[1342] | 1 | using System;
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[873] | 2 | using System.Collections.Generic;
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[1337] | 3 | using System.Drawing;
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[866] | 4 |
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[1233] | 5 | namespace HeuristicLab.Visualization.Legend {
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[1342] | 6 | public enum LegendPosition {
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| 7 | Top,
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| 8 | Bottom,
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| 9 | Left,
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| 10 | Right
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| 11 | }
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| 12 |
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[1195] | 13 | public class LegendShape : WorldShape {
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[873] | 14 | private readonly IList<LegendItem> legendItems = new List<LegendItem>();
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[1342] | 15 | // legend draw default value: column
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| 16 | private bool row;
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| 17 | private bool top;
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[1337] | 18 |
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| 19 | private Color color = Color.Blue;
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| 20 | private Font font = new Font("Arial", 8);
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| 21 |
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[1195] | 22 | public LegendShape() {
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[1049] | 23 | CreateLegend();
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[866] | 24 | }
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| 25 |
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[1342] | 26 | public bool Row {
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| 27 | set { row = value; }
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| 28 | get { return row; }
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| 29 | }
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| 30 |
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| 31 | public bool Top {
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| 32 | set { top = value; }
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| 33 | get { return top; }
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| 34 | }
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| 35 |
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[1388] | 36 | private bool ExistsLegendItems() {
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| 37 | return legendItems.Count > 0;
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| 38 | }
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| 39 |
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| 40 | /// <summary>
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| 41 | /// paints the legend on the canvas
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| 42 | /// </summary>
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[1049] | 43 | public void CreateLegend() {
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[1388] | 44 | if (ExistsLegendItems()) {
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| 45 | ClearShapes();
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| 46 | double x = ClippingArea.X1;
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| 47 | double y = ClippingArea.Y2;
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| 48 |
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| 49 | int numberOfItemsPerRow = 1;
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| 50 | if (row) {
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| 51 | numberOfItemsPerRow = GetNrOfItemsPerRow();
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| 52 | if (!top) {
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| 53 | y = GetHeight4Rows();
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| 54 | }
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[1342] | 55 | }
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[1388] | 56 | int rowCounter = 0;
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| 57 | foreach (LegendItem item in legendItems) {
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| 58 | if (!row) {
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| 59 | CreateColumn(item, y);
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| 60 | y -= 15;
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| 61 | } else {
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| 62 | if (rowCounter >= numberOfItemsPerRow) {
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| 63 | x = ClippingArea.X1;
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| 64 | y -= 25;
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| 65 | rowCounter = 0;
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| 66 | }
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| 67 | CreateRow(item, x, y);
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| 68 | x += GetLabelLengthInPixel(item);
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| 69 | rowCounter++;
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| 70 | }
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| 71 | }
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[1342] | 72 | }
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[1388] | 73 | }
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| 74 |
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| 75 | /// <summary>
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| 76 | /// returns die optimal height for the top or bottom legend
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| 77 | /// </summary>
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| 78 | /// <returns></returns>
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| 79 | private int GetHeight4Rows() {
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| 80 | int numberOfItemsPerRow = GetNrOfItemsPerRow();
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| 81 | int nrOfItems = legendItems.Count;
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| 82 | int rowsToDraw = 1;
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| 83 | if (nrOfItems > numberOfItemsPerRow) {
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| 84 | int rest;
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| 85 | int value = Math.DivRem(nrOfItems, numberOfItemsPerRow, out rest);
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| 86 | if (rest > 1) {
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| 87 | rowsToDraw = rest;
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[1342] | 88 | } else {
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[1388] | 89 | rowsToDraw = value + rest;
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[1342] | 90 | }
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[866] | 91 | }
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[1388] | 92 | return 25*rowsToDraw;
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[866] | 93 | }
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| 94 |
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[1342] | 95 | /// <summary>
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[1388] | 96 | /// returns the maximum number of items per row to paint
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| 97 | /// </summary>
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| 98 | /// <returns></returns>
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| 99 | private int GetNrOfItemsPerRow() {
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| 100 | int numberOfItemsPerRow = (int)ClippingArea.Width / GetMaxLabelLength();
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| 101 | // if the width of the clippingarea < maxLabelLength
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| 102 | if (numberOfItemsPerRow == 0) numberOfItemsPerRow = 1;
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| 103 | return numberOfItemsPerRow;
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| 104 | }
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| 105 |
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| 106 | /// <summary>
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| 107 | /// returns the length of the current legenditem in pixel
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| 108 | /// </summary>
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| 109 | /// <param name="item"></param>
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| 110 | /// <returns></returns>
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| 111 | private static int GetLabelLengthInPixel(LegendItem item) {
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| 112 | int dummy = item.Label.Length*6 + 20;
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| 113 | if (dummy < LegendItem.WIDTH) {
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| 114 | return LegendItem.WIDTH;
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| 115 | }
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| 116 | return dummy;
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| 117 | }
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| 118 |
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| 119 | /// <summary>
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[1342] | 120 | /// draws the legend as a row at the top or bottom of the WorldShape
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| 121 | /// </summary>
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[1346] | 122 | /// <param name="item">the legenditem to draw</param>
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| 123 | /// <param name="x">x axis to draw the item</param>
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| 124 | /// <param name="y">y axis to draw the item</param>
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[1342] | 125 | private void CreateRow(LegendItem item, double x, double y) {
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[1388] | 126 | AddShape(new LineShape(x, y - 5, x + 20, y - 5, item.Color, item.Thickness, DrawingStyle.Solid));
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[1342] | 127 | AddShape(new TextShape(x + 25, y, item.Label, Font, Color));
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| 128 | }
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| 129 |
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| 130 | /// <summary>
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| 131 | /// draws the legend as a column on the right or left side of the WorldShape
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| 132 | /// </summary>
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[1346] | 133 | /// <param name="item">the legenditem to draw</param>
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| 134 | /// <param name="y">y axis to draw the item</param>
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[1342] | 135 | private void CreateColumn(LegendItem item, double y) {
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| 136 | AddShape(new LineShape(10, y - 10, 30, y - 10, item.Color, item.Thickness, DrawingStyle.Solid));
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| 137 | AddShape(new TextShape(35, y, item.Label, Font, Color));
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| 138 | }
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| 139 |
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[1346] | 140 | /// <summary>
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| 141 | /// adds a legenditem to the items list
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| 142 | /// </summary>
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| 143 | /// <param name="item">legenditem to add</param>
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[873] | 144 | public void AddLegendItem(LegendItem item) {
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| 145 | legendItems.Add(item);
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| 146 | }
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| 147 |
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[1346] | 148 | /// <summary>
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[1388] | 149 | /// searches the longest label and returns it with the factor 6
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| 150 | /// useful to set the width of the legend
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| 151 | /// </summary>
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| 152 | /// <returns>max label length with factor 6</returns>
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| 153 | public int GetMaxLabelLength() {
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| 154 | int maxLabelLength = 0;
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| 155 | if (ExistsLegendItems()) {
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| 156 | maxLabelLength = legendItems[0].Label.Length;
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| 157 | foreach (var item in legendItems) {
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| 158 | if (item.Label.Length > maxLabelLength) {
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| 159 | maxLabelLength = item.Label.Length;
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| 160 | }
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| 161 | }
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| 162 | maxLabelLength = maxLabelLength*6;
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| 163 | }
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| 164 | return maxLabelLength < LegendItem.WIDTH ? LegendItem.WIDTH : maxLabelLength;
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| 165 | }
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| 166 |
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| 167 | /// <summary>
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[1346] | 168 | /// removes a legenditem from the items list
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| 169 | /// </summary>
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| 170 | /// <param name="item">legenditem to remove</param>
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[873] | 171 | public void RemoveLegendItem(LegendItem item) {
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| 172 | legendItems.Remove(item);
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| 173 | }
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| 174 |
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[1346] | 175 | /// <summary>
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| 176 | /// deletes the legenditem list
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| 177 | /// </summary>
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[873] | 178 | public void ClearLegendItems() {
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| 179 | legendItems.Clear();
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| 180 | }
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[1337] | 181 |
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| 182 | public Color Color {
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| 183 | get { return color; }
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| 184 | set {
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| 185 | color = value;
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| 186 | UpdateTextShapes();
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| 187 | }
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| 188 | }
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| 189 |
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| 190 | public Font Font {
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| 191 | get { return font; }
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| 192 | set {
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| 193 | font = value;
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| 194 | UpdateTextShapes();
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| 195 | }
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| 196 | }
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| 197 |
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[1346] | 198 | /// <summary>
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| 199 | /// updates the font settings of the legend
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| 200 | /// </summary>
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[1337] | 201 | private void UpdateTextShapes() {
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| 202 | foreach (IShape shape in shapes) {
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| 203 | TextShape textShape = shape as TextShape;
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| 204 |
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| 205 | if (textShape != null) {
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| 206 | textShape.Font = font;
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| 207 | textShape.Color = color;
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| 208 | }
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| 209 | }
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| 210 | }
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[866] | 211 | }
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[1342] | 212 | }
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