0}( ISolverState _state, {1}) {{", s.Name, s.GetAttributeString()).BeginBlock();278 sb.AppendFormat("private void {0}(Tree _t, {1}) {{", s.Name, s.GetAttributeString()).BeginBlock(); 280 279 281 280 // generate local definitions … … 297 296 298 297 private void GenerateSwitchStatement(IEnumerable<Sequence> alts, SourceBuilder sb) { 299 sb.Append("switch(_ state.PeekNextAlternative()) {").BeginBlock();298 sb.Append("switch(_t.altIdx) {").BeginBlock(); 300 299 // generate a case for each alternative 301 300 int i = 0; … … 321 320 sb.Append(action.Code + ";"); 322 321 else if (!s.Attributes.Any()) 323 sb.AppendFormat(" _state.Follow({0}); {1}(_state); _state.Unwind();", idx, s.Name);324 else sb.AppendFormat(" _state.Follow({0}); {1}(_state, {2}); _state.Unwind();", idx, s.Name, s.GetAttributeString());322 sb.AppendFormat("{1}(_t.subtrees[{0}]);", idx, s.Name); 323 else sb.AppendFormat("{1}(_t.subtrees[{0}], {2}); ", idx, s.Name, s.GetAttributeString()); 325 324 sb.AppendLine(); 326 325 } … … 329 328 // if the terminal symbol has attributes then we must samples values for these attributes 330 329 if (!s.Attributes.Any()) 331 sb.AppendFormat("private void {0}( ISolverState _state) {{", s.Name).BeginBlock();330 sb.AppendFormat("private void {0}(Tree _t) {{", s.Name).BeginBlock(); 332 331 else 333 sb.AppendFormat("private void {0}( ISolverState _state, {1}) {{", s.Name, s.GetAttributeString()).BeginBlock();332 sb.AppendFormat("private void {0}(Tree _t, {1}) {{", s.Name, s.GetAttributeString()).BeginBlock(); 334 333 335 334 // each field must match a formal parameter, assign a value for each parameter 336 335 int i = 0; 337 336 foreach (var element in s.Attributes) { 338 sb.AppendFormat("_state.Follow({0});", i++).AppendLine(); 339 sb.AppendFormat("{0} = Get{1}_{0}(_state);", element.Name, s.Name).AppendLine(); 340 sb.AppendFormat("_state.Unwind();").AppendLine(); 337 sb.AppendFormat("{0} = (_t as {1}Tree).{0};", element.Name, s.Name).AppendLine(); 341 338 } 342 339 sb.Append("}").EndBlock(); -
branches/HeuristicLab.Problems.GPDL/CodeGenerator/RandomSearchCodeGen.cs
r10338 r10384 25 25 26 26 27 public sealed class SolverState : ISolverState{27 public sealed class SolverState { 28 28 public int curDepth; 29 29 public int steps; 30 30 public int depth; 31 private readonly Stack<Tree> nodes;31 // private readonly Stack<Tree> nodes; 32 32 private readonly ?IDENT?Problem problem; 33 private Random random; 33 34 34 35 public SolverState(?IDENT?Problem problem, int seed) { 35 36 this.problem = problem; 36 this.nodes = new Stack<Tree>();37 // this.nodes = new Stack<Tree>(); 37 38 38 // create a random tree 39 var tree = SampleTree(new Random(seed), 0, -1); // state 0 is the state for the start symbol 40 nodes.Push(tree); 41 } 42 43 public void Reset() { 44 // stack must contain only the root of the tree 45 System.Diagnostics.Debug.Assert(nodes.Count == 1); 46 } 47 48 private Tree SampleTree(Random random, int state, int altIdx) { 49 // Console.Write(state + "" ""); 39 this.random = new Random(seed); 40 // nodes.Push(tree); 41 } 42 43 // public void Reset() { 44 // // stack must contain only the root of the tree 45 // System.Diagnostics.Debug.Assert(nodes.Count == 1); 46 // } 47 48 public Tree SampleTree() { 49 return SampleTree(0); 50 } 51 52 private Tree SampleTree(int state) { 53 // Console.Write(state + "" "" ); 50 54 curDepth += 1; 51 55 steps += 1; 52 56 depth = Math.Max(depth, curDepth); 53 var t = new Tree(state, altIdx, subtreeCount[state]); 54 55 // t.symbol = symb.Length > state ? symb[state] : ""TERM""; 56 // if the symbol has alternatives then we must choose one randomly (only one sub-tree in this case) 57 if(subtreeCount[state] == 1) { 58 var targetStates = transition[state]; 59 var i = SampleAlternative(random, state); 60 if(targetStates.Length == 0) { 61 //terminal 62 t.subtrees.Add(SampleTree(random, -1, i)); 57 Tree t = null; 58 59 // terminals 60 if(subtreeCount[state] == 0) { 61 t = CreateTerminalNode(state); 62 } else { 63 64 t = new Tree(state, -1, subtreeCount[state]); 65 if(subtreeCount[state] < 1) throw new ArgumentException(); 66 // if the symbol has alternatives then we must choose one randomly (only one sub-tree in this case) 67 if(subtreeCount[state] == 1) { 68 var targetStates = transition[state]; 69 var i = SampleAlternative(random, state); 70 t.altIdx = i; 71 t.subtrees.Add(SampleTree(targetStates[i])); 63 72 } else { 64 t.subtrees.Add(SampleTree(random, targetStates[i], i)); 65 } 66 } else { 67 // if the symbol contains only one sequence we must use create sub-trees for each symbol in the sequence 68 for(int i = 0; i < subtreeCount[state]; i++) { 69 t.subtrees.Add(SampleTree(random, transition[state][i], i)); 73 // if the symbol contains only one sequence we must use create sub-trees for each symbol in the sequence 74 for(int i = 0; i < subtreeCount[state]; i++) { 75 t.subtrees.Add(SampleTree(transition[state][i])); 76 } 70 77 } 71 78 } … … 74 81 } 75 82 76 public int PeekNextAlternative() { 77 // this must only be called nodes that contain alternatives and therefore must only have single-symbols alternatives 78 System.Diagnostics.Debug.Assert(nodes.Peek().subtrees.Count == 1); 79 return nodes.Peek().subtrees[0].altIdx; 80 } 81 82 public void Follow(int idx) { 83 nodes.Push(nodes.Peek().subtrees[idx]); 84 } 85 86 public void Unwind() { 87 nodes.Pop(); 88 } 83 private Tree CreateTerminalNode(int state) { 84 switch(state) { 85 ?CREATETERMINALNODECODE? 86 default: { throw new ArgumentException(""Unknown state index"" + state); } 87 } 88 } 89 90 // public int PeekNextAlternative() { 91 // // this must only be called nodes that contain alternatives and therefore must only have single-symbols alternatives 92 // System.Diagnostics.Debug.Assert(nodes.Peek().subtrees.Count == 1); 93 // return nodes.Peek().subtrees[0].altIdx; 94 // } 95 // 96 // public void Follow(int idx) { 97 // nodes.Push(nodes.Peek().subtrees[idx]); 98 // } 99 // 100 // public void Unwind() { 101 // nodes.Pop(); 102 // } 89 103 90 104 private int SampleAlternative(Random random, int state) { … … 155 169 while (true) { 156 170 157 // must make sure that calling the start-symbol multiple times in the fitness function always leads to the same path through the grammar158 // so we use a PRNG for generating seeds for a separate PRNG that is reset each time the start symbol is called159 160 171 var _state = new SolverState(problem, seedRandom.Next()); 161 162 var f = problem.Evaluate(_ state);172 var _t = _state.SampleTree(); 173 var f = problem.Evaluate(_t); 163 174 164 n++; 165 sumSize += _state.steps;166 sumDepth += _state.depth;175 n++; 176 // sumSize += _state.steps; 177 // sumDepth += _state.depth; 167 178 sumF += f; 168 179 if (IsBetter(f, bestF)) { 169 180 bestF = f; 170 Console.WriteLine(""{0}\t{1}\t(size={2}, depth={3})"", n, bestF, _state.steps, _state.depth);181 Console.WriteLine(""{0}\t{1}\t(size={2}, depth={3})"", n, bestF, 0, 0 /* _state.steps, _state.depth */); 171 182 } 172 183 if (n % 1000 == 0) { … … 196 207 .Replace("?SYMBOLNAMES?", grammar.Symbols.Select(s => s.Name).Aggregate(string.Empty, (str, symb) => str + "\"" + symb + "\", ")) 197 208 .Replace("?TRANSITIONTABLE?", GenerateTransitionTable(grammar)) 209 .Replace("?CREATETERMINALNODECODE?", GenerateCreateTerminalCode(grammar)) 198 210 .Replace("?SUBTREECOUNTTABLE?", GenerateSubtreeCountTable(grammar)) 199 211 .Replace("?SAMPLEALTERNATIVECODE?", GenerateSampleAlternativeSource(grammar)) 200 // .Replace("?SAMPLETERMINALCODE?", GenerateSampleTerminalSource(grammar))212 // .Replace("?SAMPLETERMINALCODE?", GenerateSampleTerminalSource(grammar)) 201 213 ; 202 214 … … 217 229 // return sb.ToString(); 218 230 //} 219 231 private string GenerateCreateTerminalCode(IGrammar grammar) { 232 Debug.Assert(grammar.Symbols.First().Equals(grammar.StartSymbol)); 233 var sb = new SourceBuilder(); 234 var allSymbols = grammar.Symbols.ToList(); 235 foreach (var s in grammar.Symbols) { 236 if (grammar.IsTerminal(s)) { 237 sb.AppendFormat("case {0}: {{ return new {1}Tree(random, problem); }}", allSymbols.IndexOf(s), s.Name).AppendLine(); 238 } 239 } 240 return sb.ToString(); 241 } 220 242 221 243 private string GenerateTransitionTable(IGrammar grammar) { … … 225 247 // state idx = idx of the corresponding symbol in the grammar 226 248 var allSymbols = grammar.Symbols.ToList(); 227 var attributes = new List<string>();228 249 foreach (var s in grammar.Symbols) { 229 250 var targetStates = new List<int>(); 230 251 if (grammar.IsTerminal(s)) { 231 foreach (var att in s.Attributes) {232 targetStates.Add(allSymbols.Count + attributes.Count);233 attributes.Add(s.Name + "_" + att);234 }235 252 } else { 236 253 if (grammar.NumberOfAlternatives(s) > 1) { … … 253 270 sb.AppendFormat("{{ {0} , new int[] {{ {1} }} }},", idxOfSourceState, targetStateString).AppendLine(); 254 271 } 255 for (int attIdx = 0; attIdx < attributes.Count; attIdx++) {256 sb.AppendFormat("// {0}", attributes[attIdx]).AppendLine();257 sb.AppendFormat("{{ {0} , new int[] {{ }} }},", attIdx + allSymbols.Count).AppendLine();258 }259 272 return sb.ToString(); 260 273 } … … 265 278 // state idx = idx of the corresponding symbol in the grammar 266 279 var allSymbols = grammar.Symbols.ToList(); 267 var attributes = new List<string>();268 280 foreach (var s in grammar.Symbols) { 269 int subtreeCount ;281 int subtreeCount = 0; 270 282 if (grammar.IsTerminal(s)) { 271 subtreeCount = s.Attributes.Count();272 attributes.AddRange(s.Attributes.Select(att => s.Name + "_" + att.Name));273 283 } else { 274 284 if (grammar.NumberOfAlternatives(s) > 1) { … … 284 294 } 285 295 286 for (int attIdx = 0; attIdx < attributes.Count; attIdx++) {287 sb.AppendFormat("// {0}", attributes[attIdx]).AppendLine();288 sb.AppendFormat("{{ {0} , 1 }},", attIdx + allSymbols.Count).AppendLine();289 }290 296 return sb.ToString(); 291 297 }
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