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1 | using System.Drawing;
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2 |
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3 | namespace HeuristicLab.Visualization {
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4 | public static class Translate {
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5 | public static RectangleD ClippingArea(Point startPoint, Point endPoint, RectangleD clippingArea, Rectangle viewPort) {
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6 | PointD worldStartPoint = Transform.ToWorld(startPoint, viewPort, clippingArea);
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7 | PointD worldEndPoint = Transform.ToWorld(endPoint, viewPort, clippingArea);
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8 |
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9 | double xDiff = worldEndPoint.X - worldStartPoint.X;
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10 | double yDiff = worldEndPoint.Y - worldStartPoint.Y;
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11 |
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12 | return RectangleD(xDiff, yDiff, clippingArea);
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13 | }
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14 |
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15 | public static RectangleD RectangleD(double x, double y, RectangleD rectangle) {
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16 | RectangleD rect = new RectangleD();
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17 |
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18 | rect.X1 = rectangle.X1 - x;
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19 | rect.X2 = rectangle.X2 - x;
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20 | rect.Y1 = rectangle.Y1 - y;
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21 | rect.Y2 = rectangle.Y2 - y;
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22 |
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23 | return rect;
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24 | }
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25 | }
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26 | } |
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