[15014] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using System.Threading;
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| 27 | using Google.ProtocolBuffers;
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| 28 | using HeuristicLab.Problems.ExternalEvaluation;
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| 29 |
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| 30 | namespace HeuristicLab.Problems.ExternalEvaluation.Service {
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| 31 | public abstract class Service {
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| 32 | private static readonly int maxConnections = 10;
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| 33 | protected IListener listener;
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| 34 | private Dictionary<SolutionMessage, IChannel> recipientMemory;
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| 35 | private List<IChannel> channels;
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| 36 |
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| 37 | public Service(IListenerFactory listenerFactory) {
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| 38 | channels = new List<IChannel>();
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| 39 | recipientMemory = new Dictionary<SolutionMessage, IChannel>();
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| 40 | listener = listenerFactory.CreateListener();
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| 41 | listener.Discovered += new EventHandler<EventArgs<IChannel>>(listener_Discovered);
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| 42 | }
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| 43 |
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| 44 | public virtual void Start() {
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| 45 | listener.Listen();
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| 46 | }
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| 47 |
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| 48 | public virtual void Stop() {
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| 49 | listener.Stop();
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| 50 | lock (channels) {
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| 51 | foreach (IChannel channel in channels)
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| 52 | channel.Close();
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| 53 | channels.Clear();
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| 54 | }
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| 55 | lock (recipientMemory) {
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| 56 | recipientMemory.Clear();
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| 57 | }
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| 58 | }
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| 59 |
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| 60 | private void listener_Discovered(object sender, EventArgs<IChannel> e) {
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| 61 | lock (channels) {
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| 62 | if (channels.Count < maxConnections) {
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| 63 | channels.Add(e.Value);
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| 64 | SolutionProducer producer = new SolutionProducer(this, e.Value);
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| 65 | Thread tmp = new Thread(producer.Produce);
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| 66 | producer.Finished += new EventHandler<EventArgs<IChannel>>(producer_Finished);
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| 67 | tmp.Start();
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| 68 | } else e.Value.Close();
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| 69 | }
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| 70 | }
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| 71 |
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| 72 | private void producer_Finished(object sender, EventArgs<IChannel> e) {
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| 73 | lock (channels) {
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| 74 | channels.Remove(e.Value);
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| 75 | }
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| 76 | lock (recipientMemory) {
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| 77 | var solutions = recipientMemory.Where(x => x.Value == e.Value).Select(x => x.Key).ToList();
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| 78 | foreach (SolutionMessage msg in solutions)
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| 79 | recipientMemory.Remove(msg);
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | protected virtual void Send(QualityMessage msg, SolutionMessage original) {
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| 84 | lock (recipientMemory) {
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| 85 | if (recipientMemory.ContainsKey(original)) {
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| 86 | recipientMemory[original].Send(msg);
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| 87 | recipientMemory.Remove(original);
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| 88 | }
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| 89 | }
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| 90 | }
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| 91 |
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| 92 | protected virtual void OnSolutionProduced(SolutionMessage msg, IChannel channel) {
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| 93 | lock (recipientMemory) {
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| 94 | recipientMemory.Add(msg, channel);
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| 95 | }
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| 96 | }
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| 97 |
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| 98 | private class SolutionProducer {
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| 99 | private IChannel channel;
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| 100 | private Service service;
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| 101 |
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| 102 | public SolutionProducer(Service service, IChannel channel) {
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| 103 | this.service = service;
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| 104 | this.channel = channel;
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| 105 | }
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| 106 |
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| 107 | public void Produce() {
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| 108 | while (true) {
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| 109 | SolutionMessage.Builder builder = SolutionMessage.CreateBuilder();
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| 110 | try {
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| 111 | SolutionMessage msg = (SolutionMessage)channel.Receive(builder);
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| 112 | MessageNotifier notifier = new MessageNotifier(msg, channel);
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| 113 | ThreadPool.QueueUserWorkItem(new WaitCallback(notifier.Notify), service);
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| 114 | } catch (Exception) {
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| 115 | break;
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| 116 | }
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| 117 | }
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| 118 | OnFinished();
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| 119 | }
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| 120 |
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| 121 | public event EventHandler<EventArgs<IChannel>> Finished;
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| 122 | private void OnFinished() {
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| 123 | var handler = Finished;
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| 124 | if (handler != null) handler(this, new EventArgs<IChannel>(channel));
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| 125 | }
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| 126 |
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| 127 | private class MessageNotifier {
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| 128 | SolutionMessage msg;
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| 129 | IChannel channel;
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| 130 |
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| 131 | public MessageNotifier(SolutionMessage msg, IChannel channel) {
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| 132 | this.msg = msg;
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| 133 | this.channel = channel;
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| 134 | }
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| 135 |
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| 136 | public void Notify(object state) {
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| 137 | Service service = (Service)state;
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| 138 | service.OnSolutionProduced(msg, channel);
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| 139 | }
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| 140 | }
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| 141 | }
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| 142 | }
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| 143 | }
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