[635] | 1 | using System.Drawing;
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| 2 |
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| 3 | namespace HeuristicLab.Visualization {
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| 4 | public static class Transform {
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| 5 | // Screen to world transformations
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| 6 | public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
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| 7 | double x1 = ToWorldX(rect.Left, viewport, clippingArea);
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| 8 | double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
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| 9 | double x2 = ToWorldX(rect.Right, viewport, clippingArea);
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| 10 | double y2 = ToWorldY(rect.Top, viewport, clippingArea);
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| 11 | return new RectangleD(x1, y1, x2, y2);
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| 12 | }
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| 13 |
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| 14 | public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
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| 15 | double x = ToWorldX(point.X, viewport, clippingArea);
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| 16 | double y = ToWorldY(point.Y, viewport, clippingArea);
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| 17 | return new PointD(x, y);
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| 18 | }
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| 19 |
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| 20 | public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
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| 21 | return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
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| 22 | }
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| 23 |
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| 24 | public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
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| 25 | return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
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| 26 | }
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| 27 |
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| 28 | // World to screen transformations
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| 29 | public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
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| 30 | int left = ToScreenX(rect.X1, viewport, clippingArea);
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| 31 | int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
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| 32 | int right = ToScreenX(rect.X2, viewport, clippingArea);
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| 33 | int top = ToScreenY(rect.Y2, viewport, clippingArea);
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| 34 | return new Rectangle(left, top, right - left + 1, bottom - top + 1);
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| 35 | }
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| 36 |
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| 37 | public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
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| 38 | int x = ToScreenX(point.X, viewport, clippingArea);
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| 39 | int y = ToScreenY(point.Y, viewport, clippingArea);
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| 40 | return new Point(x, y);
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| 41 | }
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| 42 |
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| 43 | public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
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| 44 | return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
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| 45 | }
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| 46 |
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| 47 | public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
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| 48 | return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
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| 49 | }
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| 50 | }
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| 51 | } |
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