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source: trunk/sources/HeuristicLab.Visualization/3.2/Legend/LegendShape.cs @ 2298

Last change on this file since 2298 was 1964, checked in by mstoeger, 15 years ago

moved the canvas and the basic types of shapes to their own namespace. #498

File size: 6.0 KB
Line 
1using System.Collections.Generic;
2using System.Drawing;
3using HeuristicLab.Visualization.Drawing;
4
5namespace HeuristicLab.Visualization.Legend {
6  public enum LegendPosition {
7    Top,
8    Bottom,
9    Left,
10    Right
11  }
12
13  public class LegendShape : WorldShape {
14    private readonly IList<LegendItem> legendItems = new List<LegendItem>();
15    // legend draw default value: column
16
17    private Color color = Color.Blue;
18    private Font font = new Font("Arial", 8);
19
20    public bool Row { get; set; }
21    public bool Top { get; set; }
22
23    public LegendShape() {
24      CreateLegend();
25    }
26
27    private bool ExistsLegendItems() {
28      return legendItems.Count > 0;
29    }
30   
31    /// <summary>
32    /// paints the legend on the canvas
33    /// </summary>
34    public void CreateLegend() {
35      if (ExistsLegendItems()) {
36        ClearShapes();
37        double x = ClippingArea.X1;
38        double y = ClippingArea.Y2;
39
40        if (Row && !Top) {
41          y = GetOptimalBottomHeight();
42        }
43        int legendItemCounter = 1;
44        foreach (LegendItem item in legendItems) {
45          if (!Row) {
46            CreateColumn(item, y);
47            y -= Font.Height;
48          } else {
49            if (IsNewRow(legendItemCounter)) {
50              x = ClippingArea.X1;
51              y -= Font.Height+15;
52            }
53            CreateRow(item, x, y);
54            x += GetLabelLengthInPixel(item);
55            legendItemCounter++;
56          }
57        }
58      }
59    }
60
61    /// <summary>
62    /// calculates the optimal height, when the legend shall be draw at the bottom
63    /// </summary>
64    /// <returns>optimal bottom height</returns>
65    private double GetOptimalBottomHeight() {
66      int rowsToDraw = 1;
67      for (int i = 0; i < legendItems.Count; i++) {
68        if (IsNewRow(i + 1)) {
69          rowsToDraw++;
70        }
71      }
72      return (Font.Height + 12) * rowsToDraw;
73    }
74
75    /// <summary>
76    /// returns a boolean value, if the new legend item has to be paint in a
77    /// new row
78    /// </summary>
79    /// <returns>
80    ///   true, draw legend item in a new row
81    ///   false, draw the legend item in the current row
82    /// </returns>
83    private bool IsNewRow(int toCurrentItem) {
84      double sum = 0;
85      double caw = ClippingArea.Width;
86      for (int i = 0; i < toCurrentItem; i++) {
87        sum += GetLabelLengthInPixel(legendItems[i]);
88        if (sum > caw) {
89          return true;
90        }
91      }
92      return false;
93    }
94
95    /// <summary>
96    /// returns the length of the current legenditem in pixel
97    /// </summary>
98    /// <param name="item">legend item to calculate the length</param>
99    /// <returns>length of the legend item</returns>
100    private int GetLabelLengthInPixel(LegendItem item) {
101      int dummy = (int)(item.Label.Length*Font.Size + 20);
102      if (dummy < LegendItem.WIDTH) {
103        return LegendItem.WIDTH;
104      }
105      return dummy;
106    }
107
108    /// <summary>
109    /// draws the legend as a row at the top or bottom of the WorldShape
110    /// </summary>
111    /// <param name="item">the legenditem to draw</param>
112    /// <param name="x">x axis to draw the item</param>
113    /// <param name="y">y axis to draw the item</param>
114    private void CreateRow(LegendItem item, double x, double y) {
115      AddShape(new LineShape(x, y - (Font.Height / 2), x + 20, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
116      AddShape(new TextShape(x + 25, y, item.Label, Font, Color));
117    }
118
119    /// <summary>
120    /// draws the legend as a column on the right or left side of the WorldShape
121    /// </summary>
122    /// <param name="item">the legenditem to draw</param>
123    /// <param name="y">y axis to draw the item</param>
124    private void CreateColumn(LegendItem item, double y) {
125      AddShape(new LineShape(10, y - (Font.Height / 2), 30, y - (Font.Height / 2), item.Color, item.Thickness, DrawingStyle.Solid));
126      AddShape(new TextShape(35, y, item.Label, Font, Color));//Font.Height+12
127    }
128
129    /// <summary>
130    /// adds a legenditem to the items list
131    /// </summary>
132    /// <param name="item">legenditem to add</param>
133    public void AddLegendItem(LegendItem item) {
134      legendItems.Add(item);
135    }
136
137    /// <summary>
138    /// searches the longest label and returns it with factor of the the current font size
139    /// useful to set the width of the legend area on the left or right side
140    /// </summary>
141    /// <returns>max label length with factor of the current font size</returns>
142    public int GetMaxLabelLength() {
143      int maxLabelLength = 0;
144      if (ExistsLegendItems()) {
145        maxLabelLength = legendItems[0].Label.Length;
146        foreach (var item in legendItems) {
147          if (item.Label.Length > maxLabelLength) {
148            maxLabelLength = item.Label.Length;
149          }
150        }
151        maxLabelLength = (int)(maxLabelLength*Font.Size);
152      }
153      return maxLabelLength < LegendItem.WIDTH ? LegendItem.WIDTH : maxLabelLength;
154    }
155
156    /// <summary>
157    /// removes a legenditem from the items list
158    /// </summary>
159    /// <param name="item">legenditem to remove</param>
160    public void RemoveLegendItem(LegendItem item) {
161      legendItems.Remove(item);
162    }
163
164    /// <summary>
165    /// deletes the legenditem list
166    /// </summary>
167    public void ClearLegendItems() {
168      legendItems.Clear();
169    }
170
171    public Color Color {
172      get { return color; }
173      set {
174        color = value;
175        UpdateTextShapes();
176      }
177    }
178
179    public Font Font {
180      get { return font; }
181      set {
182        font = value;
183        UpdateTextShapes();
184      }
185    }
186
187    /// <summary>
188    /// updates the font settings of the legend
189    /// </summary>
190    private void UpdateTextShapes() {
191      foreach (IShape shape in shapes) {
192        TextShape textShape = shape as TextShape;
193
194        if (textShape != null) {
195          textShape.Font = font;
196          textShape.Color = color;
197        }
198      }
199    }
200  }
201}
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