1 | using System.Drawing;
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2 |
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3 | namespace HeuristicLab.Visualization {
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4 | public static class Transform {
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5 |
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6 | /// <summary>
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7 | /// Screen to world transformations
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8 | /// </summary>
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9 | /// <param name="rect"></param>
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10 | /// <param name="viewport"></param>
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11 | /// <param name="clippingArea"></param>
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12 | /// <returns></returns>
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13 | public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
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14 | double x1 = ToWorldX(rect.Left, viewport, clippingArea);
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15 | double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
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16 | double x2 = ToWorldX(rect.Right, viewport, clippingArea);
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17 | double y2 = ToWorldY(rect.Top, viewport, clippingArea);
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18 | return new RectangleD(x1, y1, x2, y2);
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19 | }
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20 |
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21 | public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
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22 | double x = ToWorldX(point.X, viewport, clippingArea);
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23 | double y = ToWorldY(point.Y, viewport, clippingArea);
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24 | return new PointD(x, y);
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25 | }
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26 |
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27 | public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
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28 | return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
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29 | }
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30 |
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31 | public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
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32 | return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
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33 | }
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34 |
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35 | /// <summary>
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36 | /// World to screen transformations
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37 | /// </summary>
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38 | /// <param name="rect"></param>
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39 | /// <param name="viewport"></param>
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40 | /// <param name="clippingArea"></param>
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41 | /// <returns></returns>
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42 | public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
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43 | int left = ToScreenX(rect.X1, viewport, clippingArea);
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44 | int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
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45 | int right = ToScreenX(rect.X2, viewport, clippingArea);
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46 | int top = ToScreenY(rect.Y2, viewport, clippingArea);
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47 | return new Rectangle(left, top, right - left , bottom - top );
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48 | }
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49 |
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50 | public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
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51 | int x = ToScreenX(point.X, viewport, clippingArea);
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52 | int y = ToScreenY(point.Y, viewport, clippingArea);
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53 | return new Point(x, y);
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54 | }
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55 |
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56 | public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
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57 | return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
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58 | }
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59 |
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60 | public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
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61 | return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
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62 | }
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63 | }
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64 | } |
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